Forums - Open Redstone Engineers
Mod voting 5 Modpack - Printable Version

+- Forums - Open Redstone Engineers (https://forum.openredstone.org)
+-- Forum: Announcements (https://forum.openredstone.org/forum-102.html)
+--- Forum: Announcements (https://forum.openredstone.org/forum-7.html)
+--- Thread: Mod voting 5 Modpack (/thread-1803.html)



Mod voting 5 Modpack - Apuly - 01-01-2014

step 1: Wishing people a happy new year.
Done

step 2: Modpack mod voting
Because the end date has been reached for the mod suggestion, we're gonne vote. Yaay.
So here is how it's gonna work, and it's will probebly a pretty messy way of doing it, but I don't care.

I've filtered out all the mods that are compatable with 1.5.2 smp (so no zeppelin mod. I'm sorry.), and put those in individual catagories. All you need to do is tell us which mods you DON'T want included in the modpack.
Just to prevent any mistakes, arrows^^^^. If more than 50% of the voters vote a mod out, then it shall not be included in the final modpack.

These are the mods that you can vote for (or against. Just how you want to say it).
Quote:storage
----------------
Applied energistics
iron chests

machines
----------------
buildcraft
industrialcraft
gregtech
minefactory roloaded
Advanced solars
Modular force field
Forestry
factorisation

crafting
----------------
thaumcraft
tinkerers construct

computers
----------------
computercraft
misc peripherals

item transport
----------------
buildcraft
additional pipes
project red
logistic pipes

player transport
----------------
railcraft

world generation
----------------
biomes o plenty
extrabiomesxl
Natura???
Nether ores
tropicraft

survival changes
----------------
Ars magica
more potions
Equivalent Exchange
soul shards
omnitools
chicken chunks
Zans Minimap

Two mods will definitly be included, being Not Enough Items and Inventory Tweaks.

edit (important): removed additional crafting from the list, added soul shards, because of unstable additional crafting


RE: Mod voting 5 Modpack - Jmking80 - 01-01-2014

I vote against ehm nothing?
But I find that we should choose between the diffrent worldgen mods.


RE: Mod voting 5 Modpack - Apuly - 01-02-2014

(01-01-2014, 11:46 AM)Jmking80 Wrote: I vote against ehm nothing?
But I find that we should choose between the diffrent worldgen mods.

that's why there are multiple in the list.
If nobody votes on them, I'll just be like"een mini mi... De I don't like that one. "


RE: Mod voting 5 Modpack - Chibill - 01-02-2014

But both work okay with the other installed why not have both?

Natura my not like the others but it should work.


RE: Mod voting 5 Modpack - Apuly - 01-02-2014

some things to keep in mind when voting.

additional crafting has been removed from the list, and has been replaced with the soul shard mod.

Redpower 2 is no longer available in1.5.2, which means that we need to use project red as a replacement, which doesn't have the fancy tubes, just the redstone and world gen stuff. Also, mine factory reloaded has fancy redstone stuff on it, which is also compatible with computercraft, so you can consider not including project red.

Gregtech and advanced solars needs Ic2
additional pipes, thermal expansion and logistic pipes need build craft.
misc peripherals needs computercraft.
project red doesn't belong in the item transport tab, but in the a non existing category. maybe something like "machine controle", but I don't know.


RE: Mod voting 5 Modpack - Chibill - 01-02-2014

project red *may* crash with Additonal crafting it did back in 1.5 but that was bacause of client side stuff runing on the server in project red I will test it but now.


RE: Mod voting 5 Modpack - Malcolmforde - 01-02-2014

storage
----------------
Applied energistics
iron chests

machines
----------------
buildcraft
industrialcraft
gregtech
minefactory roloaded
Advanced solars
Modular force field
Forestry
factorisation

crafting
----------------
thaumcraft
tinkerers construct

computers
----------------
computercraft
misc peripherals

item transport
----------------
buildcraft
additional pipes
project red
logistic pipes

player transport
----------------
railcraft

world generation
----------------
biomes o plenty
extrabiomesxl
Natura??? DON'T REMOVE IT, WHY THE FUCK DO YOU HAVE ???'s THERE. http://www.minecraftforum.net/topic/1753754-16xnatura/page__st__60
Nether ores
tropicraft

survival changes
----------------
Ars magica
more potions
Equivalent Exchange
additionalcrafting
omnitools
chicken chunks
Zans Minimap




Yup I like all of em

Also, Natura doesn't add biomes and stuff. I don't think it should be put with the others, because of that.


RE: Mod voting 5 Modpack - Chibill - 01-02-2014

AditionalCrafting is messed up again. just leave it out and put Soul Shards 2 the second version of soul shards up todate with 1.6.4.


