Whip CPU - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: Whip CPU (/thread-4267.html) |
Whip CPU - Ntwede - 08-05-2014 [img] http://imgur.com/pjSENLE [/img] 512 bytes of ProgRAM (256 lines) 128 bytes dataRAM Planned 16 tick clock. How does it look so far? RE: Whip CPU - PhysoniumI - 08-05-2014 Horrible. It's so purty. How many bits? RE: Whip CPU - Ntwede - 08-05-2014 (08-05-2014, 06:17 AM)PhysoniumI Wrote: Horrible. It's so purty. How many bits? 8 if I counted correctly RE: Whip CPU - EDevil - 08-05-2014 Now thats some serious redstone. btw, kudos for using Ubuntu. RE: Whip CPU - David - 08-05-2014 How it looks? Fucking massive. Apart from that it looks good. RE: Whip CPU - greatgamer34 - 08-05-2014 NATHAN!!! RE: Whip CPU - Cutlassw30 - 08-05-2014 How do you plan on accessing such large memory in 16 ticks? RE: Whip CPU - Ntwede - 08-06-2014 (08-05-2014, 03:56 PM)greatgamer34 Wrote: NATHAN!!! HI! Cutlassw30 Wrote:How do you plan on accessing such large memory in 16 ticks?Sections that are 64 byte all running in parallell with 3 stages. address, load, return. those three stages, plus the decode and execute stages make it have a 5 stage pipeline (the entire CPU) RE: Whip CPU - jxu - 08-06-2014 Bussing looks like 10+ ticks alone RE: Whip CPU - Ntwede - 08-07-2014 (08-06-2014, 11:33 PM)͝ ͟ ͜ Wrote: Bussing looks like 10+ ticks alone It is RE: Whip CPU - tokumei - 08-08-2014 Uh, why is the screenshot of Minecraft 1.6.2? RE: Whip CPU - Ntwede - 08-11-2014 (08-08-2014, 05:25 PM)DJ8X Wrote: Uh, why is the screenshot of Minecraft 1.6.2? I built it in 1.6.2 |