Also holy crap, it's been a while since I checked in. Forum looks great, and I miss designing circuits on the server. Unfortunately, I think I'm done with redstone, but my endeavors with circuit simulators in general are certainly not over. Some of you may know that I started writing a voxel-based game framework this summer, and I've been making slow but steady progress toward my end goal, which is a fully FLOSS, rewritable, event-driven, modular, plugin-able, [insert buzz-word here] "game" where anyone can easily make the voxel simulation behave however they want with a little bit of scripting.
With that power, I'm going to either design my own wiring simulation or stabilize and recreate the basic redstone mechanics from Minecraft. One of the things that drove me away from using redstone is the instability; I feel like I can never get the timing right, or I'll alter something somewhere else and it changes the behavior drastically. That's partly due to redstone being a secondary feature, partly due to the buggy spaghet that the Minecraft has been from the beginning, and partly due to my own refusal to try to learn and work around the quirks. It's obviously possible; I see many of you doing great things, and more popular groups like scicraft who study the game mechanics closely, learning how to "exploit" them to make the most efficient farms and diagnosing bugs/instabilities to reliably work around them. I just don't think like that; I'd much rather learn from the core design/concepts of the things that exist and gain experience by implementing it better.
With all of that being said, I do love what this community has done, I'm glad I was able to contribute where I could, and I'm hoping to stay in touch and work alongside many of you in future projects. Of course, I'll still post relevant updates here every once in a while, and I'll also soon resurrect my blog (speaking of which, I really need to renew those certificates...)
With that power, I'm going to either design my own wiring simulation or stabilize and recreate the basic redstone mechanics from Minecraft. One of the things that drove me away from using redstone is the instability; I feel like I can never get the timing right, or I'll alter something somewhere else and it changes the behavior drastically. That's partly due to redstone being a secondary feature, partly due to the buggy spaghet that the Minecraft has been from the beginning, and partly due to my own refusal to try to learn and work around the quirks. It's obviously possible; I see many of you doing great things, and more popular groups like scicraft who study the game mechanics closely, learning how to "exploit" them to make the most efficient farms and diagnosing bugs/instabilities to reliably work around them. I just don't think like that; I'd much rather learn from the core design/concepts of the things that exist and gain experience by implementing it better.
With all of that being said, I do love what this community has done, I'm glad I was able to contribute where I could, and I'm hoping to stay in touch and work alongside many of you in future projects. Of course, I'll still post relevant updates here every once in a while, and I'll also soon resurrect my blog (speaking of which, I really need to renew those certificates...)
I'M BAAAAAAACK!