MCsim (pre-alpha release) - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: Off-Topic (https://forum.openredstone.org/forum-4.html) +--- Forum: Programming (https://forum.openredstone.org/forum-8.html) +--- Thread: MCsim (pre-alpha release) (/thread-1606.html) |
RE: Redstone lab (Open source) - Chibill - 10-09-2014 I will finally get some time to work on my loader for you. RE: Redstone lab (Open source) - CX gamer - 10-10-2014 Awesome! Take your time man, no rush. RE: Redstone lab (Open source) - Chibill - 10-11-2014 I am actually making my loader it's own program at when give a program to run with it will runtime deobf then load the progr RE: Redstone lab (Open source) - CX gamer - 10-21-2014 It can now load schematics without crashing, still have to do tileEntities, entities, ticking, setBlock, ... I started using JUnit so I don't have manually load and check everything. RE: Redstone lab (Open source) - Chibill - 10-21-2014 I am working on my Loader for you at https://github.com/chibill/DeObfuscating-Loader RE: Redstone lab (Open source) - CX gamer - 10-22-2014 Awesome man, thanks! RE: Redstone lab (Open source) - Chibill - 10-22-2014 I am testing a system today / Actually trying stuff. RE: Redstone lab (Open source) - Chibill - 10-25-2014 If you right now just started using a MCP src dir to dev you program you could run the reobf to srg then take the files in a reobf folder in a jar and using a minecraft with fml installed and a edited .json for it you could launch it with the normal MC Launcher. Still making mine. RE: Redstone lab (Open source) - CX gamer - 10-25-2014 That's roughly the same as when making a mod, right? With the difference being that I'm calling the game, as opposed to the other way around. I may start doing that if it's not too much work, otherwise I may wait until your loader before rewriting everything. RE: Redstone lab (Open source) - Chibill - 10-25-2014 I was going to try porting it over to my Loader after I finished it. |