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	<channel>
		<title><![CDATA[Forums - Open Redstone Engineers - Announcements]]></title>
		<link>https://forum.openredstone.org/</link>
		<description><![CDATA[Forums - Open Redstone Engineers - https://forum.openredstone.org]]></description>
		<pubDate>Thu, 30 Apr 2026 14:42:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Discourse - Goodbye MyBB]]></title>
			<link>https://forum.openredstone.org/thread-15915.html</link>
			<pubDate>Sat, 01 Aug 2020 00:17:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15915.html</guid>
			<description><![CDATA[MyBB has served us well, but the time has come for us to switch to something that is more in-line with the community.<br />
<br />
Visit the new forums here: <a href="https://discourse.openredstone.org/" target="_blank" rel="noopener" class="mycode_url">https://discourse.openredstone.org/</a><br />
<br />
The existing forums will stay in a "read-only" state for the following months. Once it is decided to fully retire the forums, all public information will be exported for anyone to download on our <a href="https://archive.openredstone.org" target="_blank" rel="noopener" class="mycode_url">archives</a>. We will then archive everything else privately, so individuals who are able to prove account ownership can access their data exported by Staff if they so desire. The details of this archiving are yet to be fully decided, but we are keeping the forums around for people to archive anything personal they would like.]]></description>
			<content:encoded><![CDATA[MyBB has served us well, but the time has come for us to switch to something that is more in-line with the community.<br />
<br />
Visit the new forums here: <a href="https://discourse.openredstone.org/" target="_blank" rel="noopener" class="mycode_url">https://discourse.openredstone.org/</a><br />
<br />
The existing forums will stay in a "read-only" state for the following months. Once it is decided to fully retire the forums, all public information will be exported for anyone to download on our <a href="https://archive.openredstone.org" target="_blank" rel="noopener" class="mycode_url">archives</a>. We will then archive everything else privately, so individuals who are able to prove account ownership can access their data exported by Staff if they so desire. The details of this archiving are yet to be fully decided, but we are keeping the forums around for people to archive anything personal they would like.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ORE 1.15.2]]></title>
			<link>https://forum.openredstone.org/thread-15727.html</link>
			<pubDate>Sun, 12 Apr 2020 18:30:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5782">PaukkuPalikka</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15727.html</guid>
			<description><![CDATA[Hello everyone,<br />
it's ORE, and welcome back to another episode of <span style="text-decoration: line-through;" class="mycode_s">Breaking The Server</span> our redstone server network ! Now 1.15.2 !<br />
After months of rumors about staff being lazy (ikr) and Staff having deleted all the minecraft servers, it's finally here and functional.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">What's New? <span style="font-size: xx-small;" class="mycode_size">nothing</span></span><br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-size: xx-small;" class="mycode_size">jk</span></span><ul class="mycode_list"><li>The survival map has been reset. Enjoy getting stung by bees : )<br />
</li>
<li><a href="http://map.openredstone.org" target="_blank" rel="noopener" class="mycode_url">Dynmap is Back !</a> <span style="font-size: xx-small;" class="mycode_size">for the time being</span><br />
</li>
<li>Goodbye play crashes! <span style="font-size: xx-small;" class="mycode_size">that's not a challenge</span> Our new <span style="font-weight: bold;" class="mycode_b">PatchORE</span> plugin contains new and old fixes that prevent, among other things, Evil Enchants (eg. level 30k RIPtide tridents), Shitty Spawneggs (level 420 explosion power fireballs), and more.<br />
</li>
<li>There is now a new plugin on school and build called <span style="font-weight: bold;" class="mycode_b">RedstoneTools</span>. As of right now, the only new command is <span style="font-weight: bold;" class="mycode_b">//rstack</span> (<span style="font-weight: bold;" class="mycode_b">//rs</span> for short). See below for a brief explanation of how to use it.<br />
</li>
<li>Capo was banned, as decided unanimously by Staff and the Rest Of The Community.<br />
</li>
</ul>
That's about it, thanks for watching.<br />
- ORE Staff Team <span style="font-size: xx-small;" class="mycode_size">(minus capo cuz he's banned LOL)</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appendix 1</span>: A small note on a few mods (my favorite:<br />
OptiFine preview releases for 1.15.2 are out and seem to be working.<br />
WorldEditCUI, if you're into that, is also available as a Fabric mod. (OptiFine on Fabric requires the OptiFabric mod. You may need the latest version from their GitHub)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appendix 2</span>: How To Use //rstack<br />
(Be careful with this so you don't destroy anything accidentally. Overlapping stacked copies may cause improperly aligned redstone components to pop and //undo won't fix them. You might want to play around with the different options in a safe area first.)<br />
<br />
This is like WorldEdit's //stack, but<ul class="mycode_list"><li>allows the stacked copies to overlap (much like //paste -a)<br />
</li>
<li>supports more directions, in particular ones used in diagonal building orientations<br />
</li>
<li>has a flag for expanding the selection to cover the whole stacked area<br />
</li>
</ul>
Usage: <span style="font-family: Courier New;" class="mycode_font">//rstack [-e] [direction] [count] [spacing]</span><br />
<br />
<ul class="mycode_list"><li><span style="font-family: Courier New;" class="mycode_font">-e</span>: when specified, the selection is expanded to cover the whole stacked area, including the original selection. Useful for eg. stacking memory in two dimensions<br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font">direction</span>: Defaults to <span style="font-family: Courier New;" class="mycode_font">me</span> (ie. the direction you're facing). The usual WorldEdit directions (prefer single-char abbreviations) should work. Additionally <span style="font-family: Courier New;" class="mycode_font">d</span> or <span style="font-family: Courier New;" class="mycode_font">u</span> may be appended to most directions to get a diagonal (in the y-axis) direction.<br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font">count</span>: how many copies to stack. Defaults to 1, just like WorldEdit's //stack.<br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font">spacing</span>: how far apart the copies should be stacked. Defaults to 2 due to that being quite useful in redstoning (stacking vertical builds, etc).<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
it's ORE, and welcome back to another episode of <span style="text-decoration: line-through;" class="mycode_s">Breaking The Server</span> our redstone server network ! Now 1.15.2 !<br />
