02-26-2014, 11:49 PM

Hey all!

I am looking at making a system to teach progressively harder redstone to people who want to get into digital-redstone-logic. If I do this, the end-all of the system would be them building a redstone calculator. However, I am sure I am missing some component in this list on the path to a calculator. Will you please look it over and let me know if/what I am missing? Thanks!

Note: I am sure some of these below are not required (some of the gates, etc) but believe they are good to teach anyways, so I will leave them on.

NOT gate

AND gate

Basic combination Lock (combinational logic)

OR gate

NAND gate

NOR gate

XOR gate

XNOR gate

FF (Flip Flop)

SR Latch

Binary Numbers Intro

Binary Counter Circuits

Binary Half-Adder

Binary Ripple Carry Adder

BUS (parallel vs. Serial)

MUX

DeMUX

binary to 7- Seg Decoder

binary count-down circuit

binary ripple carry subtraction

ALU

Shift Register

Series input combo lock (sequential logic)

Binary Multiplier (Shift and add)

Binary Divider (Shift and subtract)

?? Binary to BCD (using double dabble) - too advanced / complicated ??

?? BCD to 7-seg display decoders - too advanced / complicated ??

THE REDSTONE CALCULATOR

Also note: I am not looking for the "best" design of each of these components, just the best one to teach. For example, a ripple carry adder will probably suffice in teaching adders/subtractors because it does the job and is easier to teach/learn than a carry look ahead.

If some of you want, and I decide to, I would be delighted to feature your particular design (giving full credit) on any of these "steps" to be included in the teaching system.

So... what am I missing, and where would you place it in the progression? Would you change the list at all?

Thanks in advance

-McShadesz

I am looking at making a system to teach progressively harder redstone to people who want to get into digital-redstone-logic. If I do this, the end-all of the system would be them building a redstone calculator. However, I am sure I am missing some component in this list on the path to a calculator. Will you please look it over and let me know if/what I am missing? Thanks!

Note: I am sure some of these below are not required (some of the gates, etc) but believe they are good to teach anyways, so I will leave them on.

NOT gate

AND gate

Basic combination Lock (combinational logic)

OR gate

NAND gate

NOR gate

XOR gate

XNOR gate

FF (Flip Flop)

SR Latch

Binary Numbers Intro

Binary Counter Circuits

Binary Half-Adder

Binary Ripple Carry Adder

BUS (parallel vs. Serial)

MUX

DeMUX

binary to 7- Seg Decoder

binary count-down circuit

binary ripple carry subtraction

ALU

Shift Register

Series input combo lock (sequential logic)

Binary Multiplier (Shift and add)

Binary Divider (Shift and subtract)

?? Binary to BCD (using double dabble) - too advanced / complicated ??

?? BCD to 7-seg display decoders - too advanced / complicated ??

THE REDSTONE CALCULATOR

Also note: I am not looking for the "best" design of each of these components, just the best one to teach. For example, a ripple carry adder will probably suffice in teaching adders/subtractors because it does the job and is easier to teach/learn than a carry look ahead.

If some of you want, and I decide to, I would be delighted to feature your particular design (giving full credit) on any of these "steps" to be included in the teaching system.

So... what am I missing, and where would you place it in the progression? Would you change the list at all?

Thanks in advance

-McShadesz