Polynomial Multiplier. - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: Polynomial Multiplier. (/thread-5929.html) |
RE: Polynomial Multiplier. - Chibill - 03-29-2015 Okay. That could be of use. I am still working on some fast analog ram (I have a 2 tick read and write design from right after that update. Might use that.) RE: Polynomial Multiplier. - Chibill - 05-09-2015 So yeah this project is still waiting on information from my brother. (Himehowareu) RE: Polynomial Multiplier. - Chibill - 11-24-2015 Okay. This is getting on the road again. But with a few design changes. I will first design it in Logisim and publish its file here. Then I will build it on the server. RE: Polynomial Multiplier. - ยงยงยงยง - 11-25-2015 Interesting project. But what would be the use of making that? RE: Polynomial Multiplier. - Chibill - 11-25-2015 It would allow for using higher level math in minecraft. RE: Polynomial Multiplier. - Magic :^) - 11-26-2015 I could possibly modify my 6 tick hex adder to work in base 10 if that could be of use RE: Polynomial Multiplier. - Chibill - 11-27-2015 I am thinking about reworking my first idea and make it use use binary but if I use an analog system I can get faster results. RE: Polynomial Multiplier. - Apocryphan - 12-08-2015 You can try my decimal analog multipler RE: Polynomial Multiplier. - Chibill - 12-08-2015 Yeah... Decimal would speed it way up. RE: Polynomial Multiplier. - greatgamer34 - 12-09-2015 why not just use hex? then convert to decimal on the display.... 6hex bits have a higher magnitude then 6dec bits... AKA more raw compute power. |