Forums - Open Redstone Engineers
ORE Network - Printable Version

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+---- Thread: ORE Network (/thread-4256.html)

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RE: ORE Network - gera279 - 08-12-2014

I'll sign up for this. I think I'm on 9, -9.


RE: ORE Network - Crazyninja2000 - 08-12-2014

i have some very saddening news, right now a long distant signal seems impossible. all day, ive been trying to send a message to BaC. the first problem was that the chunk wouldnt load. then the redstone kept freezing. unless mojang fixes redstone freezing, my network, PNET, and dj's network are impossible. i would like if anyone has an idea to make a long distance wire. until then the network will be delayed. :,(


RE: ORE Network - DrDaBomb - 08-12-2014

Are these direct or do they go through POPs and NAPs?


RE: ORE Network - Crazyninja2000 - 08-13-2014

i have no idea what POPs and NAPs are.


RE: ORE Network - Legofreak - 08-13-2014

POP and NAP usually refer to various connections through an ISP to connect to the internet.

More simply, he could have asked if it was going through a router.


RE: ORE Network - Crazyninja2000 - 08-13-2014

mine doesnt use a router


RE: ORE Network - Chibill - 08-13-2014

I can work on one using hopper chunk loading!


RE: ORE Network - Crazyninja2000 - 08-13-2014

its not chunk loading, we fixed that. its that the chunks wont stay loaded for the repeaters. the redstone keeps freezing. and if i kept the chunks loaded, it will cause mass lag.


RE: ORE Network - Chibill - 08-13-2014

I see pistions can work in unloaded chunks. I think.


RE: ORE Network - Crazyninja2000 - 08-13-2014

yes but what about redstone freezing. if i just use pistons everybody will get angry for the mass lag.