After months of rumors about staff being lazy (ikr) and Staff having deleted all the minecraft servers, it's finally here and functional.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">What's New? <span style="font-size: xx-small;" class="mycode_size">nothing</span></span><br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-size: xx-small;" class="mycode_size">jk</span></span><ul class="mycode_list"><li>The survival map has been reset. Enjoy getting stung by bees : )<br />
</li>
<li><a href="http://map.openredstone.org" target="_blank" rel="noopener" class="mycode_url">Dynmap is Back !</a> <span style="font-size: xx-small;" class="mycode_size">for the time being</span><br />
</li>
<li>Goodbye play crashes! <span style="font-size: xx-small;" class="mycode_size">that's not a challenge</span> Our new <span style="font-weight: bold;" class="mycode_b">PatchORE</span> plugin contains new and old fixes that prevent, among other things, Evil Enchants (eg. level 30k RIPtide tridents), Shitty Spawneggs (level 420 explosion power fireballs), and more.<br />
</li>
<li>There is now a new plugin on school and build called <span style="font-weight: bold;" class="mycode_b">RedstoneTools</span>. As of right now, the only new command is <span style="font-weight: bold;" class="mycode_b">//rstack</span> (<span style="font-weight: bold;" class="mycode_b">//rs</span> for short). See below for a brief explanation of how to use it.<br />
</li>
<li>Capo was banned, as decided unanimously by Staff and the Rest Of The Community.<br />
</li>
</ul>
That's about it, thanks for watching.<br />
- ORE Staff Team <span style="font-size: xx-small;" class="mycode_size">(minus capo cuz he's banned LOL)</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appendix 1</span>: A small note on a few mods (my favorite:<br />
OptiFine preview releases for 1.15.2 are out and seem to be working.<br />
WorldEditCUI, if you're into that, is also available as a Fabric mod. (OptiFine on Fabric requires the OptiFabric mod. You may need the latest version from their GitHub)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appendix 2</span>: How To Use //rstack<br />
(Be careful with this so you don't destroy anything accidentally. Overlapping stacked copies may cause improperly aligned redstone components to pop and //undo won't fix them. You might want to play around with the different options in a safe area first.)<br />
<br />
This is like WorldEdit's //stack, but<ul class="mycode_list"><li>allows the stacked copies to overlap (much like //paste -a)<br />
</li>
<li>supports more directions, in particular ones used in diagonal building orientations<br />
</li>
<li>has a flag for expanding the selection to cover the whole stacked area<br />
</li>
</ul>
Usage: <span style="font-family: Courier New;" class="mycode_font">//rstack [-e] [direction] [count] [spacing]</span><br />
<br />
<ul class="mycode_list"><li><span style="font-family: Courier New;" class="mycode_font">-e</span>: when specified, the selection is expanded to cover the whole stacked area, including the original selection. Useful for eg. stacking memory in two dimensions<br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font">direction</span>: Defaults to <span style="font-family: Courier New;" class="mycode_font">me</span> (ie. the direction you're facing). The usual WorldEdit directions (prefer single-char abbreviations) should work. Additionally <span style="font-family: Courier New;" class="mycode_font">d</span> or <span style="font-family: Courier New;" class="mycode_font">u</span> may be appended to most directions to get a diagonal (in the y-axis) direction.<br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font">count</span>: how many copies to stack. Defaults to 1, just like WorldEdit's //stack.<br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font">spacing</span>: how far apart the copies should be stacked. Defaults to 2 due to that being quite useful in redstoning (stacking vertical builds, etc).<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free university project for ORE]]></title>
			<link>https://forum.openredstone.org/thread-15532.html</link>
			<pubDate>Sun, 08 Dec 2019 22:13:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=1041">PabloDons</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15532.html</guid>
			<description><![CDATA[So my university has a free project course (<a href="https://www.uib.no/en/course/INF219" target="_blank" rel="noopener" class="mycode_url">INF219</a>) that is basically any project of my choice that I work on during the entirety of the semester it runs. Don't mind the limited number of projects thing, they're very broad and you can pretty much wiggle your way into one of them with any project. I decided I will do a project for ORE and asked staff to post this in announcements and got it through! We're talking at least 6-10 hours a week for 4 months! A lot can be accomplished in that amount of time and I'd be a dumbass if I didn't make it useful for something.<br />
<br />
I’m mainly planning on building better tools for staff and improve the infrastructure, but I’d like to know what the community thinks are things with ORE that needs improvement. There’s lots that can be improved with ORE. What do you guys think is important and needs a better system? One such improvement I’m already planning on building is account syncing. One much needed application is forum and Discord roles which means we can finally moderate these places much easier which will open it to more permissions that is otherwise too risky to give.<br />
<br />
<span style="font-size: large;" class="mycode_size">Some ideas I need feedback on</span><br />
There is a few things that I just don't know how to approach. I'd like some feedback on what you guys think is best for each.<br />
<br />
#1: I am not sure how to implement this, but a better forum is much needed. Our forum is almost never used anymore, which is a shame. I think it is important for people to find a place to show off their projects and have people give feedback. What do you think would be a good way to improve this?<br />
<br />
#2: People sometimes need to be able to reach out to staff quickly. Best way currently is pinging them on discord, which I think is a pretty bad way. It can overlap with a lot of personal stuff, and mixing those two is often very messy.<br />
<br />
#3: New members should be introduced to ORE easier. I’m thinking this is a particularly important part that has huge room for improvement. I have no clue how this could be done or what’s best. I will likely have to approach this using trial and error.<br />
<br />
If you have any input, please leave a reply or send me a PM! Anyway I'm really looking forward to working on this because it's been so long since I've sat my ass down and just coded for hours on end and I miss it.]]></description>
			<content:encoded><![CDATA[So my university has a free project course (<a href="https://www.uib.no/en/course/INF219" target="_blank" rel="noopener" class="mycode_url">INF219</a>) that is basically any project of my choice that I work on during the entirety of the semester it runs. Don't mind the limited number of projects thing, they're very broad and you can pretty much wiggle your way into one of them with any project. I decided I will do a project for ORE and asked staff to post this in announcements and got it through! We're talking at least 6-10 hours a week for 4 months! A lot can be accomplished in that amount of time and I'd be a dumbass if I didn't make it useful for something.<br />
