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MCsim (pre-alpha release) - Printable Version

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RE: Redstone lab (Entities) - Phase - 01-05-2015

I'm not seeing a good use for this.... Why not just go in-game and test out your circuits? Does/Will this have better features than in-game?


RE: Redstone lab (Entities) - CX gamer - 01-06-2015

(12-31-2014, 12:39 AM)DJ8X Wrote: Thank you for making me not the only one to use IDEA :3
*High five* Big Grin

(01-05-2015, 01:02 PM)Phasesaber Wrote: Why not just go in-game and test out your circuits? Does/Will this have better features than in-game?
That's the premise, yes. The aim is to provide features on top of the game. Every opened schematic runs a separate world, so you can multitask better. You can go back in time and take a look at every tick in close detail. I'm bargaining there's a much better overview for circuits in 2D layer format than in 3D, once you get used to it. There will be plenty of tools that aid circuit designing.

Another goal is to provide a better way for people to share schematics and export images, as opposed to so many people making of a video of building it block by block and providing an entire world to download.


RE: Redstone lab (Entities) - Phase - 01-06-2015

redstone lab + opengl


RE: Redstone lab (Entities) - CX gamer - 01-07-2015

I'm not trying to replace MCedit. :p


RE: Redstone lab (Entities) - CX gamer - 01-11-2015

Oh! I found out why pistons weren't reacting. Turns out WorldServer caches block events (used for pistons, beacons and chests) and doesn't update it itself, by doing that pistons are moving now. The problem is that I'm getting ConcurrentModificationExceptions all over the place when working with them, so that's something to think about.

EDIT: Nvm I'll just keep converting to arrays. It's be less performant but it doesn't complain as much.

EDIT2: https://www.youtube.com/watch?v=DzylK1RoAd0


RE: Redstone lab (Entities) - CX gamer - 02-01-2015

Hi everyone! I've uploaded a pre-alpha release so you guys can play with it a bit. If you see something is wrong, chances are I already know, but feel free to report whatever you find. Lots of stuff may be broken. Enjoy! Smile

https://github.com/CXgamer/MCsim/releases/tag/v0.1-pre-alpha

Oh also I need to finalize the name. It'd be either Redstone lab, MCsim or RSsim, feel free to suggest as well. Smile


RE: MCsim (pre-alpha release) - LordDecapo - 02-05-2015

Sry if this has been asked, but can this read .schem?


RE: MCsim (pre-alpha release) - Legofreak - 02-05-2015

Red-Edit

Redstone CX

MCFGPA

MC Ticker


RE: MCsim (pre-alpha release) - Chibill - 02-05-2015

Yes lord...


RE: MCsim (pre-alpha release) - CX gamer - 02-11-2015

Not much progress lately, I've been refactoring a bit of the bad core.

(02-05-2015, 09:23 PM)LordDecapo Wrote: Sry if this has been asked, but can this read .schem?

Yes as Bill said, it's the only thing it'll read.

(02-05-2015, 09:57 PM)RekcirBrickeR Wrote: Red-Edit

Redstone CX

MCFGPA

MC Ticker

I like MC ticker, very to the point. Big Grin