01-28-2015, 04:33 PM
I did a ternary adder with kanokarob once ( https://www.youtube.com/watch?v=mhpp3qsVGYU ) and I think it' still on my plot. I hope it is.
I'M BAAAAAAACK!
01-28-2015, 04:33 PM
I did a ternary adder with kanokarob once ( https://www.youtube.com/watch?v=mhpp3qsVGYU ) and I think it' still on my plot. I hope it is.
I'M BAAAAAAACK!
01-28-2015, 10:32 PM
(This post was last modified: 01-28-2015, 10:39 PM by Frontrider.)
Hmm, the design looks really really familiar. Slightly altered hex adder where you ckeck the output if its a possible result. If yes, than it will make it through if not then it won't. You don't need input check as long as you stay bellow 7.
I tried to copy the design, but something is wrong. Can you ckeck my plot? (Frontryder) I might be wrong but the signal strenght of 3 on the top should be 12.
yes you are right It should be 12. it needs to subtract 3 from the output at that point. i must have gotten mixed up. like I said, I dont have minecraft here to test it.
Edit: fixed the picture Edit 2: thanks to frontrider for assembling the plans. the carry part was a little off but i fixed it and it works just fine. ![]()
01-30-2015, 09:04 AM
(This post was last modified: 01-30-2015, 09:07 AM by Frontrider.)
For the record:
That trenary adder is not different from an octal one. That is the base of my decimal adder. So, thats a really good one if you want to see how its works in "small scale".
02-04-2015, 10:07 PM
I think i still have the fastest analog adder that can be made ternary :p unless someone has one faster than a 4 tick throughput.
02-18-2015, 06:00 AM
(02-04-2015, 10:07 PM)Apocryphan Wrote: I think i still have the fastest analog adder that can be made ternary :p unless someone has one faster than a 4 tick throughput. I thinked a bit about that. If i can make a faster way to determine when to carry, than i would say thats the fastest speed bellow 8.( its some sort of barrier, ist easy to work bellow, gets harder above) |
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