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1.11 Major redstone changes? - Printable Version

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RE: 1.11 Major redstone changes? - Chibill - 10-14-2016

Also there is a way to get pistons to drop blocks.


RE: 1.11 Major redstone changes? - Laythe - 10-14-2016

(10-14-2016, 10:20 PM)Chibill Wrote: Also there is a way to get pistons to drop blocks.

Gimme a two high two wide vertically and horizontally tileable t-flip-flop, please. Something that I may be able to use in a CLE I was hoping to make super fast using the observers.

Plus it's not even just the issue of block drop, they got nerfed in other ways too. The main source of dickatry on the part of Mojang besides the pulse length (and I did mean the length in my original post), is the removal of ethereal redstone update detection. I realize it's a bug, but so is quasiconnectivity.

Edit: Sorry if I came off a bit mad, it's just that the changes piss me off.


RE: 1.11 Major redstone changes? - tokumei - 10-16-2016

Ohheyguys, just thought of something. This will be great for pulse generators that trigger on rising and falling edge. Big Grin


RE: 1.11 Major redstone changes? - Chibill - 10-16-2016

Yes and any insta-wire. As it updates instantly in both directions.


RE: 1.11 Major redstone changes? - Aerodynamic Brick - 11-11-2016

yeah 1.11 looks cool


RE: 1.11 Major redstone changes? - Laythe - 11-13-2016

Well, it looks like observers are no longer instant. gg Mojang, gg.


RE: 1.11 Major redstone changes? - LambdaPI - 11-13-2016

They pretty much removed everything we were hyped for.


RE: 1.11 Major redstone changes? - Laythe - 11-13-2016

At this rate, they are going to remove quasi-connectivity and make piston retraction not instant because they are "bugs".


RE: 1.11 Major redstone changes? - Chibill - 11-13-2016

Still very nice. So much can be done with observers. We have small t-flip flops/.


RE: 1.11 Major redstone changes? - tokumei - 11-15-2016

It's a good thing that observers aren't instant, from a server host perspective. Imagine the lag that could be caused.