RE: Mod voting 5 Modpack - Apuly - 01-02-2014

(01-02-2014, 02:36 AM)Malcolmforde Wrote: storage
----------------
Applied energistics
iron chests

machines
----------------
buildcraft
industrialcraft
gregtech
minefactory roloaded
Advanced solars
Modular force field
Forestry
factorisation

crafting
----------------
thaumcraft
tinkerers construct

computers
----------------
computercraft
misc peripherals

item transport
----------------
buildcraft
additional pipes
project red
logistic pipes

player transport
----------------
railcraft

world generation
----------------
biomes o plenty
extrabiomesxl
Natura??? DON'T REMOVE IT, WHY THE FUCK DO YOU HAVE ???'s THERE. http://www.minecraftforum.net/topic/1753754-16xnatura/page__st__60
Nether ores
tropicraft

survival changes
----------------
Ars magica
more potions
Equivalent Exchange
additionalcrafting
omnitools
chicken chunks
Zans Minimap




Yup I like all of em

Also, Natura doesn't add biomes and stuff. I don't think it should be put with the others, because of that.

judging by the fact that you just listed all the mods, you don't want any mods included in the mod pack.
READ THE GOD DAMN INSTRUCTIONS . The entire reason that you vote against mods, is that there is no need for huge god DAMN lists.

and the question marks are there because I'm not 100% sure if there is a 1.5.2 smp version, but I'm also not 100%sure that there isn't. no voting is done by me on the list.

(01-02-2014, 03:06 AM)Chibill Wrote: AditionalCrafting is messed up again. just leave it out and put Soul Shards 2 the second version of soul shards up todate with 1.6.4.

the server is going to be running on 1.5.2, not 1.6.4


RE: Mod voting 5 Modpack - seankingman - 01-02-2014

Just a quick question: Do all of these mods work with each other? If not could you tell me which ones don't so I don't vote in two or more mods that don't work together.

Thanks.


RE: Mod voting 5 Modpack - Chibill - 01-02-2014

There is a 1.5.2 natura and there is a soul shards 2 that is 1.5.2


RE: Mod voting 5 Modpack - Apuly - 01-04-2014

(01-02-2014, 12:35 PM)seankingman Wrote: Just a quick question: Do all of these mods work with each other? If not could you tell me which ones don't so I don't vote in two or more mods that don't work together.

Thanks.

If I'm correct, all the mods in the list are compatable with eachother, so there is no need for compitition between two mods


RE: Mod voting 5 Modpack - seankingman - 01-05-2014

(01-04-2014, 07:45 PM)paulydboy Wrote:
(01-02-2014, 12:35 PM)seankingman Wrote: Just a quick question: Do all of these mods work with each other? If not could you tell me which ones don't so I don't vote in two or more mods that don't work together.

Thanks.

If I'm correct, all the mods in the list are compatable with eachother, so there is no need for compitition between two mods

Cheers,
I'll get a list up soon.


RE: Mod voting 5 Modpack - David - 01-05-2014

I vote against gregtech (WHY DID YOU PUT IT IN THERE?!?!?!?!?!?!?!??!)


RE: Mod voting 5 Modpack - Apuly - 01-05-2014

(01-05-2014, 11:15 AM)David Wrote: I vote against gregtech (WHY DID YOU PUT IT IN THERE?!?!?!?!?!?!?!??!)

BECAUSE I SUGGESTED IT


RE: Mod voting 5 Modpack - seankingman - 01-05-2014

To be honest, there are none there that I really don't want so I won't vote any atm.


RE: Mod voting 5 Modpack - Apuly - 01-05-2014

Two more days for voting. I repeat, two more days for voting.


RE: Mod voting 5 Modpack - Jmking80 - 01-06-2014

I like to change my vote, I vote against biomes o plenty and tropicraft.


RE: Mod voting 5 Modpack - Apuly - 01-06-2014

My personal list:

Modular force field
Tropicraft
Natura (just to fuck with malc)

Also, any mods that has been listed in means of voting, will be seen as a vote against a mod! (Just to fuck with malc.)


RE: Mod voting 5 Modpack - EDevil - 01-06-2014

(01-06-2014, 04:21 PM)paulydboy Wrote: My personal list:

Modular force field
Tropicraft
Natura (just to fuck with malc)

Also, any mods that has been listed in means of voting, will be seen as a vote against a mod! (Just to fuck with malc.)

I agree with this plan.


RE: Mod voting 5 Modpack - aerodynamicbrick - 01-06-2014

I WANT ALL OF THE MODS TO BE INCLUDED


RE: Mod voting 5 Modpack - Apuly - 01-06-2014

I was just suggested to include the IBCM mod. However, since this requist was given to me, we need to do the voting a little different. Being that you just need to respond to this message if you want the mod to be included or not.
Based on the votes, I will decide if the IBCM mod will be included or not.

Also, the voting period is extended untill 10 januari.


