Bukkit Plugin - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: Off-Topic (https://forum.openredstone.org/forum-4.html) +--- Forum: Programming (https://forum.openredstone.org/forum-8.html) +--- Thread: Bukkit Plugin (/thread-5770.html) |
Bukkit Plugin - Chibill - 02-11-2015 Okay. So now my focus is on the fun commands. I will update my progress on this here. Also if the staff needs any other small things added I can do that to of they want. (Like make the /Derp command in java for example.) RE: Bukkit Plugin - Nickster258 - 02-11-2015 Spigot* RE: Bukkit Plugin - Chibill - 02-11-2015 Still would work on craftbukkit builds created by spigot. RE: Bukkit Plugin - Nickster258 - 02-11-2015 Yep RE: Bukkit Plugin - Chibill - 02-11-2015 So should I implement the fun commands for OREUtils2.0 RE: Bukkit Plugin - Nickster258 - 02-11-2015 I would suggest redoing it all. The only thing we need are the fun commands and the half slabs. Fun commands should be relatively easy and keeping t in java is preferred. RE: Bukkit Plugin - Chibill - 02-11-2015 Okay. I can do that. Will start work on it after school in about 1 hour. RE: Bukkit Plugin - Nuuppanaani - 02-11-2015 (02-11-2015, 08:36 PM)Nickster258 Wrote: I would suggest redoing it all. The only thing we need are the fun commands and the half slabs. Fun commands should be relatively easy and keeping t in java is preferred. + Autoprogram! RE: Bukkit Plugin - Nickster258 - 02-11-2015 (02-11-2015, 09:48 PM)Nuuppanaani Wrote: + Autoprogram! ^ RE: Bukkit Plugin - Chibill - 02-11-2015 I can try to do that too. What should I call the plugin? Is OREUtilsV3 okay? |