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	<channel>
		<title><![CDATA[Forums - Open Redstone Engineers - Build Discussion]]></title>
		<link>https://forum.openredstone.org/</link>
		<description><![CDATA[Forums - Open Redstone Engineers - https://forum.openredstone.org]]></description>
		<pubDate>Sun, 26 Apr 2026 14:16:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Idea: elastic synchronous architecture]]></title>
			<link>https://forum.openredstone.org/thread-15891.html</link>
			<pubDate>Wed, 15 Jul 2020 23:19:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=11421">The_archivist</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15891.html</guid>
			<description><![CDATA[elastic synchronous architecture is when a synchronous system is designed using some qualities of asynchronous circuits to allow it to be more flexible when it comes to data latencies and allows the clock period to be faster than the slowest circuit.<br />
What I’m suggesting Is a CPU architecture where various systems, such as the ALU, have a clocked delay line set up using a shift register, with its delay(in clock cycles) being equal to that circuit’s slowest possible performance, with the output only being retrieved once a completion signal makes it to the other end of the delay line. This could allow a CPU to run faster since it’s clock speed is no longer constrained to that of the slowest possible data path.<br />
I’m just throwing this out their in case anyone wants to use the idea]]></description>
			<content:encoded><![CDATA[elastic synchronous architecture is when a synchronous system is designed using some qualities of asynchronous circuits to allow it to be more flexible when it comes to data latencies and allows the clock period to be faster than the slowest circuit.<br />
What I’m suggesting Is a CPU architecture where various systems, such as the ALU, have a clocked delay line set up using a shift register, with its delay(in clock cycles) being equal to that circuit’s slowest possible performance, with the output only being retrieved once a completion signal makes it to the other end of the delay line. This could allow a CPU to run faster since it’s clock speed is no longer constrained to that of the slowest possible data path.<br />
I’m just throwing this out their in case anyone wants to use the idea]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RDF/ORE Overview Maps]]></title>
			<link>https://forum.openredstone.org/thread-15813.html</link>
			<pubDate>Sat, 30 May 2020 22:53:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=1275">jxu</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15813.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">RDF/ORE Overview Maps</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><img src="https://i.imgur.com/LVi1Obb.png" width="800" height="426" alt="[Image: LVi1Obb.png]" class="mycode_img" /></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><a href="https://jxu.github.io/mapcrafter-rdf-build" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-rdf-build</a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><a href="https://jxu.github.io/mapcrafter-ore-build-1.7.9/" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-ore-build-1.7.9</a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><a href="https://jxu.github.io/mapcrafter-ore-build-1.12.2" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-ore-build-1.12.2</a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size">bonus <a href="https://jxu.github.io/mapcrafter-ore-school" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-ore-school</a></span></div>
<br />
<div style="text-align: center;" class="mycode_align">I'm happy to present my experiment I've been working on the past few days: overview maps of RDF / ORE worlds.</div>
<div style="text-align: center;" class="mycode_align">I think our server looks visually incredible. What do you think?</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Technical details</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">The maps are created with <a href="https://github.com/mapcrafter/mapcrafter" target="_blank" rel="noopener" class="mycode_url">Mapcrafter</a> and use world archives from <a href="https://archive.openredstone.org/" target="_blank" rel="noopener" class="mycode_url">https://archive.openredstone.org/</a> and <a href="https://archive.org/details/rdf_world_save" target="_blank" rel="noopener" class="mycode_url">https://archive.org/details/rdf_world_save</a> I saved.</div>
<br />
<div style="text-align: left;" class="mycode_align">GitHub pages has a limit of 1 GB. How was I able to fit two views of each world? The most important space-saving measure is using 4x4 textures and 4x4 chunk tiles. The normal textures are 12x12 which would use 9x the space, but I found 4x4 a reasonable visual compromise. However Mapcrafter uses Leaflet to store the map as a giant quadtree and each tile is by default one chunk (16x16 blocks). For small texture sizes, there is a lot of directory and PNG file overhead from using one chunk per tile (64x64 image), so storing 4x4 chunks (256x256 image) saves a lot of overhead. Finally, I run <a href="http://optipng.sourceforge.net/" target="_blank" rel="noopener" class="mycode_url">optipng</a> on all tiles to optimize all PNG files saving roughly 25% size.</div>
<br />
