intOREnet - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: intOREnet (/thread-5661.html) |
RE: intOREnet - slugdude - 01-27-2015 (01-27-2015, 12:13 AM)Crazyninja2000 Wrote:(01-26-2015, 11:50 PM)slugdude Wrote: chibill, this is as small as I could get them, that's a 1 chunk section of a wire. There will be 4 wires. 1. Can we please not turn this into a petty argument 2. Instawire caused me to crash 3. I like a challenge. People don't do things because they are easy. 4. Yes, that is the reason I moved my plot, but not the only. RE: intOREnet - Magic :^) - 01-27-2015 guys who cares about speed anyways. We don't need to stream netflix on it or anything. A working internet is fine, even if it's slow. It could be hooked up to word processors for email. I think the intOREnet would create more interest in single chunk systems, so we can have devices to receive data while we're not online RE: intOREnet - Chibill - 01-27-2015 I hate insta wire don't remake cross plot. RE: intOREnet - slugdude - 01-27-2015 (01-27-2015, 04:14 AM)Chibill Wrote: I hate insta wire don't remake cross plot. I'm not going to be using instawire. Unfortunately, the network relies on the receiver being online, although please feel free to experiment. RE: intOREnet - Frontrider - 01-27-2015 (01-27-2015, 09:22 AM)slugdude Wrote: Unfortunately, the network relies on the receiver being online, although please feel free to experiment. Why exactly the reciver needs to be loaded? (if the routing is not static. If dynamic, than i can understand.) You might be able to increase speed if you use longer wires alongside the self chunk loading ones. tripwire can go for 40 blocks, if the persen is there than it will be faster. RE: intOREnet - slugdude - 01-27-2015 (01-27-2015, 10:59 AM)Frontrider Wrote:(01-27-2015, 09:22 AM)slugdude Wrote: Unfortunately, the network relies on the receiver being online, although please feel free to experiment. It has nothing to do with the routing, it's just that repeaters and torches freeze in unloaded chunks. I can make the wire load for long enough to transfer the signal, but not the routers/switches. As I stated in my first post, I haven't decided exactly how the addresses will work, it may end up nothing like real life IP addresses. RE: intOREnet - Noah7545 - 01-28-2015 Once I know how the protocol works I would like to make a memory (file) server for this. I hope the project comes along! RE: intOREnet - LordDecapo - 01-28-2015 Don't mine wires going under my plots, not my set of 3x3 area that took me forever to convince that many people to let me use there plot spaces to make that xD... that is near the edge of world, and will be super laggy anyway. So if u want to put wires through my older plots with the mansion, walls, and older version of IizR That is fine, just not my 3x3 area xD RE: intOREnet - slugdude - 01-28-2015 (01-28-2015, 12:37 AM)Noah7545 Wrote: Once I know how the protocol works I would like to make a memory (file) server for this. I hope the project comes along! The intOREnet is just a medium for signals to travel, you can invent your own protocol. (01-28-2015, 06:17 AM)LordDecapo Wrote: Don't mine wires going under my plots, not my set of 3x3 area that took me forever to convince that many people to let me use there plot spaces to make that xD... that is near the edge of world, and will be super laggy anyway. Ok RE: intOREnet - Frontrider - 01-28-2015 (01-27-2015, 05:08 PM)slugdude Wrote:(01-27-2015, 10:59 AM)Frontrider Wrote:(01-27-2015, 09:22 AM)slugdude Wrote: Unfortunately, the network relies on the receiver being online, although please feel free to experiment. i know that you will need that wire. i'm saying to use an alternative faster route if possible (the guy is on his plot and keeps it loaded). If not posible, use the self chunk loading one. |