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Legofreak's Recent Projects - Printable Version

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+---- Thread: Legofreak's Recent Projects (/thread-7326.html)

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RE: Legofreak's Recent Projects - Da_creepah - 08-28-2015

THAT is a lot of stuff



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RE: Legofreak's Recent Projects - Legofreak - 08-28-2015

Yes... Yes it is...

I was kinda hoping somebody would show interest in at least one of these things by now.


RE: Legofreak's Recent Projects - jxu - 08-29-2015

I do
The hardest thing about the Game of Life is summing those neighboring cells
talk to me in-game, I have ideas for compacting


RE: Legofreak's Recent Projects - Admin - 08-29-2015

(08-29-2015, 04:56 AM)͝ ͟ ͜ Wrote: I do
The hardest thing about the Game of Life is summing those neighboring cells
talk to me in-game, I have ideas for compacting

I'd love to help as well!

See you guys in game :p


RE: Legofreak's Recent Projects - Legofreak - 08-30-2015

>_> i dont know who either of you two are in-game...


RE: Legofreak's Recent Projects - Chibill - 08-30-2015

I could tell you who one of them are but what's the fun in that....

Edit actually I know who both are... :p


RE: Legofreak's Recent Projects - Legofreak - 09-06-2015

[Image: 2015-09-06_01.28.45_zpsesc6cji9.png]

i made a RNG for my mastermind game. hawk played for like 2 hours right after i installed it.


RE: Legofreak's Recent Projects - TSO - 09-06-2015

It seems like that would make the game a lot more interesting.

Minecraft RNG are based on clock synchronicity, right?


RE: Legofreak's Recent Projects - Legofreak - 09-06-2015

these use the randomness of droppers to output a specific signal strength (1 or 3)


RE: Legofreak's Recent Projects - TSO - 09-07-2015

Oh, right. I forgot droppers can do that.