<div style="text-align: left;" class="mycode_align">Size benchmarks (items are directories and files):</div>
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><input type="button" value="Show Spoiler" style="width:100px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show Spoiler'; }" /><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;"># rdf<br />
top 498 MB, 291k items<br />
iso 442 MB, 80k items<br />
<br />
with tile width 4:<br />
top 182 MB, 19k items<br />
iso 340 MB, 5.5k items<br />
<br />
with tile width 4 + optipng:<br />
top 117 MB<br />
iso 205 MB<br />
<br />
packed repo size: 274 MiB<br />
<br />
# build_1.7.9<br />
top 618 MB, 372k items<br />
iso 543 MB, 101k items<br />
<br />
with tile width 4:<br />
top 205 MB, 24k items<br />
iso 412 MB, 6.7k items<br />
<br />
with tile width 4 + optipng:<br />
top 130 MB<br />
iso 254 MB<br />
<br />
packed repo size: 324 MiB<br />
<br />
# build_1.12.2<br />
top 831 MB, 554k items<br />
iso 703 MB, 149k items<br />
<br />
with tile width 4:<br />
top 267 MB, 35k items<br />
iso 524 MB, 9.8k items<br />
<br />
with tile width 4 + optipng:<br />
top 175 MB<br />
iso 326 MB<br />
<br />
packed repo size: 420 MiB</div>
</div>
</div> ]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">RDF/ORE Overview Maps</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><img src="https://i.imgur.com/LVi1Obb.png" width="800" height="426" alt="[Image: LVi1Obb.png]" class="mycode_img" /></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><a href="https://jxu.github.io/mapcrafter-rdf-build" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-rdf-build</a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><a href="https://jxu.github.io/mapcrafter-ore-build-1.7.9/" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-ore-build-1.7.9</a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><a href="https://jxu.github.io/mapcrafter-ore-build-1.12.2" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-ore-build-1.12.2</a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size">bonus <a href="https://jxu.github.io/mapcrafter-ore-school" target="_blank" rel="noopener" class="mycode_url">https://jxu.github.io/mapcrafter-ore-school</a></span></div>
<br />
<div style="text-align: center;" class="mycode_align">I'm happy to present my experiment I've been working on the past few days: overview maps of RDF / ORE worlds.</div>
<div style="text-align: center;" class="mycode_align">I think our server looks visually incredible. What do you think?</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Technical details</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">The maps are created with <a href="https://github.com/mapcrafter/mapcrafter" target="_blank" rel="noopener" class="mycode_url">Mapcrafter</a> and use world archives from <a href="https://archive.openredstone.org/" target="_blank" rel="noopener" class="mycode_url">https://archive.openredstone.org/</a> and <a href="https://archive.org/details/rdf_world_save" target="_blank" rel="noopener" class="mycode_url">https://archive.org/details/rdf_world_save</a> I saved.</div>
<br />
<div style="text-align: left;" class="mycode_align">GitHub pages has a limit of 1 GB. How was I able to fit two views of each world? The most important space-saving measure is using 4x4 textures and 4x4 chunk tiles. The normal textures are 12x12 which would use 9x the space, but I found 4x4 a reasonable visual compromise. However Mapcrafter uses Leaflet to store the map as a giant quadtree and each tile is by default one chunk (16x16 blocks). For small texture sizes, there is a lot of directory and PNG file overhead from using one chunk per tile (64x64 image), so storing 4x4 chunks (256x256 image) saves a lot of overhead. Finally, I run <a href="http://optipng.sourceforge.net/" target="_blank" rel="noopener" class="mycode_url">optipng</a> on all tiles to optimize all PNG files saving roughly 25% size.</div>
<br />
<div style="text-align: left;" class="mycode_align">Size benchmarks (items are directories and files):</div>
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><input type="button" value="Show Spoiler" style="width:100px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show Spoiler'; }" /><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;"># rdf<br />
top 498 MB, 291k items<br />
iso 442 MB, 80k items<br />
<br />
with tile width 4:<br />
top 182 MB, 19k items<br />
iso 340 MB, 5.5k items<br />
<br />
with tile width 4 + optipng:<br />
top 117 MB<br />
iso 205 MB<br />
<br />
packed repo size: 274 MiB<br />
<br />
# build_1.7.9<br />
top 618 MB, 372k items<br />
iso 543 MB, 101k items<br />
<br />
with tile width 4:<br />
top 205 MB, 24k items<br />
iso 412 MB, 6.7k items<br />
<br />
with tile width 4 + optipng:<br />
top 130 MB<br />
iso 254 MB<br />
<br />
packed repo size: 324 MiB<br />
<br />
# build_1.12.2<br />
top 831 MB, 554k items<br />
iso 703 MB, 149k items<br />
<br />
with tile width 4:<br />
top 267 MB, 35k items<br />
iso 524 MB, 9.8k items<br />
<br />
with tile width 4 + optipng:<br />
top 175 MB<br />
iso 326 MB<br />
<br />
packed repo size: 420 MiB</div>
</div>
</div> ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I wish to become a builder. Please accept this form.]]></title>
			<link>https://forum.openredstone.org/thread-15778.html</link>
