Cross-plot communication - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: Completed Projects (https://forum.openredstone.org/forum-21.html) +---- Thread: Cross-plot communication (/thread-11169.html) |
Cross-plot communication - wyldstallyns - 10-27-2016 Arrows don't register hits between plots so I launched happy minecarts over the highway instead. 4 bit per cart decoder/register in the lower left. RE: Cross-plot communication - wyldstallyns - 10-27-2016 Update: ctjet showed me how to get 3 bytes per cart, and I think I can squeeze even more in. RE: Cross-plot communication - Chibill - 10-27-2016 I know how to squeeze even more into a minecart. Also in 1.11 I will be able to make Minecraft memory practical RE: Cross-plot communication - wyldstallyns - 10-29-2016 A cart full of shulker boxes holds 729 bits, over 90 bytes. If we assign 3 other possible items to each of those 27 slots we can double storage to 180 bytes. A 20x20x20 cube of shulker boxes in carts holds a megabyte. We're going to need a better keyboard. RE: Cross-plot communication - Chibill - 11-01-2016 Using hoppers and an item based storage system. RE: Cross-plot communication - CrazyGuy108 - 11-05-2016 +1 for drawing a face and arms on that minecart lol RE: Cross-plot communication - JWNJWN - 11-07-2016 TFW people are starting to use memory I was using ages ago RE: Cross-plot communication - Chibill - 11-10-2016 I was working on it first... (I even have a proof of concept with 16 bits stored in one cart) |