<br />
I’m mainly planning on building better tools for staff and improve the infrastructure, but I’d like to know what the community thinks are things with ORE that needs improvement. There’s lots that can be improved with ORE. What do you guys think is important and needs a better system? One such improvement I’m already planning on building is account syncing. One much needed application is forum and Discord roles which means we can finally moderate these places much easier which will open it to more permissions that is otherwise too risky to give.<br />
<br />
<span style="font-size: large;" class="mycode_size">Some ideas I need feedback on</span><br />
There is a few things that I just don't know how to approach. I'd like some feedback on what you guys think is best for each.<br />
<br />
#1: I am not sure how to implement this, but a better forum is much needed. Our forum is almost never used anymore, which is a shame. I think it is important for people to find a place to show off their projects and have people give feedback. What do you think would be a good way to improve this?<br />
<br />
#2: People sometimes need to be able to reach out to staff quickly. Best way currently is pinging them on discord, which I think is a pretty bad way. It can overlap with a lot of personal stuff, and mixing those two is often very messy.<br />
<br />
#3: New members should be introduced to ORE easier. I’m thinking this is a particularly important part that has huge room for improvement. I have no clue how this could be done or what’s best. I will likely have to approach this using trial and error.<br />
<br />
If you have any input, please leave a reply or send me a PM! Anyway I'm really looking forward to working on this because it's been so long since I've sat my ass down and just coded for hours on end and I miss it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Survival Season 1.14 Seed Release]]></title>
			<link>https://forum.openredstone.org/thread-15466.html</link>
			<pubDate>Thu, 17 Oct 2019 13:09:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15466.html</guid>
			<description><![CDATA[Hello allo <span style="color: #ff3333;" class="mycode_color"><span style="font-size: xx-small;" class="mycode_size">same</span></span><br />
<br />
That's right, it is <a href="https://forum.openredstone.org/thread-15335.html" target="_blank" rel="noopener" class="mycode_url">seed release day</a>. In an effort to try and keep Survival interesting and entertaining, here you go, have the seed, free of charge:<br />
<br />
<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">-498685519001957953</span>]]></description>
			<content:encoded><![CDATA[Hello allo <span style="color: #ff3333;" class="mycode_color"><span style="font-size: xx-small;" class="mycode_size">same</span></span><br />
<br />
That's right, it is <a href="https://forum.openredstone.org/thread-15335.html" target="_blank" rel="noopener" class="mycode_url">seed release day</a>. In an effort to try and keep Survival interesting and entertaining, here you go, have the seed, free of charge:<br />
<br />
<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">-498685519001957953</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ORE Europe Meetup]]></title>
			<link>https://forum.openredstone.org/thread-15398.html</link>
			<pubDate>Wed, 04 Sep 2019 01:25:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=4075">Aerodynamic Brick</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15398.html</guid>
			<description><![CDATA[This thread is to judge community interest in a meetup in a meetup in the Amsterdam area.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">When:</span><br />
Somewhere in the range Dec 12-16.<br />
<span style="font-weight: bold;" class="mycode_b">Who:</span><br />
You.<br />
<span style="font-weight: bold;" class="mycode_b">Where?</span><br />
Leave some comments below if you are interested in attending. Discussion is open for where we meet and what we do.<br />
<br />
Cheers,<br />
Aero]]></description>
			<content:encoded><![CDATA[This thread is to judge community interest in a meetup in a meetup in the Amsterdam area.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">When:</span><br />
Somewhere in the range Dec 12-16.<br />
<span style="font-weight: bold;" class="mycode_b">Who:</span><br />
You.<br />
<span style="font-weight: bold;" class="mycode_b">Where?</span><br />
Leave some comments below if you are interested in attending. Discussion is open for where we meet and what we do.<br />
<br />
Cheers,<br />
Aero]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Survival Format]]></title>
			<link>https://forum.openredstone.org/thread-15335.html</link>
			<pubDate>Sat, 17 Aug 2019 21:52:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15335.html</guid>
			<description><![CDATA[Oi,<br />
<br />
With 1.14 Survival comes slight changes with how Survival operates. Each Survival season will be limited to that Minecraft version. This means that once 1.15 is released, we will be resetting Survival again.<br />
<br />
Another change with Survival comes with how the seed is managed (ikr). After 2 months, the seed will be made public so individuals can then use it for things. <br />
<br />
That is all.<br />
<br />
Probably.]]></description>
			<content:encoded><![CDATA[Oi,<br />
<br />
With 1.14 Survival comes slight changes with how Survival operates. Each Survival season will be limited to that Minecraft version. This means that once 1.15 is released, we will be resetting Survival again.<br />
<br />
Another change with Survival comes with how the seed is managed (ikr). After 2 months, the seed will be made public so individuals can then use it for things. <br />
<br />
That is all.<br />
<br />
Probably.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ORE 1.fOREteen.fORE! (1.14.4 obviously)]]></title>
			<link>https://forum.openredstone.org/thread-15334.html</link>
			<pubDate>Sat, 17 Aug 2019 20:29:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15334.html</guid>
			<description><![CDATA[Hello allo <span style="font-size: xx-small;" class="mycode_size">(classic red)</span>,<br />
<br />
The time has come for ORE to finally get its 1.14 privileges in check. With 1.14.4 being implemented, a few changes came along with it:<br />
<ul class="mycode_list"><li>FunCommands are back in the form of FungeeCommands! This implementation works along with the proxy to implement every command that once worked with the original FunCommands. A few things to note:<ul class="mycode_list"><li><span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/c</span> is back. No more annoying books.<br />
</li>
<li><span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/slap</span>, <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/foodfight</span>, <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/rename</span>, and others are also back and do exactly what they sound like they'd do.<br />
</li>
