Pipelining basics - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Tutorials (https://forum.openredstone.org/forum-24.html) +---- Forum: Advanced Tutorials (https://forum.openredstone.org/forum-26.html) +----- Forum: Concepts (https://forum.openredstone.org/forum-28.html) +----- Thread: Pipelining basics (/thread-5968.html) |
Pipelining basics - Magic :^) - 03-12-2015 I found a nice page on pipelining :3 http://www.gamedev.net/page/resources/_/technical/general-programming/a-journey-through-the-cpu-pipeline-r3115 RE: Pipelining basics - fuirippu - 03-13-2015 Thanks, Magic. I'm half-way through reading this, and finding it very good. It's particularly suited for me, cos although I think I know a bit about some processors, I've never been close to the hardware with Intel/x86. It always seemed such an over-complicated architecture. EDIT: just finished. would read again. The section "An Example" was very cinematic. RE: Pipelining basics - LordDecapo - 03-13-2015 Good article, I made my dad read it and I was like "this is what I do" lolol RE: Pipelining basics - Chibill - 03-13-2015 Has anyone ever made an OOO core in Minecraft. RE: Pipelining basics - greatgamer34 - 03-13-2015 I thought that's what lords cpu did^ RE: Pipelining basics - greatgamer34 - 03-13-2015 Also Thanks for the article mag! I learned a hell of a lot, and I kinda want to tackle a basic OOOexe 2 Core cpu, with some prefetching and 5 stage pipeline! RE: Pipelining basics - Nickster258 - 03-13-2015 (03-13-2015, 05:17 PM)greatgamer34 Wrote: I thought that's what lord, tuchi, dylan, and freemanz' cpu did^ FTFY RE: Pipelining basics - greatgamer34 - 03-14-2015 thx RE: Pipelining basics - LordDecapo - 03-16-2015 Lol, I did have an OOOEXE system made for a CPU, it's made for 16bitdata tho, if you want it I can cut it down to 8 bits, or show u how it works so u can do that. Up to u. but yes I have done it before, system isn't THAT hard, the abstraction was by far the hardest part. I just decided to go against using it, in MC its more of a gimmick then an actual way to speed things up RE: Pipelining basics - martin of redwall - 03-16-2015 ok wow i understood like 10% of that article. if this is stuff you guys understand then im way out of my league here. lol :/ RE: Pipelining basics - LordDecapo - 03-17-2015 it's cool, it's actually a simple article, just breezes over stuff quick tho. Once you learn some stuff it will make sense. You should see some of the stuff I read on comp. Sci lol RE: Pipelining basics - martin of redwall - 03-17-2015 oh i see then where is a good place to read on comp. sci RE: Pipelining basics - LordDecapo - 03-19-2015 Loaded question lol all depends on what aspect of comp Sci. And what sub aspect like programing or CPU then what kind of CPU or what kind of programming RE: Pipelining basics - fuirippu - 03-19-2015 My university course (some time ago) was taught from Digital Design by M. Morris Mano. I think it covers the basics well, but doesn't go as far as pipelining and modern architectures, so probably it's not advanced enough for many. |