			<pubDate>Thu, 07 May 2020 21:00:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=11932">Aptrix Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15778.html</guid>
			<description><![CDATA[AptrixGaming<br />
<br />
The ability to create amazing things in Minecraft beyond blocks<br />
<br />
A redstone elevator whilst following advice/steps from a video<br />
<br />
Allow the player to travel upwards using redstone items to shift blocks to different locations.<br />
<br />
An note block song using high amounts of redstone. <br />
<br />
<br />
Yes, thank you.]]></description>
			<content:encoded><![CDATA[AptrixGaming<br />
<br />
The ability to create amazing things in Minecraft beyond blocks<br />
<br />
A redstone elevator whilst following advice/steps from a video<br />
<br />
Allow the player to travel upwards using redstone items to shift blocks to different locations.<br />
<br />
An note block song using high amounts of redstone. <br />
<br />
<br />
Yes, thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to become builder]]></title>
			<link>https://forum.openredstone.org/thread-15552.html</link>
			<pubDate>Sat, 21 Dec 2019 00:13:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=10203">IAmLesbian</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15552.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">How to become Builder</span></span><br />
I see people asking about how to get Builder all the time, so here's a rundown of what you should know about the process.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Why should I care about getting promoted anyway?</span></span><br />
<br />
<br />
If it takes work to get it, what makes it worth the effort?<br />
<br />
<ul class="mycode_list"><li>Builders are given a plot with 4x the space of a normal school plot <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">(You keep your school plot)</span></span><br />
</li>
<li>Builders are able to use world edit on Build and School<br />
</li>
<li>Builders are able to play on the Survival World<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The Basics</span></span><br />
Builder is a non-staff rank (following Student) on ORE and getting it is a 2-step process:<br />
<br />
<br />
     1. Submit an application here: <a href="https://forum.openredstone.org/forum-12.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/forum-12.html</a><br />
            a. Make sure to <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">read the format thread</span></span> to ensure your application contains everything <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">required</span></span>: <a href="https://forum.openredstone.org/thread-4.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/thread-4.html</a><br />
            b. Failure to format it correctly, demonstrate sufficient redstone knowledge, or demonstrate maturity <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">may result in the denial of your application</span></span>.<br />
<br />
<br />
     2. After your application is approved (a staff member replies to it saying your application has been accepted) then it is <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">your job</span></span> to find a staff member willing to do your trial.<br />
            a. Trials are about an hour long, depending on how fast you build and how well you know the material covered it can be longer or shorter.<br />
            b. Trials have 2 parts (sometimes both are done at the same time).<br />
                There is a building aspect where you build the circuit <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">you specified in your application</span></span>, and a test part where you are asked questions to test your redstone knowledge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Things to Know</span></span><br />
Before jumping right into the process of being promoted to Builder, it is useful to know a few things:<br />
<br />
<br />
<br />
     1. The material covered by the trial can contain <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">any</span></span> of the following<br />
<br />
            a. Converting between binary and decimal (base ten or "normal numbers")    <span style="font-style: italic;" class="mycode_i">(i.e. 101[bin]-&gt;5[dec] or 13[dec]-&gt;1101[bin])</span><br />
            b. Addition and Subtraction in binary                                                          <span style="font-style: italic;" class="mycode_i">(i.e. 1001+101=1110 or 100-11=1)</span><br />
            c. How a half adder is built and how it works                                              <span style="font-style: italic;" class="mycode_i">(i.e. The sum is an xor between the 2 inputs)</span><br />
            d. How a full adder is built and how it works                                               <span style="font-style: italic;" class="mycode_i">(i.e. The carry out is made up of 2 and gates running into an or gate)</span><br />
            e. How an ALU is built and how it works                                                     <span style="font-style: italic;" class="mycode_i">(i.e. An ALU has 5 control lines: !A, !B, Cin, Bitwise OR, FC)</span><br />
            f. How to perform addition, subtraction, and bitwise operations using an ALU <span style="font-style: italic;" class="mycode_i">(i.e. A-B requires !B and Cin)</span><br />
