Technically, the instruction pointer increment is the same as the execute stage, because there are some instructions which alter the instruction pointer. You're still right, I'm cutting it close with 256 instructions, but I've calculated it and I should be able to fetch every second. If push comes to shove, I'll lower it to 64 instructions.
I do not have school next week. I'll probably do a lot more concept work and initial design then, and I'll do some actual experimenting with the clock speed.
I won't start any "production" building until we upgrade to 1.8 in April.
I do not have school next week. I'll probably do a lot more concept work and initial design then, and I'll do some actual experimenting with the clock speed.
I won't start any "production" building until we upgrade to 1.8 in April.
I'M BAAAAAAACK!