I know a way to load unloaded chunks when needed:
Place a piston at the chunk border, pointing out
Have the signal power the piston
delay the signal 3 ticks after the piston, but use 3 repeaters not one to preserve signal length.
Voila, chink loads just before the signal enters it. Here's a simple diagram.
r
P ^ <-- Edge of chunk
r ^
r ^
r r
r = redstone dust
^ = repeater (1 tick)
P = piston facing into new chunk
You could just use 2 repeaters and have 2 ticks but would the chunk always load in time?
Not sure the staff would like is doing this though
Place a piston at the chunk border, pointing out
Have the signal power the piston
delay the signal 3 ticks after the piston, but use 3 repeaters not one to preserve signal length.
Voila, chink loads just before the signal enters it. Here's a simple diagram.
r
P ^ <-- Edge of chunk
r ^
r ^
r r
r = redstone dust
^ = repeater (1 tick)
P = piston facing into new chunk
You could just use 2 repeaters and have 2 ticks but would the chunk always load in time?
Not sure the staff would like is doing this though