RE: Mod voting 5 Modpack - aerodynamicbrick - 01-06-2014

(01-06-2014, 05:37 PM)paulydboy Wrote: I was just suggested to include the IBCM mod. However, since this requist was given to me, we need to do the voting a little different. Being that you just need to respond to this message if you want the mod to be included or not.
Based on the votes, I will decide if the IBCM mod will be included or not.

Also, the voting period is extended untill 10 januari.

GIMMI THE IBCM MOD Big Grin


RE: Mod voting 5 Modpack - Chibill - 01-06-2014

Don't include it.


RE: Mod voting 5 Modpack - Jmking80 - 01-07-2014

(01-06-2014, 05:37 PM)paulydboy Wrote: I was just suggested to include the IBCM mod. However, since this requist was given to me, we need to do the voting a little different. Being that you just need to respond to this message if you want the mod to be included or not.
Based on the votes, I will decide if the IBCM mod will be included or not.

Also, the voting period is extended untill 10 januari.
No ICBM in this modpack


RE: Mod voting 5 Modpack - Apuly - 01-07-2014

suddenly discovered that thermal expension wasn't requested as well. Anyone still wants that included as well?

I also had the idea of configurating the modpack in such a way, that players have to combine multiple mods for making surtain items (like only being able to get obsidian dust with a rock crusher).

Would make it a bit more difficulty to make certain stuff, which makes the modpack (at least to me) more enjoyable.


RE: Mod voting 5 Modpack - Jmking80 - 01-08-2014

Keep thermal expension


RE: Mod voting 5 Modpack - Apuly - 01-08-2014

(01-08-2014, 04:00 PM)Jmking80 Wrote: Keep thermal expension

we can't really keep it if it isn't included, but I will take this as a "we shall add the thermal expension" reply.


RE: Mod voting 5 Modpack - Jmking80 - 01-09-2014

(01-08-2014, 04:42 PM)paulydboy Wrote:
(01-08-2014, 04:00 PM)Jmking80 Wrote: Keep thermal expension

we can't really keep it if it isn't included, but I will take this as a "we shall add the thermal expension" reply.
Smile


RE: Mod voting 5 Modpack - Apuly - 01-10-2014

Welcome to the 10th of januari, where the voting ends, and extra votes don't matter.

We've got results Big Grin. In the end, a total of 5 people voted, of which 2 people didn't get the voting system, but since Aero has changed the text in his vote (because I told him to), we can only tell Malc to read the god damn introduction.

So here are the results:


1 Applied energistics
1 iron chests

1 buildcraft
1 industrialcraft
2 gregtech
1 minefactory roloaded
1 Advanced solars
2 Modular force field
1 Forestry
1 factorisation

1 thaumcraft
1 tinkerers construct

1 computercraft
1 misc peripherals

1 buildcraft
1 additional pipes
1 project red
1 logistic pipes

1 railcraft

2 biomes o plenty
1 extrabiomesxl
2 Natura
1 Nether ores
3 tropicraft

1 Ars magica
1 more potions
1 Equivalent Exchange
1 Soul Shards
1 omnitools
1 chicken chunks
1 Zans Minimap

Now because more than 50% of the voters have voted against tropicraft, we apperently won't be including that, unless Malc responds to this thread saying "INCLUDE GOD DAMN TROPICRAFT", because he's the only person that voted for this mod by mistake, and with that, fucked up the voting. Thanks Malc.

But all the other mods have been included as well. Also, because of an extra vote that was going on in the deepest regions of the thread, thermal expension will be included as well.


The next step will be to put together the modpack itself, which I will probably be doing. I am thinking of making a beta version first, which everybody can play, to see if there are any problems with the mod pack.
Also, in the beta I will be testing a configuration of all the mods, so that you need machinery from multiple mods to create some stuff. just to see how it will turn out.

No Idea how long the beta is gonna last.

And that's pretty mud shit.
C U latur.


RE: Mod voting 5 Modpack - Jmking80 - 01-10-2014

Close da thread for people like *malc*


RE: Mod voting 5 Modpack - Apuly - 01-10-2014

(01-10-2014, 02:47 PM)Jmking80 Wrote: Close da thread for people like *malc*

Good point. If only I could.


RE: Mod voting 5 Modpack - Dcentrics - 01-10-2014

closed


RE: Mod voting 5 Modpack - EDevil - 01-10-2014

And now the staff starts spamming... MHUAHAHAHAHA


RE: Mod voting 5 Modpack - Dcentrics - 01-10-2014

YES THIS IS THE TIME FOR GLORRYYYYYYYYYYYYYYYYYYYY!


RE: Mod voting 5 Modpack - Xeomorpher - 01-15-2014

Can I like superclose it...


RE: Mod voting 5 Modpack - Dcentrics - 01-15-2014

lol