Red game 4: - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: Off-Topic (https://forum.openredstone.org/forum-4.html) +--- Forum: Off-Topic Discussion (https://forum.openredstone.org/forum-5.html) +--- Thread: Red game 4: (/thread-3426.html) |
RE: Red game 4: are they f***** serious - dudearent006 - 05-08-2014 (05-08-2014, 06:25 PM)Xeomorpher Wrote: We enjoy using non-command block redstone, because it emulates boolean logic. Command blocks, whilst capable of doing so, detract from the joy of watching a beautifully laid out arrangement of wires flash. They , at least in my opinion, turn redstone into a series of cheap hacks.I don't believe "it sucks because you can't see the blinky lights" counts as a valid point, but I see how you could find normal redstone more fun. I find the fun in redstone computers to be pushing the limits and using whatever resources are available to make something cool in a game that wasn't designed to be used for the purpose you're using it for. Along with that, building computers, be it in Minecraft, any other video game, or in real life, is pretty fun. (05-08-2014, 06:41 PM)paulydboy Wrote: 1: The pistons in your screen cause lag. You could replace them with turned on redstone or something like that, enabling it to be a bit lass game crashy.I apologize for the post error; I don't know/remember anyone on RDF/ORE (except Xeomorpher). 1: what do you mean by turned on redstone? you mean active signals? that wouldn't work for the display, you'd need to test each of the 1024 redstone lines individually, and that would cause more lag than the pistons, and probably would take a whole lot more time to build. 2: my comparator? All decoders run on command blocks. Oh, you mean the 1D drawer/line filler things? It's actually been command block optimised now if you meant that. I often work in 2 stages: get it working first, optimise it only when it's working fine. I copy pasted that from the RG3 fully knowing it won't cause any bugs as it's already been tested, so I can focus on debugging the main elements. It's a whole lot faster now than in the video. I should record a new one soon... As for your side comment, I realise this could possibly be better, it's just what I'm capable of. We'd need to start the "command block computer" revolution somewhere, though. Someone might make a better one after this one. But this build has some features that make it quite a lot better than traditional computers. The main one is an external assembler AND compiler (with custom lexer written from scratch! quite proud of that ) allowing you to write cool high level programs, and upload it while minecraft is running using /scoreboard players set commands typed by the assembler/compiler program. No mods needed, no need to close/reopen minecraft. I'd say that's a pretty cool/new feature, but then again there may be computers out there with even cooler stuff that I don't know about yet. RE: Red game 4: are they f***** serious - redstonewarrior - 05-08-2014 Indexing from 1 to avoid a clock signal is punishable by death. Don't avoiding best practices, learn why they're called "best practices." There's a thick line between computercraft and vanilla minecraft; we've preferred the latter. All components only add things marginally; whereas command blocks change redstone almost entirely. More importantly, it violates the spacial rules that we love so much. I wouldn't think of it as more powerful. With these mechanics, it's a different world. Redstone isn't like real life; "more powerful" is when I write a mod to simulate computers in verilog and make redstone I/O. Change in minecraft is the set of modifications Mojang writes.There never was a limit to this abstraction, so we kept to what was the most interesting; our simple spacial redstone mechanics. If Mojang sanctified computercraft, we'd still be using redstone as we are now. We embrace new elements that make things more interesting, but we like to keep the fundamentals. This is because the fundamentals are the things we enjoy about redstone. We enjoy certain things they've made, not for the the sake of controlling the vanilla minecraft environment, but for the sake of entertainment. "More powerful" doesn't even come into play. Building a computer, multiplier, or divider in spacial redstone is fun; throwing together a few command blocks in a simple pattern and handing off work to some built-in methods is not. Through some painful tests, we've concluded that we can easily adopt command blocks (we're fairly good with multiple forms of logic), and that we just dislike them. I think you're making some bad assumptions about our motivations. RE: Red game 4: are they f***** serious - Thor23 - 05-08-2014 As a bit of an addendum to what RSW said: I can't speak for others of course, but personally I prefer using redstone because I enjoy the challenge of trying to build a device that does exactly what I want as fast and as small as possible. With command blocks, that sort of challenge just isn't present, and it becomes more like a jigsaw puzzle - just figuring out where each block should go so that it works as a whole. More on topic though: I will say that so far it looks interesting. I don't think you could deny that at the very least someone would need a fair bit of computer knowledge to build something like this. I'm just gonna sit back and watch how it progresses for now. RE: Red game 4: are they f***** serious - Xray_Doc - 05-08-2014 This thread: TL;DR RE: Red game 4: are they f***** serious - Billman555555 - 05-09-2014 (05-08-2014, 06:14 PM)dudearent006 Wrote: Hello! Yes, it is I, the creator of the overrated computer series you all hate so much for some reason! Ha, well it looks like things have changed while I was away. I thought that you had done every possible thing with Redstone ( red game 3.1 update canceled) I for one love the red game. It's what got me into Redstone engineering. I Just wanted to see what every body else thought about the new red game 4 in wich I am exited for. RE: Red game 4: are they f***** serious - Xray_Doc - 05-09-2014 I never hated dude or redgame, I just didn't praise them RE: Red game 4: are they f***** serious - Billman555555 - 05-09-2014 Side note: someone please change the title of this discussion to Redgame 4: Discussion. And if required move it to build discussion, just because dude is now a member of the server. I think? Btw dude: I took most of my ideas from Redgame. Ur an inspiration. RE: Red game 4: are they f***** serious - Chibill - 05-09-2014 Hay I like redgame. First Minecraft cpu\ computer I say. Saw* hi RE: Red game 4: are they f***** serious - EDevil - 05-09-2014 wtf... Apparently everyone likes to talk behind his back, but when the actual dude joins we suddenly like him and tell that redgame is good? Thats just sad. Anyhow, i never liked redgame. Not that well optimized in the first place. And the fact that you're using cb's in version 4 just ruins it even more. Yet again, this is my opinion. Given by the responses on your minecraftforum post, there are others that will like it and will look forward to the result. (Side note; i do like your L-os project. You made some serious stuff with that. And perhaps i kind-of like your in-minecraft web server system w/ dns resolving. Thats just because i like these subjects, not because i like changing the game with these type of mods.) [EDIT]Thought of putting some inspirational text under my post as well. It seems that more people are doing it in here, so why the heck not[/EDIT] keep your friends close. Keep your enemies closer. RE: Red game 4: are they f***** serious - Xray_Doc - 05-09-2014 (05-09-2014, 07:44 AM)EDevil Wrote: wtf... Apparently everyone likes to talk behind his back, but when the actual dude joins we suddenly like him and tell that redgame is good? Thats just sad. (05-08-2014, 02:15 AM)Xray_Doc Wrote: Link? (05-08-2014, 11:08 PM)Xray_Doc Wrote: This thread: TL;DR (05-09-2014, 12:54 AM)Xray_Doc Wrote: I never hated dude or redgame, I just didn't praise them U w0t m8 |