Analog Serial Transmission 8x8 Image - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: Completed Projects (https://forum.openredstone.org/forum-21.html) +---- Thread: Analog Serial Transmission 8x8 Image (/thread-1968.html) Pages:
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Analog Serial Transmission 8x8 Image - Legofreak - 01-13-2014 Today I finally got this to work. Located at /warp RekTV I'm sending a 64bit image using a serial analog line. It uses my NIBL-16 hex memory to store the image and send it at 8 b/s. -Backside colors- Red: read line and decoder Black: multiplexer and bit limiter Orange: receiver Magenta: clock Cyan: vertical selector Here is part of my control panel. You select 4 pixels at a time and choose a 4 bit number to represent them. There are 16 buttons for selection and write. The signs up top show which 4 pixels you are editing. When you hit the send button, it sends a long pulse of 15, followed by the data, to the receiver. It detects the pulse and starts the receive process. Currently it runs at 8b/s but I think it could run at 10... I guess now that I got this working I can try to speed it up. RE: 8x8 Analog TV - Legofreak - 01-27-2014 Update: was broken for a while and i fixed it. for some reason, the high speed line was causing glitches, so i replaced it. the sender now runs at 10 bits per second. i also added an auto advance to the UI. i have a creeper and a smiley face saved right now. maybe my next thing will be an easier way to make a picture. right now, you have to manually convert binary to hex and input one at a time 16 times. RE: Analog Serial Transmission 8x8 Image - Legofreak - 01-28-2014 Today I made a new part to send an image. I kinda blew my mind when it worked with very little debugging. It bypasses the storage but i hope to have addressable saves in the future. My NIBL-256 memory could potentially store 16 images. I didn't really think I should make a new thread for it but I feel like its turning into an in progress thread. RE: Analog Serial Transmission 8x8 Image - Legofreak - 02-09-2014 I guess I'm talking to myself on this thread.... lol update! I made a new screen with 4x4 pixels. Instead of decoding each hex value one by one, each set of 4 pixels has a hex memory cell and a decoder. top view Its also not very deep. only 17 blocks I think RE: Analog Serial Transmission 8x8 Image - Chibill - 02-09-2014 *claps* RE: Analog Serial Transmission 8x8 Image - Koala_Steamed - 02-16-2014 Nice! :) This is sort of what i'm attempting to do but failing at xD RE: Analog Serial Transmission 8x8 Image - Legofreak - 02-17-2014 Hey i think i recognize your name from minecraftforums.net. I saw your analog to binary decoder on youtube and it looks really big. shadekiller666 showed me one thats really small. Much smaller than mine and yours. although, i designed mine to have syncronized outputs which his isnt. RE: Analog Serial Transmission 8x8 Image - Chibill - 02-17-2014 He was / is taking place in the redstone war. RE: Analog Serial Transmission 8x8 Image - Koala_Steamed - 02-20-2014 (02-17-2014, 09:44 PM)RekcirBrickeR Wrote: Hey i think i recognize your name from minecraftforums.net. I saw your analog to binary decoder on youtube and it looks really big. shadekiller666 showed me one thats really small. Much smaller than mine and yours. although, i designed mine to have syncronized outputs which his isnt. Yes that would be me :3 What's your account name on minecraft.net? Size isn't really an issue for what i'm doing, but i need it to be able to accept constant 2 tick pulses, which seems to be derping up my design. Do you know if either yours or Shades works with a 2 tick input? (02-17-2014, 10:22 PM)Chibill Wrote: He was / is taking place in the redstone war. Oh hey Chibill Yep still in, up against Jmal in the semi finals. RE: Analog Serial Transmission 8x8 Image - Legofreak - 02-20-2014 I'm Legofreak on minecraftforums i found out mine burns out on 2 tick when the same value alternates more than 3 times because it uses torches to decode. but it takes 3 or 4 ticks like a champ. shades design has kind of a ripple effect that's 4 to 6 ticks depending on what the previous input was but it cant burn out. it might be modified to work though. I havent tried much to go faster because everything gets kinda derpy at 2 ticks. 10 b/s is good enough for me. 20 is madness lol. Go to "/warp rektv" and fly around behind the first smaller screen to see mine. I have the same decoder in a bunch of other stuff on my lot. Also, the bigger screen there uses shades decoder 16 times. |