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MCsim (pre-alpha release) - Printable Version

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RE: Redstone lab (Open source) - Chibill - 10-09-2014

I will finally get some time to work on my loader for you.


RE: Redstone lab (Open source) - CX gamer - 10-10-2014

Awesome! Big Grin Take your time man, no rush.


RE: Redstone lab (Open source) - Chibill - 10-11-2014

I am actually making my loader it's own program at when give a program to run with it will runtime deobf then load the progr


RE: Redstone lab (Open source) - CX gamer - 10-21-2014

It can now load schematics without crashing, still have to do tileEntities, entities, ticking, setBlock, ... I started using JUnit so I don't have manually load and check everything.


RE: Redstone lab (Open source) - Chibill - 10-21-2014

I am working on my Loader for you at https://github.com/chibill/DeObfuscating-Loader


RE: Redstone lab (Open source) - CX gamer - 10-22-2014

Awesome man, thanks! Big Grin


RE: Redstone lab (Open source) - Chibill - 10-22-2014

I am testing a system today / Actually trying stuff.


RE: Redstone lab (Open source) - Chibill - 10-25-2014

If you right now just started using a MCP src dir to dev you program you could run the reobf to srg then take the files in a reobf folder in a jar and using a minecraft with fml installed and a edited .json for it you could launch it with the normal MC Launcher. Still making mine.


RE: Redstone lab (Open source) - CX gamer - 10-25-2014

That's roughly the same as when making a mod, right? With the difference being that I'm calling the game, as opposed to the other way around. I may start doing that if it's not too much work, otherwise I may wait until your loader before rewriting everything.


RE: Redstone lab (Open source) - Chibill - 10-25-2014

I was going to try porting it over to my Loader after I finished it.