ORE Network - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: ORE Network (/thread-4256.html) |
RE: ORE Network - gera279 - 08-12-2014 I'll sign up for this. I think I'm on 9, -9. RE: ORE Network - Crazyninja2000 - 08-12-2014 i have some very saddening news, right now a long distant signal seems impossible. all day, ive been trying to send a message to BaC. the first problem was that the chunk wouldnt load. then the redstone kept freezing. unless mojang fixes redstone freezing, my network, PNET, and dj's network are impossible. i would like if anyone has an idea to make a long distance wire. until then the network will be delayed. :,( RE: ORE Network - DrDaBomb - 08-12-2014 Are these direct or do they go through POPs and NAPs? RE: ORE Network - Crazyninja2000 - 08-13-2014 i have no idea what POPs and NAPs are. RE: ORE Network - Legofreak - 08-13-2014 POP and NAP usually refer to various connections through an ISP to connect to the internet. More simply, he could have asked if it was going through a router. RE: ORE Network - Crazyninja2000 - 08-13-2014 mine doesnt use a router RE: ORE Network - Chibill - 08-13-2014 I can work on one using hopper chunk loading! RE: ORE Network - Crazyninja2000 - 08-13-2014 its not chunk loading, we fixed that. its that the chunks wont stay loaded for the repeaters. the redstone keeps freezing. and if i kept the chunks loaded, it will cause mass lag. RE: ORE Network - Chibill - 08-13-2014 I see pistions can work in unloaded chunks. I think. RE: ORE Network - Crazyninja2000 - 08-13-2014 yes but what about redstone freezing. if i just use pistons everybody will get angry for the mass lag. |