<li>There are a lot more commands not listed here. You can scour our GitHub<a href="https://github.com/OpenRedstoneEngineers/FungeeCommands/tree/master/FungeeCommandsManager/src/main/resources" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-small;" class="mycode_size">*</span></a> if you are curious about all the commands available.<br />
</li>
</ul>
</li>
<li>Nicknames and their ugly formatting is no longer a problem (At least we think?).<br />
</li>
<li>Every 1.14.4 feature obviously.<br />
</li>
<li>Like 17 plugins or something (we can't really count anyway) were updated.<br />
</li>
<li>LordDecapo is banned again because duh (yes !).<br />
</li>
<li>Nickster258 was promoted back to student because he can't redstone.<br />
</li>
<li>PaukkuPalikka and Nickster258 got engaged. (Long story)<br />
</li>
</ul>
If you come across any problems, as usual report them in #server-bugs on Discord or PM LordDecapo and remind him that he is an admin.]]></description>
			<content:encoded><![CDATA[Hello allo <span style="font-size: xx-small;" class="mycode_size">(classic red)</span>,<br />
<br />
The time has come for ORE to finally get its 1.14 privileges in check. With 1.14.4 being implemented, a few changes came along with it:<br />
<ul class="mycode_list"><li>FunCommands are back in the form of FungeeCommands! This implementation works along with the proxy to implement every command that once worked with the original FunCommands. A few things to note:<ul class="mycode_list"><li><span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/c</span> is back. No more annoying books.<br />
</li>
<li><span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/slap</span>, <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/foodfight</span>, <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">/rename</span>, and others are also back and do exactly what they sound like they'd do.<br />
</li>
<li>There are a lot more commands not listed here. You can scour our GitHub<a href="https://github.com/OpenRedstoneEngineers/FungeeCommands/tree/master/FungeeCommandsManager/src/main/resources" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-small;" class="mycode_size">*</span></a> if you are curious about all the commands available.<br />
</li>
</ul>
</li>
<li>Nicknames and their ugly formatting is no longer a problem (At least we think?).<br />
</li>
<li>Every 1.14.4 feature obviously.<br />
</li>
<li>Like 17 plugins or something (we can't really count anyway) were updated.<br />
</li>
<li>LordDecapo is banned again because duh (yes !).<br />
</li>
<li>Nickster258 was promoted back to student because he can't redstone.<br />
</li>
<li>PaukkuPalikka and Nickster258 got engaged. (Long story)<br />
</li>
</ul>
If you come across any problems, as usual report them in #server-bugs on Discord or PM LordDecapo and remind him that he is an admin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IRC Bot rules.]]></title>
			<link>https://forum.openredstone.org/thread-15294.html</link>
			<pubDate>Mon, 22 Jul 2019 21:23:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=4075">Aerodynamic Brick</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15294.html</guid>
			<description><![CDATA[Howdy IRC bot developers.<br />
<br />
IRC bots may now communicate with public messages. Private messages directly to the user is no longer required. Bots are still required to speak only when promted.<br />
<br />
Happy development!]]></description>
			<content:encoded><![CDATA[Howdy IRC bot developers.<br />
<br />
IRC bots may now communicate with public messages. Private messages directly to the user is no longer required. Bots are still required to speak only when promted.<br />
<br />
Happy development!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Video Ideas!]]></title>
			<link>https://forum.openredstone.org/thread-15123.html</link>
			<pubDate>Thu, 18 Apr 2019 17:30:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=3382">zSwifty</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15123.html</guid>
			<description><![CDATA[Hey guys,<br />
<br />
So I've been wanting to make some more videos for the ORE youtube channel and I've run into a brick wall, if you want to throw forward some ideas feel free to post them here!<br />
<br />
Videos will have to wait a bit as my gaming pc isnt done but is very close to being finished so, goodbye 6 years of using a craptop<br />
<br />
<img src="https://forum.openredstone.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
So I've been wanting to make some more videos for the ORE youtube channel and I've run into a brick wall, if you want to throw forward some ideas feel free to post them here!<br />
<br />
Videos will have to wait a bit as my gaming pc isnt done but is very close to being finished so, goodbye 6 years of using a craptop<br />
<br />
<img src="https://forum.openredstone.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CPU Build-off!]]></title>
			<link>https://forum.openredstone.org/thread-15102.html</link>
			<pubDate>Fri, 29 Mar 2019 23:40:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5782">PaukkuPalikka</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15102.html</guid>
			<description><![CDATA[Rules and other things:<ul class="mycode_list"><li>Based on the poll, the only restriction is size (4 chunks).<br />
</li>
<li>Do not copy parts from outside your own competition area with WorldEdit. This means you cannot bring pre-built parts.<br />
</li>
<li>Other than that, WorldEdit is allowed.<br />
</li>
</ul>
<ul class="mycode_list"><li>You can start whenever it is convenient for you, as long as you start during Friday, Saturday or Sunday (your timezone).<br />
</li>
<li>/warp competition and grab an empty spot. Mark it with something so others know it is claimed.<br />
</li>
<li>If you are a team, the whole team gets only one spot to build on.<br />
</li>
<li>You have total 2x4 chunks to utilize, by default it is split into 2x2 for the CPU (blue outline) and 2x2 workspace (red outline). You can change this if needed, just make sure you keep it at exactly at most 4 chunks. There is no special height limit.<br />
</li>
<li>You have to finish building within 48 hours of starting. Keep track of this yourself. If you make significant changes after your 48 hours, you may get disqualified.<br />
</li>
</ul>
<ul class="mycode_list"><li>You may, however, make small fixes and adjustments during debugging. Do not add new parts or change existing things significantly. Use common sense, and when in doubt, ask.<br />
</li>
<li>You have at least until next week's Friday to debug and program your build. This and the benchmarking programs will be updated later, for now you can refer to the <a href="https://forum.openredstone.org/thread-15100-post-67673.html#pid67673" target="_blank" rel="noopener" class="mycode_url">previous thread.</a><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Rules and other things:<ul class="mycode_list"><li>Based on the poll, the only restriction is size (4 chunks).<br />
</li>
<li>Do not copy parts from outside your own competition area with WorldEdit. This means you cannot bring pre-built parts.<br />
</li>
<li>Other than that, WorldEdit is allowed.<br />
</li>
</ul>
