08-10-2015, 12:49 PM
Input and Output cache. But considering that you wont be writing to RAM that often this might be omitted and a simpler system will be put in place to do this. I'm not using any algorithm at the moment, when the cache is full it will cease accessing RAM until it reaches the last memory location or a cache miss occurs. The it will be purged and new data will replace it. Obviously this isn't very efficient but as I have never done caching before in redstone I'm starting off simple.