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Suggesting to reboot the modded server. - Printable Version

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RE: Suggesting to reboot the modded server. - PhysoniumI - 09-09-2014

Yeah, local pings are super low and that's rounding up. You'd get no more than 1/2ms ping or such really.

Network relays slow your ping and shit. (My understanding of it).

So what modpack should we use? I'd prefer 1.7.10, that's why I posted mine (ages ago) which is.

I'll go dredging and find it.


RE: Suggesting to reboot the modded server. - Tjakka5 - 09-10-2014

I feel like ModSauce would be a good choice; Up to date, easy to get, and there's even videos about it!


RE: Suggesting to reboot the modded server. - Chibill - 09-10-2014

Yes! And I have 1.8 creative and survival as an unofficial host. As soon as MCP is updated it will make plug ins on my end..... minecraft16.us.to is creative the survival is same ip but port 25555


I can give control to reboot the server to anyone. At minecraft16.us.to:8080

user: ore
pass: openredstone

You only have the assess to the Unofficial servers.

To reboot hit stop then start after it says it stopped the server.


RE: Suggesting to reboot the modded server. - Nickster258 - 09-12-2014

You don't need me to host?


RE: Suggesting to reboot the modded server. - Tjakka5 - 09-12-2014

we do we do


RE: Suggesting to reboot the modded server. - PhysoniumI - 09-12-2014

So. Modpack? http://www.atlauncher.com/packs/public/

FTB has really only shit old packs ATM (at least on their site) so we can just use ATL.

Everyone pick a top 5 and we can go from there?


RE: Suggesting to reboot the modded server. - Nickster258 - 09-12-2014

Send me a modpack and possibly a meeting time on teamspeak or something and we can get it setup! Big Grin


RE: Suggesting to reboot the modded server. - Chibill - 09-13-2014

Modsauce


RE: Suggesting to reboot the modded server. - Tjakka5 - 09-13-2014

Modsauce


RE: Suggesting to reboot the modded server. - Nuuppanaani - 09-13-2014

Someone make a poll so I can edit it to annoy Phys

PS. Modsauce