            g. What 2's complement is and how to use it.                                             <span style="font-style: italic;" class="mycode_i">(i.e. The 2's complement of 0100 is 1100)</span><br />
<br />
     2. Most of the time, you can find a builder online who is willing to help train and test your redstone knowledge.<br />
         Don't deny yourself the chance to understand the material better.<br />
         Also try working on the material with more than one person, sometimes things click better with a different teacher.<br />
         Another thing, all of the approved builder applications are public on the forums, so feel free to have a look around to help understand the best way to format the application.<br />
         <a href="https://forum.openredstone.org/forum-11.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/forum-11.html</a> AND <a href="https://forum.openredstone.org/forum-13.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/forum-13.html</a><br />
<br />
     3. During the trial you need to build a redstone circuit (whichever one was specified in your application).<br />
         Most people go for an ALU but if you can build a different circuit that demonstrates similar redstone knowledge then feel free to use that one in your application (and during the trial) instead.<br />
         If you go for a circuit that is stackable, then you can ask the staff member trialing you to stack it after you build the first bit.<br />
<br />
     4. Don't be afraid to point out to staff that your application hasn't been approved or that you need a trial.<br />
         Staff aren't perfect and it never hurts to let them know what you need.<br />
         With that said, don't spam them either<br />
<br />
     5. Failing a trial doesn't mean you can never get Builder, it just means you need to wait 24 hours before another attempt is made. (Your application doesn't need to be redone, just the trial)<br />
         Same with a rejected application, you just rewrite it and let a staff member know.<br />
         If you are rejected or failed, don't just attempt another time without reviewing the material or talking to someone.<br />
<br />
If you have any questions, feel free to make a reply and ask.<br />
With that said, I wish everyone luck on their quest to get builder and learn even more computational redstone!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">How to become Builder</span></span><br />
I see people asking about how to get Builder all the time, so here's a rundown of what you should know about the process.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Why should I care about getting promoted anyway?</span></span><br />
<br />
<br />
If it takes work to get it, what makes it worth the effort?<br />
<br />
<ul class="mycode_list"><li>Builders are given a plot with 4x the space of a normal school plot <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">(You keep your school plot)</span></span><br />
</li>
<li>Builders are able to use world edit on Build and School<br />
</li>
<li>Builders are able to play on the Survival World<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The Basics</span></span><br />
Builder is a non-staff rank (following Student) on ORE and getting it is a 2-step process:<br />
<br />
<br />
     1. Submit an application here: <a href="https://forum.openredstone.org/forum-12.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/forum-12.html</a><br />
            a. Make sure to <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">read the format thread</span></span> to ensure your application contains everything <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">required</span></span>: <a href="https://forum.openredstone.org/thread-4.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/thread-4.html</a><br />
            b. Failure to format it correctly, demonstrate sufficient redstone knowledge, or demonstrate maturity <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">may result in the denial of your application</span></span>.<br />
<br />
<br />
     2. After your application is approved (a staff member replies to it saying your application has been accepted) then it is <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">your job</span></span> to find a staff member willing to do your trial.<br />
            a. Trials are about an hour long, depending on how fast you build and how well you know the material covered it can be longer or shorter.<br />
            b. Trials have 2 parts (sometimes both are done at the same time).<br />
                There is a building aspect where you build the circuit <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">you specified in your application</span></span>, and a test part where you are asked questions to test your redstone knowledge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Things to Know</span></span><br />
Before jumping right into the process of being promoted to Builder, it is useful to know a few things:<br />
<br />
<br />
<br />
     1. The material covered by the trial can contain <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">any</span></span> of the following<br />
<br />
            a. Converting between binary and decimal (base ten or "normal numbers")    <span style="font-style: italic;" class="mycode_i">(i.e. 101[bin]-&gt;5[dec] or 13[dec]-&gt;1101[bin])</span><br />