<ul class="mycode_list"><li>You can start whenever it is convenient for you, as long as you start during Friday, Saturday or Sunday (your timezone).<br />
</li>
<li>/warp competition and grab an empty spot. Mark it with something so others know it is claimed.<br />
</li>
<li>If you are a team, the whole team gets only one spot to build on.<br />
</li>
<li>You have total 2x4 chunks to utilize, by default it is split into 2x2 for the CPU (blue outline) and 2x2 workspace (red outline). You can change this if needed, just make sure you keep it at exactly at most 4 chunks. There is no special height limit.<br />
</li>
<li>You have to finish building within 48 hours of starting. Keep track of this yourself. If you make significant changes after your 48 hours, you may get disqualified.<br />
</li>
</ul>
<ul class="mycode_list"><li>You may, however, make small fixes and adjustments during debugging. Do not add new parts or change existing things significantly. Use common sense, and when in doubt, ask.<br />
</li>
<li>You have at least until next week's Friday to debug and program your build. This and the benchmarking programs will be updated later, for now you can refer to the <a href="https://forum.openredstone.org/thread-15100-post-67673.html#pid67673" target="_blank" rel="noopener" class="mycode_url">previous thread.</a><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vote for CPU Build-off Settings]]></title>
			<link>https://forum.openredstone.org/thread-15100.html</link>
			<pubDate>Thu, 28 Mar 2019 16:22:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5782">PaukkuPalikka</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15100.html</guid>
			<description><![CDATA[The build-off will be happening next weekend (30.-31.3.2019). Please vote in the poll above for restrictions and rules (see below for additional explanations about the options).<br />
<br />
<br />
Current suggestion for rules and other things (post objections below):<ul class="mycode_list"><li>You have the whole weekend to build.<br />
</li>
<li>Teaming will be allowed in any case. If you want to have a maximum team size, post below.<br />
</li>
<li>You are allowed to program and debug the build the following week. Big changes are not allowed during that time.<br />
</li>
<li>The winner is chosen on the 8th of April (next week's Sunday).<br />
</li>
</ul>
Speed is the primary goal, but you can aim for compactness too. This does <span style="font-weight: bold;" class="mycode_b">not</span> mean pure clock speed, but rather the speed of executing certain test programs. While the details of this have not been decided yet, here are some possible test programs  (in rough order of difficulty):<ul class="mycode_list"><li>Calculating the nth fibonacci number<br />
</li>
<li>Calculating the square of a number (sequential squares)<br />
</li>
<li>Collatz sequence starting from a given number<br />
</li>
<li>Multiplication, division<br />
</li>
<li>List comparison or sorting<br />
</li>
<li>Computing Ackermann's function<br />
</li>
</ul>
Resources for the test programs:<br />
to be added<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Block options</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alpha Redstone Only</span><ul class="mycode_list"><li>Only redstone dust, torches and blocks are allowed in the build.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Alpha Redstone + Repeaters</span><ul class="mycode_list"><li>Like the previous one, but repeaters are also allowed.<br />
</li>
<li>Should repeater locking be allowed?<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Repeaters Only</span><ul class="mycode_list"><li>Only redstone dust, repeaters and blocks are allowed in the build.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">No restrictions for building blocks</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ISA options</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stack based ISA</span><br />
<span style="font-weight: bold;" class="mycode_b">1-operand ISA</span><br />
<span style="font-weight: bold;" class="mycode_b">No restrictions for the ISA</span><br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Size restrictions</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 chunks</span><ul class="mycode_list"><li>Keep in mind that this is quite small.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">No restrictions for size</span>]]></description>
			<content:encoded><![CDATA[The build-off will be happening next weekend (30.-31.3.2019). Please vote in the poll above for restrictions and rules (see below for additional explanations about the options).<br />
<br />
<br />
Current suggestion for rules and other things (post objections below):<ul class="mycode_list"><li>You have the whole weekend to build.<br />
</li>
<li>Teaming will be allowed in any case. If you want to have a maximum team size, post below.<br />
</li>
<li>You are allowed to program and debug the build the following week. Big changes are not allowed during that time.<br />
</li>
<li>The winner is chosen on the 8th of April (next week's Sunday).<br />
</li>
</ul>
Speed is the primary goal, but you can aim for compactness too. This does <span style="font-weight: bold;" class="mycode_b">not</span> mean pure clock speed, but rather the speed of executing certain test programs. While the details of this have not been decided yet, here are some possible test programs  (in rough order of difficulty):<ul class="mycode_list"><li>Calculating the nth fibonacci number<br />
</li>
<li>Calculating the square of a number (sequential squares)<br />
</li>
<li>Collatz sequence starting from a given number<br />
</li>
<li>Multiplication, division<br />
</li>
<li>List comparison or sorting<br />
</li>
<li>Computing Ackermann's function<br />
</li>
</ul>
Resources for the test programs:<br />
to be added<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Block options</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alpha Redstone Only</span><ul class="mycode_list"><li>Only redstone dust, torches and blocks are allowed in the build.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Alpha Redstone + Repeaters</span><ul class="mycode_list"><li>Like the previous one, but repeaters are also allowed.<br />
</li>
<li>Should repeater locking be allowed?<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Repeaters Only</span><ul class="mycode_list"><li>Only redstone dust, repeaters and blocks are allowed in the build.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">No restrictions for building blocks</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ISA options</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stack based ISA</span><br />
<span style="font-weight: bold;" class="mycode_b">1-operand ISA</span><br />
<span style="font-weight: bold;" class="mycode_b">No restrictions for the ISA</span><br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Size restrictions</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 chunks</span><ul class="mycode_list"><li>Keep in mind that this is quite small.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">No restrictions for size</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CPU Build-off Ideas]]></title>
			<link>https://forum.openredstone.org/thread-15097.html</link>
