Are We Reaching Our Limits? - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Build Discussion (https://forum.openredstone.org/forum-50.html) +--- Thread: Are We Reaching Our Limits? (/thread-1712.html) |
RE: Are We Reaching Our Limits? - WrytXander - 01-09-2014 I mean, assembly is nice and all that, but we really need a way to control Minecraft CPU's out of game. Since in game higher level language's will require even more contrpations and extremely inefficient. I have no idea if we have any ways of talking to redstone out of game, i might make a new thread for it though, seems like it requires some coding and it is a topic of its own. RE: Are We Reaching Our Limits? - Halflife390 - 01-09-2014 (01-09-2014, 11:43 AM)WrytXander Wrote: I mean, assembly is nice and all that, but we really need a way to control Minecraft CPU's out of game. Since in game higher level language's will require even more contrpations and extremely inefficient. I agree, higher level languages won't be feasible. The higher you go the slower it takes to complete an operation. One word of a HLL can result in hundreds of different machine code instructions. That will take ages to process and also ages to compile. For interacting with it outside of the game I imagine it might be possible to code a mod or plugin that allows you to do that. But what could this be used for? RE: Are We Reaching Our Limits? - Guy1234567890 - 01-09-2014 To take redstone out of game, simply use command blocks and a script to read their output from console. Each command block can correspond to bits in a device. |