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intOREnet - Printable Version

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RE: intOREnet - slugdude - 02-06-2015

(02-06-2015, 09:49 PM)LordDecapo Wrote: So how long would the 7bytes take to trasmit?

If you mean 7 bytes overall (I.e. one complete packet) then that is just the speed of the network (see first post).

If you mean 7 bytes of data, then that would be transmitted in two packets, 4 bytes in the first, 3 in the second. How quickly you send these one after another depends, but please leave a gap between them or you will break the switches. But how quickly they arrive depends on the state of the network, which switches are available etc.


RE: intOREnet - LordDecapo - 02-07-2015

Kk, cool. I missed that part when I first read it xD


RE: intOREnet - Phase - 02-08-2015

I find the whole thing useless, why on earth do we need a bunch of lag-wires underneath every plot on the server? It's laggy enough. We don't need to "connect" with anything.


RE: intOREnet - Magic :^) - 02-08-2015

the 'lag-wires' aren't going under every plot on the server - note the poll on the top of this page.

One of the main uses for the CPU I'm working on is for connecting to the network. I have a few plans on what to use the network for.

I honestly don't know why people are so against these wires... It's fine if you don't want them on your plot, and it was agreed that if they cause lag they will be removed. I don't know what's left to complain about, unless the nay-sayers just don't want other people connected just because.






RE: intOREnet - Nickster258 - 02-08-2015

https://www.youtube.com/watch?v=ussCHoQttyQ


RE: intOREnet - LordDecapo - 02-09-2015

*links something else to derail thread further*


RE: intOREnet - slugdude - 02-09-2015

Plz don't derail this.

The first wire is under construction!

It will start at my plot, cross the corner of Nick's plot with the redstone underneath and reach a switch on alt's plot. It will then continue, across another corner of Nick's plot, underneath his plot with a solid floor, under an inactive plot, then reaching another switch on magic's plot.


RE: intOREnet - GISED_Link - 02-09-2015

Is there a map of the server ? For knowing if I'm lucky enough to be connected one day, too Smile


RE: intOREnet - slugdude - 02-09-2015

(02-09-2015, 11:11 PM)GISED_Link Wrote: Is there a map of the server ? For knowing if I'm lucky enough to be connected one day, too Smile

There is a copy of the map at spawn on my plot showing all the plots I have permission to build on. I will add wires and switches to it upon completion of each wire/switch.

A little more info about switches and hubs:

A switch has 4 maximum connection to other switches or hubs. They will be interconnected around the map, and if one is unavailable they will attempt to route around the issue. Due to this, packets may not arrive in the order they are sent in if a packet is sent and routed around a longer route due to an unloaded switch, then a second packet is sent straight afterwards, but this time someone has logged on and the previously unavailable switch becomes availible, and the second packet is sent down a faster route to the destination, it may arrive before the first packet does. This is why packets must have numbers, so that they can be stitched together by the receiving device. This may be done at hubs but I haven't decided yet.

Hubs are very similar to switches. They have 4 maximum connection. One of them must be to a nearby switch within render distance. The other three are available to be connected to devices like CPUs or messaging systems, servers whatever. Hubs have no RLCD since all the things they directly interact with are nearby. All those who want to be connected will have a switch and hub placed on their plots. I have the base components to build these but are not fully assembled yet.


A final question for the staff:

If someone connects an 'innapropriate device' to the network, I.e. a comparator clock, or a packet generator that is causing lag and damage, do I have the right to disconnect (not delete) it?


RE: intOREnet - Nickster258 - 02-09-2015

(02-09-2015, 11:30 PM)slugdude Wrote: A final question for the staff:

If someone connects an 'innapropriate device' to the network, I.e. a comparator clock, or a packet generator that is causing lag and damage, do I have the right to disconnect (not delete) it?

Oh, but of course.

Ninja: if the device has malicious intent, delete it.