10-05-2014, 10:14 PM
... This is actually an extremely useful endeavor. *cough cough*
10-05-2014, 10:14 PM
... This is actually an extremely useful endeavor. *cough cough*
10-06-2014, 09:07 AM
I'm not really sure if you're being serious or not....
11-18-2014, 05:40 AM
(This post was last modified: 11-18-2014, 06:35 AM by Apocryphan.)
(09-18-2014, 03:44 AM)RekcirBrickeR Wrote: obvious troll is obvious Too many comparators, pffft, only 15977, that's not even 16k, but it's all about the timing, and you gotta love that it fits so seamlessly http://imgur.com/a/RHDrC it can't read a value of 0 though, but i could just use a cell to hold the trigger value and decode the whole partition at once or in preset sequences, i made something smaller with shifting memory cells that holds 16 sets of 4 hex values and uses a countdown clock to trigger every signal and assign it the Y value to be sent to a display. what did he plan to do with this kind of power anyways? Edit: realized it was your sig, not a comment about why no one made this
11-18-2014, 03:29 PM
(This post was last modified: 11-18-2014, 03:39 PM by LordDecapo.)
Neo, our system supports this xD lol
this actually isn't that hard, u just have to have a base offset that applies to ALL info in ram except the allocation info, so u kinda keep a portion (would be the same size as the offset) of the RAM as a papartition table, you put that base offset in a register so it can be expanded if needed, or u have the table starting at high address and go backwards with the partition table. Then u have each entry be 3 bytes long. one is the PID (program ID for the program ur allocating for) the start address and the end. then when u store data the main offset is added plus the start address, then it checks the resulting value against ur End address, if it's higher, it haults and returns an error, or automatically expands. Easy as hell in logisim, in MC, the system would be able the size of the avg CLE data loop, (same bit size as ur addressing). Would add at least like 10-15 ticks per store/load tho..
11-21-2014, 12:59 AM
(11-18-2014, 05:40 AM)Apocryphan Wrote:(09-18-2014, 03:44 AM)RekcirBrickeR Wrote: obvious troll is obvious That is beautiful. you're making me want to redstone again... I'm not sure how your read works but you should be able to read/write 0 if you just reset the cell without writing a new value. that's how i do it in my analog memory. I am addicted to comparators when I build, that's why it is my sig. |
|