            b. Addition and Subtraction in binary                                                          <span style="font-style: italic;" class="mycode_i">(i.e. 1001+101=1110 or 100-11=1)</span><br />
            c. How a half adder is built and how it works                                              <span style="font-style: italic;" class="mycode_i">(i.e. The sum is an xor between the 2 inputs)</span><br />
            d. How a full adder is built and how it works                                               <span style="font-style: italic;" class="mycode_i">(i.e. The carry out is made up of 2 and gates running into an or gate)</span><br />
            e. How an ALU is built and how it works                                                     <span style="font-style: italic;" class="mycode_i">(i.e. An ALU has 5 control lines: !A, !B, Cin, Bitwise OR, FC)</span><br />
            f. How to perform addition, subtraction, and bitwise operations using an ALU <span style="font-style: italic;" class="mycode_i">(i.e. A-B requires !B and Cin)</span><br />
            g. What 2's complement is and how to use it.                                             <span style="font-style: italic;" class="mycode_i">(i.e. The 2's complement of 0100 is 1100)</span><br />
<br />
     2. Most of the time, you can find a builder online who is willing to help train and test your redstone knowledge.<br />
         Don't deny yourself the chance to understand the material better.<br />
         Also try working on the material with more than one person, sometimes things click better with a different teacher.<br />
         Another thing, all of the approved builder applications are public on the forums, so feel free to have a look around to help understand the best way to format the application.<br />
         <a href="https://forum.openredstone.org/forum-11.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/forum-11.html</a> AND <a href="https://forum.openredstone.org/forum-13.html" target="_blank" rel="noopener" class="mycode_url">https://forum.openredstone.org/forum-13.html</a><br />
<br />
     3. During the trial you need to build a redstone circuit (whichever one was specified in your application).<br />
         Most people go for an ALU but if you can build a different circuit that demonstrates similar redstone knowledge then feel free to use that one in your application (and during the trial) instead.<br />
         If you go for a circuit that is stackable, then you can ask the staff member trialing you to stack it after you build the first bit.<br />
<br />
     4. Don't be afraid to point out to staff that your application hasn't been approved or that you need a trial.<br />
         Staff aren't perfect and it never hurts to let them know what you need.<br />
         With that said, don't spam them either<br />
<br />
     5. Failing a trial doesn't mean you can never get Builder, it just means you need to wait 24 hours before another attempt is made. (Your application doesn't need to be redone, just the trial)<br />
         Same with a rejected application, you just rewrite it and let a staff member know.<br />
         If you are rejected or failed, don't just attempt another time without reviewing the material or talking to someone.<br />
<br />
If you have any questions, feel free to make a reply and ask.<br />
With that said, I wish everyone luck on their quest to get builder and learn even more computational redstone!]]></content:encoded>
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			<title><![CDATA[It's almost done]]></title>
			<link>https://forum.openredstone.org/thread-15534.html</link>
			<pubDate>Mon, 09 Dec 2019 03:38:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5730">ElectroPlaysMC</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15534.html</guid>
			<description><![CDATA[I've been working on fCPU for like 2 years now and it's almost finally FUCKING done.<br />
<br />
I've got like 4 things left to do.<br />
<br />
Clap for me, peasants /s.]]></description>
			<content:encoded><![CDATA[I've been working on fCPU for like 2 years now and it's almost finally FUCKING done.<br />
<br />
I've got like 4 things left to do.<br />
<br />
Clap for me, peasants /s.]]></content:encoded>
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		<item>
			<title><![CDATA[Snapshots server]]></title>
			<link>https://forum.openredstone.org/thread-15365.html</link>
			<pubDate>Mon, 26 Aug 2019 18:44:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=1041">PabloDons</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15365.html</guid>
			<description><![CDATA[Would people be interested in a snapshots server? Snapshots for 1.15 are rolling already and I think it'd be a great idea to actively encourage playing around with it. Bee farms and stuff have already been made, which is freggen dope. I think it'd be cool if ORE members could join in on the fun.<br />
<br />
Obviously this would have to be a vanilla server in order to get updates as they come, which means no plugins. op level 2 allows for basically everything except kicking, banning and opping which is enough to test basically every aspect of the game.<br />
<br />
Otherwise some servers semantics would need to be worked out.<br />