			<pubDate>Fri, 22 Mar 2019 23:38:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5782">PaukkuPalikka</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15097.html</guid>
			<description><![CDATA[Hello,<br />
<br />
There has been discussion recently about another CPU build-off, so let's do it! Post your ideas below. Please include a brief description of how the winner would be determined, whether teaming would be allowed and possible rules concerning prebuilt parts or other things you deem important. You can also mention what you think would be a good time limit for the challenge. Feel free to discuss ideas.<br />
<br />
We will look into doing more build-offs (not just CPUs!) and other events in the future, so if CPUs aren't your thing, don't worry - more is coming. Don't be afraid to give it a try though <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
Vote on the poll and discuss if you think 30.-31.3.2019 (Saturday and Sunday) is a fine time for the build-off. Perhaps we can make it so that not everyone has to start at the same time - that way more people could have a chance to participate.]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
There has been discussion recently about another CPU build-off, so let's do it! Post your ideas below. Please include a brief description of how the winner would be determined, whether teaming would be allowed and possible rules concerning prebuilt parts or other things you deem important. You can also mention what you think would be a good time limit for the challenge. Feel free to discuss ideas.<br />
<br />
We will look into doing more build-offs (not just CPUs!) and other events in the future, so if CPUs aren't your thing, don't worry - more is coming. Don't be afraid to give it a try though <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
Vote on the poll and discuss if you think 30.-31.3.2019 (Saturday and Sunday) is a fine time for the build-off. Perhaps we can make it so that not everyone has to start at the same time - that way more people could have a chance to participate.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.13 FAQ and Important Moderator Question]]></title>
			<link>https://forum.openredstone.org/thread-15058.html</link>
			<pubDate>Tue, 12 Mar 2019 15:52:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15058.html</guid>
			<description><![CDATA[Hello,<br />
<br />
Despite experiencing a few issues at the start, ORE Network is finally up and it has been running fairly reliably. We thank all the Staff for helping put together the ORE Network and we would also like to give much thanks to user _zSwifty_ for his part in the entire process. With his contributions, Staff would like to recommend his promotion to Moderator. Please vote regarding his promotion with the poll attached. <br />
<br />
Since many people have been asking questions about ORE Network, it only makes sense to answer some of the frequently asked questions.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">General</span></span><ul class="mycode_list"><li>Connect using one IP: <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">mc.openredstone.org</span></span> <br />
</li>
<li>You can switch between servers by going through portals in the hub, or by typing a command <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/servername</span></span> (<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/hub</span></span> for the hub server or <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/build</span></span> for build, for example).<br />
</li>
<li>There is a scoreboard which displays stats about your WorldEdit selection. To hide it (and clear your selection), use the command <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/hidehelper</span></span><br />
</li>
<li>Use <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">//save name</span></span> and <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">//load name</span></span> to save and load schematics from your clipboard.<br />
</li>
<li>For reporting issues, you can use the #server-bugs channel on <a href="http://openredstone.org/discord" target="_blank" rel="noopener" class="mycode_url">Discord</a><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Build</span></span><ul class="mycode_list"><li>You can build on any claimed plot. Please respect the wishes of the plots owner though and do not build there if requested not to.<br />
</li>
<li>To use WorldEdit on another person's plot, you need to be trusted. (<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/p trust name</span></span>)<br />
</li>
<li>For now, it is possible to access the old build world through <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/warp BuildOld</span></span>. Avoid bringing all of your old builds by making schematics or by <a href="https://archive.openredstone.org/" target="_blank" rel="noopener" class="mycode_url">downloading a copy of the map</a>.<br />
</li>
<li>Coordinates of old build plots are available <a href="https://gist.github.com/Nickster258/5ee39e211cc076657f65d9ea1aba5c6b" target="_blank" rel="noopener" class="mycode_url">here.</a><br />
</li>
<li>At first, everyone gets a single plot. You can ask for another when you have filled your current one.<br />
</li>
<li>Item drops are enabled <span style="font-style: italic;" class="mycode_i">to a point</span>. Our SmartItemRemoval plugin removes excessive amounts of items. This is subject to change as people don't seem too fond of item drops.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">School</span></span><ul class="mycode_list"><li>The school application process has been automated. (<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/apply</span></span>)<br />
</li>
<li>All subsequent documentation has been updated.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Freebuild</span></span><ul class="mycode_list"><li>Freebuild has been moved to its own server.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Boat</span></span><ul class="mycode_list"><li>New boat tracks should be built on the build server.<br />
</li>
<li>To make a new track, ask staff for assistance in granting you another plot for you to make your track.<br />
</li>
<li>Once completed, a track can be moved onto a plot on the Boat server by a Staff member.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Play</span></span><ul class="mycode_list"><li>The play server is accessible to Builders and Students.<br />
</li>
<li>This server has no minecraft mechanic disabled, perfect for building contraptions with water, lava, fire, and <span style="font-weight: bold;" class="mycode_b">TNT</span>.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Survival</span></span><ul class="mycode_list"><li>The survival server is simply that, survival.<br />
</li>
<li>Only builders can interact on the survival server. All other ranks will not be able to leave spawn.<br />
<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WE Shortcuts, Yes they still work <img src="https://forum.openredstone.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span></span><br />
