Forums - Open Redstone Engineers
TRUE Gate - Printable Version

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RE: TRUE Gate - EDevil - 06-16-2014

(06-16-2014, 02:51 PM)David Wrote: GUYS GUYS! MAJOR BREAKTHROUGH!
I don't think we'll ever be able to get it even more compact!

[Image: 2014-06-16_15.48.24.png]

I'm making use of three AND gates and ONE NAND gate. It was really hard to work on but I think I did a great job at compacting. It's also 0 ticks!

And fully solid state. Sweeet David


RE: TRUE Gate - David - 06-16-2014

I know, right!


RE: TRUE Gate - AFtExploision - 06-17-2014

Wait edevs, your TRUE gate is much more compact, David is using Minecraft beta redstone techniques instead of keeping with the times!


RE: TRUE Gate - repeerc709 - 06-18-2014

(06-16-2014, 02:51 PM)David Wrote: GUYS GUYS! MAJOR BREAKTHROUGH!
I don't think we'll ever be able to get it even more compact!

[Image: 2014-06-16_15.48.24.png]

I'm making use of three AND gates and ONE NAND gate. It was really hard to work on but I think I did a great job at compacting. It's also 0 ticks!

[Image: etp9gnh]
Tongue


RE: TRUE Gate - David - 06-18-2014

Hmmmm, that works but it's not exactly "clean" redstone. I do not approve.


RE: TRUE Gate - Killerbunny - 06-23-2014

Now that David showed us his very unique design, I think somebody should make an instant wire version.
My math tells me it will be clearly faster then David's contraption.


RE: TRUE Gate - EDevil - 06-23-2014

Ma math says that instant == not that good (ESPECIALLY WITH AN TRUE GATE). Could be wrong though.


RE: TRUE Gate - AFtExploision - 06-23-2014

WAIT. I have a plan. We could just recycle the last calculation in the true gate to make a faster throughput! So it outputs and then the calculations finishs


RE: TRUE Gate - David - 06-23-2014

YES! We should store the previous output in a dflip and re-use that.


RE: TRUE Gate - EDevil - 06-24-2014

We could use the output of the TRUE gate and hook if up through a plot pointer, then use that output for a sudoku renderer and than use that output and dazy chain it through 2 cpu's, maximizing the hyperthreading capabilities letting it have 4 threads to check the state of the TRUE gate.