1. World resetting. I think best option would be to make a backup every update and just reuse same world.<br />
2. Whitelist? People would need to be trusted to be given powers as they are limitless. Yk, the no plugin thing.<br />
<br />
Input is welcome. Please vote in the poll if you're interested in the idea.<br />
<br />
P.S. I don't think ORE can officially host this. I for one don't have the horsepower. I'd appreciate volunteers. Otherwise I'll convince capo to buy another VM.]]></description>
			<content:encoded><![CDATA[Would people be interested in a snapshots server? Snapshots for 1.15 are rolling already and I think it'd be a great idea to actively encourage playing around with it. Bee farms and stuff have already been made, which is freggen dope. I think it'd be cool if ORE members could join in on the fun.<br />
<br />
Obviously this would have to be a vanilla server in order to get updates as they come, which means no plugins. op level 2 allows for basically everything except kicking, banning and opping which is enough to test basically every aspect of the game.<br />
<br />
Otherwise some servers semantics would need to be worked out.<br />
1. World resetting. I think best option would be to make a backup every update and just reuse same world.<br />
2. Whitelist? People would need to be trusted to be given powers as they are limitless. Yk, the no plugin thing.<br />
<br />
Input is welcome. Please vote in the poll if you're interested in the idea.<br />
<br />
P.S. I don't think ORE can officially host this. I for one don't have the horsepower. I'd appreciate volunteers. Otherwise I'll convince capo to buy another VM.]]></content:encoded>
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			<title><![CDATA[A 16 LUT FPGA (Field Programmable Gate Array)]]></title>
			<link>https://forum.openredstone.org/thread-15331.html</link>
			<pubDate>Thu, 15 Aug 2019 21:30:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=2058">killing_you_guy_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15331.html</guid>
			<description><![CDATA[I built an FPGA out of redstone.<br />
An FPGA (Field Programmable Gate Array) is a device that can be configured to act as a series of connected logic gates. It is composed of LUTs (Look-Up Tables) which can be configured to act as any logic gate and interconnect which transports data between logic gates.<br />
<br />
The build is shown below:<br />
<img src="https://imgur.com/EmGk7dm.png" alt="[Image: EmGk7dm.png]" class="mycode_img" /><br />
The programming circtuitry/inputs are in white, the actual LUTs are in red, the interconnect is in yellow, and the various control/clock circuitry is blue/green/orange.<br />
<br />
I managed to program the FPGA to act as a full adder by adding input levers and lamps on the interconnect. This only used 6 of the 16 LUTs, so it should be possible to make a 2 bit adder out of this too.<br />
<img src="https://imgur.com/fxPOn58.png" alt="[Image: fxPOn58.png]" class="mycode_img" /><br />
<br />
I believe this may be the least practical way anyone has implemented a 1 bit adder. It uses hundreds of gates and 80 bits of ram to add two bits in no less than 96 ticks.]]></description>
			<content:encoded><![CDATA[I built an FPGA out of redstone.<br />
An FPGA (Field Programmable Gate Array) is a device that can be configured to act as a series of connected logic gates. It is composed of LUTs (Look-Up Tables) which can be configured to act as any logic gate and interconnect which transports data between logic gates.<br />
<br />
The build is shown below:<br />
<img src="https://imgur.com/EmGk7dm.png" alt="[Image: EmGk7dm.png]" class="mycode_img" /><br />
The programming circtuitry/inputs are in white, the actual LUTs are in red, the interconnect is in yellow, and the various control/clock circuitry is blue/green/orange.<br />
<br />
I managed to program the FPGA to act as a full adder by adding input levers and lamps on the interconnect. This only used 6 of the 16 LUTs, so it should be possible to make a 2 bit adder out of this too.<br />
<img src="https://imgur.com/fxPOn58.png" alt="[Image: fxPOn58.png]" class="mycode_img" /><br />
<br />
I believe this may be the least practical way anyone has implemented a 1 bit adder. It uses hundreds of gates and 80 bits of ram to add two bits in no less than 96 ticks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Original ALU Competition]]></title>
			<link>https://forum.openredstone.org/thread-15114.html</link>
			<pubDate>Fri, 12 Apr 2019 03:01:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=10203">IAmLesbian</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15114.html</guid>
			<description><![CDATA[<span style="font-family: Consolas,;" class="mycode_font">Lots_of_Sheeps and I are running a build competition that deals with original ALU designs.<br />
<br />
