Legofreak's Recent Projects - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: Legofreak's Recent Projects (/thread-7326.html) |
Legofreak's Recent Projects - Legofreak - 08-07-2015 Here are some things that I've made recently that I haven't really bothered making their own threads. Conway's Game of Life: Cells are 11x11x12 for basic functionality or 11x11x15 when it has reset lines and the random seed generator attached to the bottom. Does this confuse you? ---------------------------------------------------------------- "Pachelbel's Canon in D" loop player: One of my stupid loop players.... at least it sounds nice ---------------------------------------------------------------- Hexadecimal Logic Unit: This one takes two hexadecimal digits, decodes each of them into binary, runs the binary through a logic unit and then adds the result back up into hex. It uses a hex digit as the truth table as well so you can select any logic gate to use. Trying to make the LU a little smaller... -------------------------------------------------------------------------- Mastermind: This is a game I used to play as a kid. One person picks a sequence of 3 colors. The other person tries to guess it based on the hints from the guesses. White and black markers show how many colors are in the right or wrong place. I only have win detection, sorta, and no lose detection. Nothing really happens when you guess it besides a few note blocks play. It's not terribly huge but I feel like it could be more compact. Also this is a small board for this game. Hex would allow me to expand to any reasonable size. The logic under this thing is a bit of a mess but it seems to work perfectly. I'm surprised how well this turned out when this whole thing came together in 2 days. ---------------------------------------------------------------------- 1x1 pixel 16x16 touch screen: kinda useless. half of it has memory. I'm too lazy to flip it and fill the flip flops with items. Why wont WE copy items in droppers? --------------------------------------------------------- stackable hex2bin for a new 2x2 pixel serial hex image receiver. The new image receiver(top left and bottom center) buffers the whole signal up the side and then loads the entire image at the same time. The old version(bottom right) had 4x4 pixels because I used newo's hex2bin which has 4 wide outputs. They both take the same image protocol so you can hook either of them to the same sender. ---------------------------------------------------------- RE: Legof(Rek)'s Recent Projects - Legofreak - 08-07-2015 Klub Immortal: I felt like making a night club Entrance Reception Lounge view from lounge hallway to dance floor. code on wall opens door to music machine Dance floor. Music... flashing lights... beach theme... I have no idea why. Drop the beat every once in a while for a little fun. ------------------------------------------------------------------ Wow that was a lot... I suppose i can just keep putting random crap in this thread now. My own personal zombie thread... RE: Legof(Rek)'s Recent Projects - Legofreak - 08-07-2015 60 key hex keyboard: you can either output the raw 6-bit or create a 3 pin wire using 2 digital and one analog line to run to a decoder. the 2 bits represent which row, and the hex is the distance from one side to the button you press. ---------------------------------------------------- Programmable music player: you get 7 slots for loops and 14 lines of torch PROM to play the loops ------------------------------------------------------ 4-bit ALU with hex innards uses the hex LU I posted earlier and a hex AU and I multiplexed them to get an ALU! its a strange beast RE: Legof(Rek)'s Recent Projects - LordDecapo - 08-09-2015 +1 RE: Legof(Rek)'s Recent Projects - Legofreak - 08-13-2015 HDD concept using a comparator chain. (32 comparators)/(2 ticks per hex digit)=16 hex digits=64 bits now that comparators dont freeze when unloaded, this has some potential but is still kinda slow also I felt like making a alphanumeric display... Hex ROM is nice and compact RE: Legofreak's Recent Projects - tokumei - 08-18-2015 me gusta RE: Legofreak's Recent Projects - Chibill - 08-18-2015 So fancy! RE: Legofreak's Recent Projects - newomaster - 08-19-2015 Wow! So much stuff. Good job RE: Legofreak's Recent Projects - Legofreak - 08-19-2015 Yeah... my 1.8 plot filled up pretty quick... its just too bad I got closed in before I could get a double plot. RE: Legofreak's Recent Projects - Back_and_Black1 - 08-25-2015 (08-19-2015, 05:51 PM)Legofreak Wrote: Yeah... my 1.8 plot filled up pretty quick... its just too bad I got closed in before I could get a double plot. I can relate to you in this... It's sad lol RE: Legofreak's Recent Projects - Da_creepah - 08-28-2015 THAT is a lot of stuff I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?! To take the test, check out http://minecraftnoobtest.com/test.php RE: Legofreak's Recent Projects - Legofreak - 08-28-2015 Yes... Yes it is... I was kinda hoping somebody would show interest in at least one of these things by now. RE: Legofreak's Recent Projects - jxu - 08-29-2015 I do The hardest thing about the Game of Life is summing those neighboring cells talk to me in-game, I have ideas for compacting RE: Legofreak's Recent Projects - Admin - 08-29-2015 (08-29-2015, 04:56 AM)͝ ͟ ͜ Wrote: I do I'd love to help as well! See you guys in game :p RE: Legofreak's Recent Projects - Legofreak - 08-30-2015 >_> i dont know who either of you two are in-game... RE: Legofreak's Recent Projects - Chibill - 08-30-2015 I could tell you who one of them are but what's the fun in that.... Edit actually I know who both are... :p RE: Legofreak's Recent Projects - Legofreak - 09-06-2015 i made a RNG for my mastermind game. hawk played for like 2 hours right after i installed it. RE: Legofreak's Recent Projects - TSO - 09-06-2015 It seems like that would make the game a lot more interesting. Minecraft RNG are based on clock synchronicity, right? RE: Legofreak's Recent Projects - Legofreak - 09-06-2015 these use the randomness of droppers to output a specific signal strength (1 or 3) RE: Legofreak's Recent Projects - TSO - 09-07-2015 Oh, right. I forgot droppers can do that. RE: Legofreak's Recent Projects - Legofreak - 09-07-2015 4x10x7color Master-Mind WIP(top) kinda had to build the logic unit(left) twice after the server crashed causing some crazy rollback explosion. you can also see the 3x5x5color one below(bottom) It's playable. there's no UI for the master code and no win detection but the logic and screen functions properly. edit: i think its finished... it has all the features of the first one the shape of this thing is so crazy first successful (debugged) game with win detection RE: Legofreak's Recent Projects - Legofreak - 09-09-2015 I totally wasted my whole labor day weekend making that thing... added some game sounds last night. now its official... "/warp mastermind" RE: Legofreak's Recent Projects - Apocryphan - 03-02-2016 Very nice, just thought i'd pop in and say hi! I have been looking at all my unfinished projects lately and am trying to get some old ideas started, Ill see ya around. RE: Legofreak's Recent Projects - Legofreak - 04-29-2016 The first container(left) has a value of 8 and the second(right) has a value of 4. |