1. MC name: Jwood9198
2. I find much fun in merging the creative and technical sides of myself.
I enjoy originality, creation, and being with people who share similar interests.
I like the process of coming up with an idea (something awesome), then
making the redstone behind it. I'm fond of challenges, and like to study the
"physics" of minecraft.
3 && 4 && 5:
I used to be staff on a survival server, before I quit (too much of a time commitment),
during my time there, I made quite a few contraptions, and learned redstone from
both myself, and a mentor.
Anyway, just now I whipped up a "thing" in a matter of hours to demonstrate my skills.
First I'll show the effects, then give an explanation about it.
Here is a chipmunk budah, and a lever.
http://imgur.com/KOlc8RX
When I flip the lever 'on', the eyes will retract, and glowstone will replace them--
The sides of it's mouth will open, and dispensers will let water through--
Fireworks will fire from it's belly for 22 seconds at 4 second intervals
http://imgur.com/mIpAb0A
Flipping the switch 'off' will reverse the effect-- eyes will return to spruce--
the dispensers will pick up the water, and double-pistons will put the spruce
back in place--
the fireworks are not affected by the 'off' procedure.
Here I just invented a way to give an equivalent redstone pulse of 8 ticks, whether you're flipping the switch 'on', or 'off'. I use this design in my 'thing'.
http://imgur.com/2HMK1xa
Here is underneath my 'thing':
http://imgur.com/Q01nJoO
It is a copy of my invention from above-- the red circuit represents the fireworks.
it only activates when the switch goes 'on'. Both the 'on' and 'off' pulses are connected to the orange circuit, and the green circuit remembers whether the switch itself is currently 'on' or 'off'.
Here is the top of the orange/green circuits. Together, they orchestrate the timing of the pistons for the eyes.
http://imgur.com/KdkJ325
The green circuit knows whether the next execution should be to turn it 'off' or 'on'. If (turning on) {it's turning 'on', the wood will retract before the glowstone extends}
else if (turning off) {it's turning 'off', the glowstone will retract before the wood extends. Though I could have separated the 'on' and 'off' pulses at the bottom, and make it without using the green circuit, I used this way anyway.
Here is a closer look;
http://imgur.com/5DqY4Xm
As you can see, the glowstone will always retract/extend 4 ticks from when the orange circuit gets a pulse. If the next execution is 'on' (which it will be in this image), the wood will retract before the 4 ticks, and if the next execution is 'off', the wood will extend after the 4 ticks.
Now on to the cool water effects:
http://imgur.com/5DqY4Xm
What you see there, is the purple circuit. The purple circuit tells the mouth whether to be 'closed' or not. The purple circuit remembers whether the machine is 'on' or 'off'. If it's currently off, (which it is in this image) the double pistons (as seen underneath the redstone lamps (mid-left in the picture)) the wood will be at the front of the double pistons. If it's on, the wood would be 2 blocks behind where it is now.
Note: The piston towards the right of the image, remembers whether the machine is 'on' or not. The sticky piston is able to move the block forward one or backward one by having a power pulse of only 1 tick. Having a 1 tick pulse means that the sticky piston will either pull or push a block depending on where the block is, but the piston wont do both. The mechanism for making a 1 tick pulse is behind the piston - I picked up this trick when studying mumbo Jumbo's (youtube channel) vanilla stargate world download.
Here's what it looks like when on: http://imgur.com/vYMPSji
Through experimentation, I learned how to work the 'double piston'. I learned that
a. the frontal piston needs to be 'off' in order for the piston behind it to move it either way. and B. if the front piston is 'off' and the piston behind it retracts it, the block infront of the front piston will not follow-- so it is necessary to send a secondary charge to the front piston when retracting 2 blocks.
In the picture of the double piston, when it receives power, the back piston extends, then the front piston extends. when it looses power, the front piston retracts, then the piston behind it will retract, and after the front piston gets pulled back, the redstone torch under it will give it a signal as soon as it gets pulled back, to completely retract the wood.
As for the water insertion, I probably could have just had the water fall in the hole that was made from retracting the wood 2 blocks, but for kicks I put in dispensers which controlled the water release. The water release, much like the pistons retracting/extending the wood of the eyes, has to be timed right. The water has to be released after the wood is retracted when going 'on', and the water has to be scooped up before the wood extends when going 'off'. I did this by attatching the water circuit to the green/orange circuit- this way I save a lot of energy.