Below are the rules and other information about the competition.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FAQ</span></span><ul class="mycode_list"><li><span style="font-family: Consolas,;" class="mycode_font">Where is the competition plot? <span style="font-weight: bold;" class="mycode_b">/warp comp</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">How big are the plots? <span style="font-weight: bold;" class="mycode_b">2x4 chunks</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">When can I start claiming a plot? <span style="font-weight: bold;" class="mycode_b">Saturday, 4/13</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">How many bits does my ALU have to handle? <span style="font-weight: bold;" class="mycode_b">4-8 bits</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">What control lines do I need? <span style="font-weight: bold;" class="mycode_b">!A, !B, Cin, OR, and FC (or CC)</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">When does the competition happen? <span style="font-weight: bold;" class="mycode_b">Building starts Saturday, 4/13 and ends Saturday, 4/20 however votes are counted until the end of Monday, 4/21</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Where does my team put our votes? <span style="font-weight: bold;" class="mycode_b">Put 3 named papers in the chest by your plot, each with the username of a competitor (The entire team's names aren't needed)</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">What if my question isn't here? <span style="font-weight: bold;" class="mycode_b">Leave a comment and I'll answer asap or message me in game (IGN: IAmLesbian) or sheep (IGN: Lots_o_Sheeps)</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Can I vote for my own team? <span style="font-weight: bold;" class="mycode_b">No</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Am I required to vote? <span style="font-weight: bold;" class="mycode_b">Yes</span></span><br />
</li>
</ul>
<span style="font-family: Consolas,;" class="mycode_font"><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules</span></span><br />
<ol type="1" class="mycode_list"><li><span style="font-family: Consolas,;" class="mycode_font">Your plot <span style="font-weight: bold;" class="mycode_b">must </span>be claimed by filling out the plot's respective sign</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Teams can be of any size but a team <span style="font-weight: bold;" class="mycode_b">only </span>gets 3 votes total</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Teams can use their votes on any 3 <span style="font-weight: bold;" class="mycode_b">different </span>teams</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Inputs, Outputs, and Control Lines <span style="font-weight: bold;" class="mycode_b">must be clearly labeled and indicated</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">ALU design <span style="font-weight: bold;" class="mycode_b">must be original</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Failure to follow a rule or the info in the FAQ (read stuff in the FAQ, some is important) <span style="font-weight: bold;" class="mycode_b">can potentially lead to disqualification</span></span><br />
</li>
</ol>
<span style="font-family: Consolas,;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">What to vote for</span></span><br />
<span style="font-family: Consolas,;" class="mycode_font">You can vote any way you please but we <span style="font-weight: bold;" class="mycode_b">recommend </span>taking these factors into account when voting for 3 teams</span><ul class="mycode_list"><li><span style="font-family: Consolas,;" class="mycode_font">Speed</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Size</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Space efficiency</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Uniqueness/ how unconventional it is</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Additional features</span><br />
</li>
</ul>
<span style="font-family: Consolas,;" class="mycode_font"><br />
Beyond that, I hope everyone enjoys the competition.  Good luck!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Consolas,;" class="mycode_font">Lots_of_Sheeps and I are running a build competition that deals with original ALU designs.<br />
<br />
Below are the rules and other information about the competition.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FAQ</span></span><ul class="mycode_list"><li><span style="font-family: Consolas,;" class="mycode_font">Where is the competition plot? <span style="font-weight: bold;" class="mycode_b">/warp comp</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">How big are the plots? <span style="font-weight: bold;" class="mycode_b">2x4 chunks</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">When can I start claiming a plot? <span style="font-weight: bold;" class="mycode_b">Saturday, 4/13</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">How many bits does my ALU have to handle? <span style="font-weight: bold;" class="mycode_b">4-8 bits</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">What control lines do I need? <span style="font-weight: bold;" class="mycode_b">!A, !B, Cin, OR, and FC (or CC)</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">When does the competition happen? <span style="font-weight: bold;" class="mycode_b">Building starts Saturday, 4/13 and ends Saturday, 4/20 however votes are counted until the end of Monday, 4/21</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Where does my team put our votes? <span style="font-weight: bold;" class="mycode_b">Put 3 named papers in the chest by your plot, each with the username of a competitor (The entire team's names aren't needed)</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">What if my question isn't here? <span style="font-weight: bold;" class="mycode_b">Leave a comment and I'll answer asap or message me in game (IGN: IAmLesbian) or sheep (IGN: Lots_o_Sheeps)</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Can I vote for my own team? <span style="font-weight: bold;" class="mycode_b">No</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Am I required to vote? <span style="font-weight: bold;" class="mycode_b">Yes</span></span><br />
