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Which mods should be included in the ORE modpack? - Printable Version

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RE: Which mods should be included in the ORE modpack? - Apuly - 12-28-2013

Just for an overview of all the mods that have been suggested until now.

Quote:Applied energistics
not enough items
chicken chunks
computercraft
inventory tweaks
iron chests
modular force field
monitools
industrial craft
advanced solars
gregtech
project red
buildcraft
buildcraft additional pipes
logistic pipes
misc peripherals
extrabiomesxl
biomes o plenty
minefactory reloaded
hopper ducts
more potions
nether ores
Twhotility
factorisation
tropicraft
additionalcrafting
Enchanting plus
Equivalent Exchange
Forestry
Zappelin
Thaumcraft
Ars Magica
Tinkerers Construct
Natura

If you want to any other mods in the modpack, you still have 3 days to suggest them. After that, chances are that they won't be included in the modpack.


RE: Which mods should be included in the ORE modpack? - mort96 - 12-29-2013

iChun's morph mod is neat:
http://ichun.us/category/minecraft/mods/morph/
Some would probably call it cheating, but I find the game to be a lot more enjoyable as a bat.


RE: Which mods should be included in the ORE modpack? - Malcolmforde - 12-30-2013

(12-28-2013, 09:00 PM)paulydboy Wrote: Just for an overview of all the mods that have been suggested until now.

Quote:Applied energistics
not enough items
chicken chunks
computercraft
inventory tweaks
iron chests
modular force field
monitools
industrial craft
advanced solars
gregtech
project red
buildcraft
buildcraft additional pipes
logistic pipes
misc peripherals
extrabiomesxl
biomes o plenty
minefactory reloaded
hopper ducts
more potions
nether ores
Twhotility
factorisation
tropicraft
additionalcrafting
Enchanting plus
Equivalent Exchange
Forestry
Zappelin
Thaumium
Ars Magica
Tinkerers Construct
Natura

If you want to any other mods in the modpack, you still have 3 days to suggest them. After that, chances are that they won't be included in the modpack.
I am so sorry for accidentally saying Thaumium instead of Thaumcraft.
Thaumcraft is the mod, Thaumium is an item into Thaumcraft xD


RE: Which mods should be included in the ORE modpack? - Apuly - 12-30-2013

(12-30-2013, 04:56 AM)Malcolmforde Wrote:
(12-28-2013, 09:00 PM)paulydboy Wrote: Just for an overview of all the mods that have been suggested until now.

Quote:Applied energistics
not enough items
chicken chunks
computercraft
inventory tweaks
iron chests
modular force field
monitools
industrial craft
advanced solars
gregtech
project red
buildcraft
buildcraft additional pipes
logistic pipes
misc peripherals
extrabiomesxl
biomes o plenty
minefactory reloaded
hopper ducts
more potions
nether ores
Twhotility
factorisation
tropicraft
additionalcrafting
Enchanting plus
Equivalent Exchange
Forestry
Zappelin
Thaumium
Ars Magica
Tinkerers Construct
Natura

If you want to any other mods in the modpack, you still have 3 days to suggest them. After that, chances are that they won't be included in the modpack.
I am so sorry for accidentally saying Thaumium instead of Thaumcraft.
Thaumcraft is the mod, Thaumium is an item into Thaumcraft xD


fixed


RE: Which mods should be included in the ORE modpack? - aerodynamicbrick - 12-30-2013

add REI'S MINIMAP


RE: Which mods should be included in the ORE modpack? - Chibill - 12-30-2013

That's client side Aero.


RE: Which mods should be included in the ORE modpack? - Malcolmforde - 12-31-2013

(12-30-2013, 06:04 PM)aerodynamicbrick Wrote: add REI'S MINIMAP

Zans Minimap (now developed by the voxelbox) is sooo much better.


RE: Which mods should be included in the ORE modpack? - Xray_Doc - 12-31-2013

Inb4 voxelbox butthurt.
They actually make really good plugins and mods.


RE: Which mods should be included in the ORE modpack? - Apuly - 01-01-2014

Suggesting / thread has been closed. Voting can be found here.