TRUE Gate - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: TRUE Gate (/thread-2008.html) |
RE: TRUE Gate - EDevil - 06-16-2014 (06-16-2014, 02:51 PM)David Wrote: GUYS GUYS! MAJOR BREAKTHROUGH! And fully solid state. Sweeet David RE: TRUE Gate - David - 06-16-2014 I know, right! RE: TRUE Gate - AFtExploision - 06-17-2014 Wait edevs, your TRUE gate is much more compact, David is using Minecraft beta redstone techniques instead of keeping with the times! RE: TRUE Gate - repeerc709 - 06-18-2014 (06-16-2014, 02:51 PM)David Wrote: GUYS GUYS! MAJOR BREAKTHROUGH! RE: TRUE Gate - David - 06-18-2014 Hmmmm, that works but it's not exactly "clean" redstone. I do not approve. RE: TRUE Gate - Killerbunny - 06-23-2014 Now that David showed us his very unique design, I think somebody should make an instant wire version. My math tells me it will be clearly faster then David's contraption. RE: TRUE Gate - EDevil - 06-23-2014 Ma math says that instant == not that good (ESPECIALLY WITH AN TRUE GATE). Could be wrong though. RE: TRUE Gate - AFtExploision - 06-23-2014 WAIT. I have a plan. We could just recycle the last calculation in the true gate to make a faster throughput! So it outputs and then the calculations finishs RE: TRUE Gate - David - 06-23-2014 YES! We should store the previous output in a dflip and re-use that. RE: TRUE Gate - EDevil - 06-24-2014 We could use the output of the TRUE gate and hook if up through a plot pointer, then use that output for a sudoku renderer and than use that output and dazy chain it through 2 cpu's, maximizing the hyperthreading capabilities letting it have 4 threads to check the state of the TRUE gate. |