Forums - Open Redstone Engineers
ORE Network - Printable Version

+- Forums - Open Redstone Engineers (https://forum.openredstone.org)
+-- Forum: ORE General (https://forum.openredstone.org/forum-39.html)
+--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html)
+---- Forum: In Progress (https://forum.openredstone.org/forum-20.html)
+---- Thread: ORE Network (/thread-4256.html)

Pages: 1 2 3 4 5


RE: ORE Network - slugdude - 08-12-2014

I know a way to load unloaded chunks when needed:
Place a piston at the chunk border, pointing out
Have the signal power the piston
delay the signal 3 ticks after the piston, but use 3 repeaters not one to preserve signal length.
Voila, chink loads just before the signal enters it. Here's a simple diagram.

r
P ^ <-- Edge of chunk
r ^
r ^
r r

r = redstone dust
^ = repeater (1 tick)
P = piston facing into new chunk

You could just use 2 repeaters and have 2 ticks but would the chunk always load in time?
Not sure the staff would like is doing this though


RE: ORE Network - Crazyninja2000 - 08-12-2014

yes, but how would we know when the edge of a chunk is. slug, i thought you didnt want to help me and were gonna start your own network?


RE: ORE Network - Legofreak - 08-12-2014

ORE has chunk grids on plot floors as well as most people make their floors tile with chunks. also you can look at your coordinates.


RE: ORE Network - Crazyninja2000 - 08-12-2014

each chunk is 20 blocks, and redstone only goes 15. so those square things every unclaimed plot has marks a chunk edge. this would be 4 ticks every chunk, so im thinking of using insta wire, would that load a chunk?


RE: ORE Network - Magic :^) - 08-12-2014

I'd say insta wire would be the only option, considering the distance needed to travel

Questions (kinda similar):

What if two people try sending a message at the same time? Will it break?

While sending a message, will it prevent you from receiving one?


RE: ORE Network - Crazyninja2000 - 08-12-2014

when 2 people send a message at the same time, it depends if it will break. the 1st receiver has to be in the path of the flowing signal from 1st sender. if the second sender is between them, then the signal cant go the the 1st receiver because the second sender is beaking the loop to the 1st receiver.
the think with insta wire is it can get laggy, and it might disrupt the signal since its not reliable. and you only need to worry about speed when you turn it off, so im gonna put a note block to signal that.


RE: ORE Network - Magic :^) - 08-12-2014

In that case maybe we could set up something client-side to check for existing transmissions?


RE: ORE Network - Crazyninja2000 - 08-12-2014

maybe a button that sends a signal, the problem is, that would send a message to me, and it will disrupt someone if they are making a message then. i will try to think of something, only like 6 people are in the network, i doubt it will be commonly used to the point that 2 people are using it at the same time. i just know when the network goes online tons of people that day are gonna be testing it out.


RE: ORE Network - Magic :^) - 08-12-2014

But you can't just test the wire non-invasively for activity? e.g. if all wires haven't changed state in the last 20 ticks, then it's ok to send a message.

I'm still not 100% sure on how the system works, but that will at least make it a little more reliable.
I think.

\-_^/


RE: ORE Network - tokumei - 08-12-2014

Please note, a chunk is 16x16, not 20x20. So there's just enough room for a signal strength of 15 and a repeater.