Forums - Open Redstone Engineers
FunCommands - Printable Version

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RE: FunCommands - Phase - 02-17-2015

Le GitHub?


RE: FunCommands - Chibill - 02-17-2015

I have to still. Slabs is on github but already.


RE: FunCommands - Nickster258 - 02-17-2015

This is some awesome work, chibill!


RE: FunCommands - greatgamer34 - 02-21-2015

I think the command to make new command(that are accessible to everyone) should be a staff/mod things lol. I could see it now... /dick ... xD


RE: FunCommands - Chibill - 02-21-2015

I have the commands having its own permission and I added a remove command too.


RE: FunCommands - Nickster258 - 02-21-2015

(02-21-2015, 02:19 AM)Chibill Wrote: I have the commands having its own permission and I added a remove command too.

If the remove command is only givens staff, I am fine.

Also, if people could write the commands that is cool but every time the staff log on they can review the command before it being usable.


RE: FunCommands - Chibill - 02-21-2015

I can try to set that up.. I don't like the adding of commands dynamically any ways... It makes the Commands.txt ugly.. Like very Ugly... And also when you remove a command it actually unregisters all of the commands then reregisters them and that removed command is still usable but it does nothing so yeah.. I have it implemented but I am not happy with it.


RE: FunCommands - Chibill - 02-21-2015

I am changing the format of the Commands.text to make adding and removing nicer.


RE: FunCommands - Nickster258 - 02-21-2015

(02-21-2015, 07:28 PM)Chibill Wrote: I am changing the format of the Commands.text to make adding and removing nicer.

Whatever works!


RE: FunCommands - Chibill - 02-21-2015

Making it use .json it reads in better and I can make it look nice at the same time. Also I just figured out The description part in the commamd.txt is only used when I read the fun commands out. I am going to also rewrite how I phrase the commands Output as right now its not so good....

So yeah this is one of my major changes.