-&gt; <a href="https://forum.openredstone.org/thread-6235.html" target="_blank" rel="noopener" class="mycode_url">Capo's self-shilling link to his post about his epic aliases.</a>]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Despite experiencing a few issues at the start, ORE Network is finally up and it has been running fairly reliably. We thank all the Staff for helping put together the ORE Network and we would also like to give much thanks to user _zSwifty_ for his part in the entire process. With his contributions, Staff would like to recommend his promotion to Moderator. Please vote regarding his promotion with the poll attached. <br />
<br />
Since many people have been asking questions about ORE Network, it only makes sense to answer some of the frequently asked questions.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">General</span></span><ul class="mycode_list"><li>Connect using one IP: <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">mc.openredstone.org</span></span> <br />
</li>
<li>You can switch between servers by going through portals in the hub, or by typing a command <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/servername</span></span> (<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/hub</span></span> for the hub server or <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/build</span></span> for build, for example).<br />
</li>
<li>There is a scoreboard which displays stats about your WorldEdit selection. To hide it (and clear your selection), use the command <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/hidehelper</span></span><br />
</li>
<li>Use <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">//save name</span></span> and <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">//load name</span></span> to save and load schematics from your clipboard.<br />
</li>
<li>For reporting issues, you can use the #server-bugs channel on <a href="http://openredstone.org/discord" target="_blank" rel="noopener" class="mycode_url">Discord</a><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Build</span></span><ul class="mycode_list"><li>You can build on any claimed plot. Please respect the wishes of the plots owner though and do not build there if requested not to.<br />
</li>
<li>To use WorldEdit on another person's plot, you need to be trusted. (<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/p trust name</span></span>)<br />
</li>
<li>For now, it is possible to access the old build world through <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/warp BuildOld</span></span>. Avoid bringing all of your old builds by making schematics or by <a href="https://archive.openredstone.org/" target="_blank" rel="noopener" class="mycode_url">downloading a copy of the map</a>.<br />
</li>
<li>Coordinates of old build plots are available <a href="https://gist.github.com/Nickster258/5ee39e211cc076657f65d9ea1aba5c6b" target="_blank" rel="noopener" class="mycode_url">here.</a><br />
</li>
<li>At first, everyone gets a single plot. You can ask for another when you have filled your current one.<br />
</li>
<li>Item drops are enabled <span style="font-style: italic;" class="mycode_i">to a point</span>. Our SmartItemRemoval plugin removes excessive amounts of items. This is subject to change as people don't seem too fond of item drops.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">School</span></span><ul class="mycode_list"><li>The school application process has been automated. (<span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;"><span style="font-family: Courier New;" class="mycode_font">/apply</span></span>)<br />
</li>
<li>All subsequent documentation has been updated.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Freebuild</span></span><ul class="mycode_list"><li>Freebuild has been moved to its own server.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Boat</span></span><ul class="mycode_list"><li>New boat tracks should be built on the build server.<br />
</li>
<li>To make a new track, ask staff for assistance in granting you another plot for you to make your track.<br />
</li>
<li>Once completed, a track can be moved onto a plot on the Boat server by a Staff member.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Play</span></span><ul class="mycode_list"><li>The play server is accessible to Builders and Students.<br />
</li>
<li>This server has no minecraft mechanic disabled, perfect for building contraptions with water, lava, fire, and <span style="font-weight: bold;" class="mycode_b">TNT</span>.<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Survival</span></span><ul class="mycode_list"><li>The survival server is simply that, survival.<br />
</li>
<li>Only builders can interact on the survival server. All other ranks will not be able to leave spawn.<br />
<br />
</li>
</ul>
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WE Shortcuts, Yes they still work <img src="https://forum.openredstone.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span></span><br />
-&gt; <a href="https://forum.openredstone.org/thread-6235.html" target="_blank" rel="noopener" class="mycode_url">Capo's self-shilling link to his post about his epic aliases.</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ORE Network / 1.13 coming March 10th!]]></title>
			<link>https://forum.openredstone.org/thread-15042.html</link>
			<pubDate>Sun, 03 Mar 2019 17:14:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15042.html</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
The Staff team on ORE is excited to announce that ORE Network / 1.13 is finally ready to be released on March 10th! The Staff team has worked incredibly hard the recent months to rebuild our systems for easy expansion in the future and an overall better playing experience for all.<br />
<br />
What will be different?<ul class="mycode_list"><li>The maps. There will be a map reset for all servers in order to "clear the clutter" and because <a href="https://forum.openredstone.org/thread-14918.html" target="_blank" rel="noopener" class="mycode_url">people seemed to really want it</a>.<br />
</li>
<li>One IP. Everyone will be able to connect with <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">mc.openredstone.org</span> to get to any server.<br />
</li>
<li>We will be introducing the <a href="https://archive.openredstone.org" target="_blank" rel="noopener" class="mycode_url">archives server</a> so people can easily browse the old maps.<br />
</li>
<li>There will be no overlapping period with the old maps and the new network maps, so if you want to copy things over without downloading the archive, we recommend you do so soon by using our <a href="https://schems.openredstone.org" target="_blank" rel="noopener" class="mycode_url">schematics system</a>.<br />
</li>
</ul>
Something that Staff thought of that would be fun also: "anarchy". We put Anarchy in quotes because it is not quite full anarchy, but the idea is that the day before the release of 1.13, water flow, lava flow, fire spread, and TNT will be re-enabled so users can just enjoy the last day of the current map before we get to restart on a new, fresh map. There will be some restrictions to make sure the "anarchy" goes smoothly and doesn't crash the server too often, but regardless, we think it may be fun. Please vote on what you think of this idea.<br />
<br />
Oh, and media drop:<br />
<br />
Build Trailer<br />
https://youtu.be/65MXBuWY3AE<br />
<br />
School Trailer<br />
