09-06-2017, 11:13 AM
(This post was last modified: 09-06-2017, 11:20 AM by LordDecapo.)
Just gonna throw this in here.... another cross plot like network won't be approved. Small scale implementation where ppl can move there plots near u if they want to participate, or we work out something to give the project a group of plots. But a server wide network won't be approved. Far to many issues come up with it, and the very rare times ppl will use it (so far... like 4 networks made.. ppl get excited say they will build... no one does) it will lag and cause chunk loading issues...
If 1 person does a WE goof and doesn't catch that it messed up a network wire.. shit could be down for ages till u find that 1 block of dust.
I like the idea, but keep it local. (Btw every single stack of memory this large I have seen.... drops everyone's FPS to about 2, and kills the server in lag... while it's.. off)
Also... 600+ ticks for 16kB is a lot of time.. I can stack my memory in my GPU and get 16kB in well under 100 ticks (guessed time, scaled up from my last timing count when I estimated 4kB time) and it's not destructive
If 1 person does a WE goof and doesn't catch that it messed up a network wire.. shit could be down for ages till u find that 1 block of dust.
I like the idea, but keep it local. (Btw every single stack of memory this large I have seen.... drops everyone's FPS to about 2, and kills the server in lag... while it's.. off)
Also... 600+ ticks for 16kB is a lot of time.. I can stack my memory in my GPU and get 16kB in well under 100 ticks (guessed time, scaled up from my last timing count when I estimated 4kB time) and it's not destructive
Im µCapo