You can see the yellow water circuit detatching from the orange/green circuit here:
here: http://imgur.com/m4uJhyl
The dispenser is in the bottom right of the image.
Lastly, I'll review the fireworks component.
http://imgur.com/IOdrhby
If you look at the hoppers, it is part of a very handy invention that I made a while back. I use it in many projects. What is does, is that it sends a redstone pulse at the start, and then sends a redstone pulse at a customized time later. The time inbetween these pulses can be between the time it takes for 23 items to move between hoppers (11 seconds) or as I have it, the time it takes for 46 items to move accross hoppers (22 seconds) I wont go into detail in the sake of time, but I'd be happy to show my design should anyone feel they want to use it. The time can be arranged to up to 8 minutes (time for 10 stacks of items to move) (i'm sure it can be rigged for longer)
My contraption sends 2 redstone pulses. One at the beginning, and one at the end, in this case, the end is 22 seconds later. The first pulse starts the fireworks, and the second one stops them. I'll go into more detail below:
http://imgur.com/kLH8njC
The first pulse will travel through the red circuit, and lift the redstone blocks above the hoppers (on the wood you can see below). This will enable the clock to function. The clock sends a redstone signal to the droppers/fireworks every 4 seconds. I learned to make this clock from a friend while making an automated mob killer. Though I have seen this same clock design in many many tutorials. It's handy since it is small, and since it is customizable- the more items you put in the hoppers, the slower it moves. (the clock swings a redstone block back and forth as often as you'd like). The final pulse from my hopper contraption will put the redstone blocks back above the hopper, disabling the clock and disabling the fireworks.
Anyway, I hope this was a somewhat clear documentation of my 'fancy', 'stylish', and useless chipmunk. Most people are suprised that something so basic requires a large degree of engineering- if it was easy everyone would do it :p.
I'm curious to know if I'm at a suitable level for this server, or if I should do the school server first? thanks for your time!
I can be reached at lmpskier@yahoo.com
cheers
6. I approve of the rules, I think it's great that people are required to give credit where it's due.
2. I find much fun in merging the creative and technical sides of myself.
I enjoy originality, creation, and being with people who share similar interests.
I like the process of coming up with an idea (something awesome), then
making the redstone behind it. I'm fond of challenges, and like to study the
"physics" of minecraft.
3 && 4 && 5:
I used to be staff on a survival server, before I quit (too much of a time commitment),
during my time there, I made quite a few contraptions, and learned redstone from
both myself, and a mentor.
Anyway, just now I whipped up a "thing" in a matter of hours to demonstrate my skills.
First I'll show the effects, then give an explanation about it.
Here is a chipmunk budah, and a lever.
http://imgur.com/KOlc8RX
When I flip the lever 'on', the eyes will retract, and glowstone will replace them--
The sides of it's mouth will open, and dispensers will let water through--
Fireworks will fire from it's belly for 22 seconds at 4 second intervals
http://imgur.com/mIpAb0A
Flipping the switch 'off' will reverse the effect-- eyes will return to spruce--
the dispensers will pick up the water, and double-pistons will put the spruce
back in place--
the fireworks are not affected by the 'off' procedure.
Here I just invented a way to give an equivalent redstone pulse of 8 ticks, whether you're flipping the switch 'on', or 'off'. I use this design in my 'thing'.
http://imgur.com/2HMK1xa
Here is underneath my 'thing':
http://imgur.com/Q01nJoO
It is a copy of my invention from above-- the red circuit represents the fireworks.
it only activates when the switch goes 'on'. Both the 'on' and 'off' pulses are connected to the orange circuit, and the green circuit remembers whether the switch itself is currently 'on' or 'off'.
Here is the top of the orange/green circuits. Together, they orchestrate the timing of the pistons for the eyes.
http://imgur.com/KdkJ325
The green circuit knows whether the next execution should be to turn it 'off' or 'on'. If (turning on) {it's turning 'on', the wood will retract before the glowstone extends}
else if (turning off) {it's turning 'off', the glowstone will retract before the wood extends. Though I could have separated the 'on' and 'off' pulses at the bottom, and make it without using the green circuit, I used this way anyway.