https://youtu.be/LqKOU_vbbo8<br />
<br />
Survival Trailer<br />
https://youtu.be/XBDu_VLew8w<br />
<br />
Boat Trailer<br />
https://youtu.be/QOARVZzsjWw<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Note:</span><br />
Copying an entire plot to the new world will not be allowed for several reasons. Instead, you should make schematics for every build you consider significant enough to bring to the new world or just to have as a keepsafe. That way, you can keep your new plots and builds more organized and also minimize the impact that pasting an entire plot has on server performance.]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
The Staff team on ORE is excited to announce that ORE Network / 1.13 is finally ready to be released on March 10th! The Staff team has worked incredibly hard the recent months to rebuild our systems for easy expansion in the future and an overall better playing experience for all.<br />
<br />
What will be different?<ul class="mycode_list"><li>The maps. There will be a map reset for all servers in order to "clear the clutter" and because <a href="https://forum.openredstone.org/thread-14918.html" target="_blank" rel="noopener" class="mycode_url">people seemed to really want it</a>.<br />
</li>
<li>One IP. Everyone will be able to connect with <span style="background-color: #dddddd;border-radius:3px;padding: 2px 4px;">mc.openredstone.org</span> to get to any server.<br />
</li>
<li>We will be introducing the <a href="https://archive.openredstone.org" target="_blank" rel="noopener" class="mycode_url">archives server</a> so people can easily browse the old maps.<br />
</li>
<li>There will be no overlapping period with the old maps and the new network maps, so if you want to copy things over without downloading the archive, we recommend you do so soon by using our <a href="https://schems.openredstone.org" target="_blank" rel="noopener" class="mycode_url">schematics system</a>.<br />
</li>
</ul>
Something that Staff thought of that would be fun also: "anarchy". We put Anarchy in quotes because it is not quite full anarchy, but the idea is that the day before the release of 1.13, water flow, lava flow, fire spread, and TNT will be re-enabled so users can just enjoy the last day of the current map before we get to restart on a new, fresh map. There will be some restrictions to make sure the "anarchy" goes smoothly and doesn't crash the server too often, but regardless, we think it may be fun. Please vote on what you think of this idea.<br />
<br />
Oh, and media drop:<br />
<br />
Build Trailer<br />
https://youtu.be/65MXBuWY3AE<br />
<br />
School Trailer<br />
https://youtu.be/LqKOU_vbbo8<br />
<br />
Survival Trailer<br />
https://youtu.be/XBDu_VLew8w<br />
<br />
Boat Trailer<br />
https://youtu.be/QOARVZzsjWw<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Note:</span><br />
Copying an entire plot to the new world will not be allowed for several reasons. Instead, you should make schematics for every build you consider significant enough to bring to the new world or just to have as a keepsafe. That way, you can keep your new plots and builds more organized and also minimize the impact that pasting an entire plot has on server performance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Potential Server Map Wipe]]></title>
			<link>https://forum.openredstone.org/thread-14918.html</link>
			<pubDate>Tue, 15 Jan 2019 16:09:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=32">Nickster258</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-14918.html</guid>
			<description><![CDATA[Hello allo,<br />
<br />
As some of you are aware, Staff has begun fervently working on 1.13 with many proposed changes to come along with that. One big change that Staff wanted to talk to the community about is on the idea of clearing the server worlds. This would simply mean that upon ORE rolling out 1.13, an entirely new set of maps will be rolled out with School and Build.<br />
<br />
Why? Multiple reasons, really.<br />
<br />
Firstly, 1.13 did quite a bit of modifications with block storage types and how the server communicates with blocks. Upgrading a 1.12 map to 1.13 actually requires the servers to go through a conversion process for the map. However, not all of these conversion processes go smoothly. There have been reports from other servers that this conversion process breaks the world or an area of the world. We would like to avoid this headache.<br />
<br />
Secondly, a fresh start. The current Build and School map has lived a long and healthy life of almost 4 years. It has gone through many upgrades, rollbacks, and mcedits. It also has had a lot of creations built in it that are no longer used or haven't been used in ages. A new map would easily suffice as trying to convince users to cleanup old creations on their plot would be a long process considering our user base.<br />
<br />
Just so people don't get obnoxiously worried, the old maps would be archived so users can easily download them and copy schematics over that they didn't think to save prior to the new map.<br />
<br />
This is just one idea of likely more to come that Staff would like to present to the community formally so that we can get a better feel of everyone's opinion on this idea.<br />
<br />
Sincerely,<br />
<span style="font-style: italic;" class="mycode_i">~NickCapoPalikkaDynamicG</span>]]></description>
			<content:encoded><![CDATA[Hello allo,<br />
<br />
As some of you are aware, Staff has begun fervently working on 1.13 with many proposed changes to come along with that. One big change that Staff wanted to talk to the community about is on the idea of clearing the server worlds. This would simply mean that upon ORE rolling out 1.13, an entirely new set of maps will be rolled out with School and Build.<br />
<br />
Why? Multiple reasons, really.<br />
<br />
Firstly, 1.13 did quite a bit of modifications with block storage types and how the server communicates with blocks. Upgrading a 1.12 map to 1.13 actually requires the servers to go through a conversion process for the map. However, not all of these conversion processes go smoothly. There have been reports from other servers that this conversion process breaks the world or an area of the world. We would like to avoid this headache.<br />
<br />
Secondly, a fresh start. The current Build and School map has lived a long and healthy life of almost 4 years. It has gone through many upgrades, rollbacks, and mcedits. It also has had a lot of creations built in it that are no longer used or haven't been used in ages. A new map would easily suffice as trying to convince users to cleanup old creations on their plot would be a long process considering our user base.<br />
<br />
Just so people don't get obnoxiously worried, the old maps would be archived so users can easily download them and copy schematics over that they didn't think to save prior to the new map.<br />
<br />
This is just one idea of likely more to come that Staff would like to present to the community formally so that we can get a better feel of everyone's opinion on this idea.<br />
<br />
Sincerely,<br />
<span style="font-style: italic;" class="mycode_i">~NickCapoPalikkaDynamicG</span>]]></content:encoded>
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