12-04-2013, 03:35 AM 
(This post was last modified: 12-04-2013, 04:43 AM by Kernul_Sanders.)
	
	
	
		Where are shift registers hooked up to ALUs? If there are multiple possible spots, then what is the best one?
	
	
	
	
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		 12-04-2013, 03:35 AM 
(This post was last modified: 12-04-2013, 04:43 AM by Kernul_Sanders.)
	
	 
	
		Where are shift registers hooked up to ALUs? If there are multiple possible spots, then what is the best one?
	 
	
	
	
		
		
		 12-04-2013, 09:39 AM 
	
	 
	
		At the end of the ALU  
	
	
	
 
	
		
		
		 12-04-2013, 02:55 PM 
	
	 
	
		I personally recommend not using a shift register, and instead using a bit shifter (same thing minus the memory)
	 
	
	
	
		
		
		 12-04-2013, 04:11 PM 
	
	 
	
		ow yeah, definitely that ^ (didnt pay that much attention with my first post). Also, one thing to note is you really only need a right shifter, since left shifting can be done easily adding 2 numbers together. Example; 4 + 4 =8 (0100 + 0100 = 1000) <- Bit just shifted 1 position to the left. This can be done extremely easy by using dual read registers.
	 
	
	
	
		
		
		 12-04-2013, 05:31 PM 
	
	 
	
		^ Indeed
	 
	
	
	
		
		
		 12-04-2013, 07:27 PM 
(This post was last modified: 12-04-2013, 07:28 PM by Kernul_Sanders.)
	
	 
	
		Ah, okay thanks. I'll stick with the bi directional bit shifter I have, it's 2x3x8 per bit, I'm sure I can compact it though. 
	
	
	
Unless someone can show me how to do what evil explained. 
		
		
		 12-05-2013, 03:12 AM 
	
	 
	
		I can if i'm ever on the same time as you XD
	 
	
	
	
		
		
		 12-11-2013, 05:22 PM 
	
	 
	
		Barrel shifters are quite nice because they don't save data they can shift it as many time as you want! I have a bi-directional barrel shifter designed for my cle alu CPU. It was made by lorddecapo. /warp computerplot and go to the floating CPU that is color coded. The purple thing is the barrel shifter. Red is up. Black is down. Can shift up to 7 times.
	 
	
	
	
		
		
		 12-11-2013, 08:42 PM 
	
	 
	
		The reason why barrel shifters are stupid is because their simply unnecessary. I presume you are going to hook that thing up to your IS, Clock etc. So with each clock cycle, you can shift all of your bits to the left / right. Okay, cool. Which program did you ever encounter that you needed to shift 5 bits to the left? At least i haven't seen something like that. And if i do need to somehow shift my bits 2 positions to the left, i'll just use my shift command twice. I find that more effectively than slowing down your ALU, and having that much extra space taken by a device that will probably never shift more than 1 time.
	 
	
	
	
		
		
		 12-14-2013, 08:19 PM 
(This post was last modified: 12-14-2013, 08:19 PM by greatgamer34.)
	
	 
	
		Im going to use it in my multiplication program to cut the program size down.
	 
	
	
	
		
		
		 12-14-2013, 11:57 PM 
	
	 
	
	
	
	
		
		
		 12-15-2013, 11:27 PM 
	
	 
	
		It should be really nice haha  
	
	
	
 
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