Here is a closer look;
http://imgur.com/5DqY4Xm
As you can see, the glowstone will always retract/extend 4 ticks from when the orange circuit gets a pulse. If the next execution is 'on' (which it will be in this image), the wood will retract before the 4 ticks, and if the next execution is 'off', the wood will extend after the 4 ticks.
Now on to the cool water effects:
http://imgur.com/5DqY4Xm
What you see there, is the purple circuit. The purple circuit tells the mouth whether to be 'closed' or not. The purple circuit remembers whether the machine is 'on' or 'off'. If it's currently off, (which it is in this image) the double pistons (as seen underneath the redstone lamps (mid-left in the picture)) the wood will be at the front of the double pistons. If it's on, the wood would be 2 blocks behind where it is now.
Note: The piston towards the right of the image, remembers whether the machine is 'on' or not. The sticky piston is able to move the block forward one or backward one by having a power pulse of only 1 tick. Having a 1 tick pulse means that the sticky piston will either pull or push a block depending on where the block is, but the piston wont do both. The mechanism for making a 1 tick pulse is behind the piston - I picked up this trick when studying mumbo Jumbo's (youtube channel) vanilla stargate world download.
Here's what it looks like when on: http://imgur.com/vYMPSji
Through experimentation, I learned how to work the 'double piston'. I learned that
a. the frontal piston needs to be 'off' in order for the piston behind it to move it either way. and B. if the front piston is 'off' and the piston behind it retracts it, the block infront of the front piston will not follow-- so it is necessary to send a secondary charge to the front piston when retracting 2 blocks.
In the picture of the double piston, when it receives power, the back piston extends, then the front piston extends. when it looses power, the front piston retracts, then the piston behind it will retract, and after the front piston gets pulled back, the redstone torch under it will give it a signal as soon as it gets pulled back, to completely retract the wood.
As for the water insertion, I probably could have just had the water fall in the hole that was made from retracting the wood 2 blocks, but for kicks I put in dispensers which controlled the water release. The water release, much like the pistons retracting/extending the wood of the eyes, has to be timed right. The water has to be released after the wood is retracted when going 'on', and the water has to be scooped up before the wood extends when going 'off'. I did this by attatching the water circuit to the green/orange circuit- this way I save a lot of energy.
You can see the yellow water circuit detatching from the orange/green circuit here:
here: http://imgur.com/m4uJhyl
The dispenser is in the bottom right of the image.
Lastly, I'll review the fireworks component.
http://imgur.com/IOdrhby
If you look at the hoppers, it is part of a very handy invention that I made a while back. I use it in many projects. What is does, is that it sends a redstone pulse at the start, and then sends a redstone pulse at a customized time later. The time inbetween these pulses can be between the time it takes for 23 items to move between hoppers (11 seconds) or as I have it, the time it takes for 46 items to move accross hoppers (22 seconds) I wont go into detail in the sake of time, but I'd be happy to show my design should anyone feel they want to use it. The time can be arranged to up to 8 minutes (time for 10 stacks of items to move) (i'm sure it can be rigged for longer)
My contraption sends 2 redstone pulses. One at the beginning, and one at the end, in this case, the end is 22 seconds later. The first pulse starts the fireworks, and the second one stops them. I'll go into more detail below:
http://imgur.com/kLH8njC
The first pulse will travel through the red circuit, and lift the redstone blocks above the hoppers (on the wood you can see below). This will enable the clock to function. The clock sends a redstone signal to the droppers/fireworks every 4 seconds. I learned to make this clock from a friend while making an automated mob killer. Though I have seen this same clock design in many many tutorials. It's handy since it is small, and since it is customizable- the more items you put in the hoppers, the slower it moves. (the clock swings a redstone block back and forth as often as you'd like). The final pulse from my hopper contraption will put the redstone blocks back above the hopper, disabling the clock and disabling the fireworks.
Anyway, I hope this was a somewhat clear documentation of my 'fancy', 'stylish', and useless chipmunk. Most people are suprised that something so basic requires a large degree of engineering- if it was easy everyone would do it :p.
I'm curious to know if I'm at a suitable level for this server, or if I should do the school server first? thanks for your time!
I can be reached at lmpskier@yahoo.com
cheers
6. I approve of the rules, I think it's great that people are required to give credit where it's due.