</li>
</ul>
<span style="font-family: Consolas,;" class="mycode_font"><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules</span></span><br />
<ol type="1" class="mycode_list"><li><span style="font-family: Consolas,;" class="mycode_font">Your plot <span style="font-weight: bold;" class="mycode_b">must </span>be claimed by filling out the plot's respective sign</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Teams can be of any size but a team <span style="font-weight: bold;" class="mycode_b">only </span>gets 3 votes total</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Teams can use their votes on any 3 <span style="font-weight: bold;" class="mycode_b">different </span>teams</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Inputs, Outputs, and Control Lines <span style="font-weight: bold;" class="mycode_b">must be clearly labeled and indicated</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">ALU design <span style="font-weight: bold;" class="mycode_b">must be original</span></span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Failure to follow a rule or the info in the FAQ (read stuff in the FAQ, some is important) <span style="font-weight: bold;" class="mycode_b">can potentially lead to disqualification</span></span><br />
</li>
</ol>
<span style="font-family: Consolas,;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">What to vote for</span></span><br />
<span style="font-family: Consolas,;" class="mycode_font">You can vote any way you please but we <span style="font-weight: bold;" class="mycode_b">recommend </span>taking these factors into account when voting for 3 teams</span><ul class="mycode_list"><li><span style="font-family: Consolas,;" class="mycode_font">Speed</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Size</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Space efficiency</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Uniqueness/ how unconventional it is</span><br />
</li>
<li><span style="font-family: Consolas,;" class="mycode_font">Additional features</span><br />
</li>
</ul>
<span style="font-family: Consolas,;" class="mycode_font"><br />
Beyond that, I hope everyone enjoys the competition.  Good luck!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.13 Plots]]></title>
			<link>https://forum.openredstone.org/thread-15096.html</link>
			<pubDate>Fri, 22 Mar 2019 23:16:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5293">epic_ziver_D</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15096.html</guid>
			<description><![CDATA[I haven't been connected in quite a while,<br />
Is there an easy way to find my old plot (and are school plots still existent)?<br />
also random question whats the easiest way to remove all the sandstone from the plot it has been quite a while since last time...<br />
thanks<br />
-epic_ziver_D]]></description>
			<content:encoded><![CDATA[I haven't been connected in quite a while,<br />
Is there an easy way to find my old plot (and are school plots still existent)?<br />
also random question whats the easiest way to remove all the sandstone from the plot it has been quite a while since last time...<br />
thanks<br />
-epic_ziver_D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uhm regarding 9/8/18]]></title>
			<link>https://forum.openredstone.org/thread-14567.html</link>
			<pubDate>Sun, 09 Sep 2018 15:11:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-14567.html</guid>
			<description><![CDATA[Heres the footage bitches<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/VSA44QgHm5c" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[Heres the footage bitches<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/VSA44QgHm5c" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hoppers have been OOFed]]></title>
			<link>https://forum.openredstone.org/thread-14314.html</link>
			<pubDate>Wed, 18 Jul 2018 04:10:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=6296">Matthew</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-14314.html</guid>
			<description><![CDATA[Hi, Hopper tick rate was decreased to improve server performance. As a result both of my current projects are broken.<br />
<ul class="mycode_list"><li>Item memory - now completely useless <br />
</li>
<li>My 1x1 display - needs a clock made and synced ever time you want to use it (aka useless)<br />
</li>
</ul>
I'm not the only one with this issue as well... Birduu and Don i believe are having trouble due to this new tick rate that is out of sync with redstone<br />
<br />
I and others need hoppers to update at a normal rate for our builds to work, so i recommend resetting the hopper update rate and drastically lowering the furnace update rate instead, or possibly resetting the map getting rid of the unneeded hopper rendering on people's nearby plots who never get on.<br />
<br />
either way i would just like updates on this issue moving forward thanks :3]]></description>
			<content:encoded><![CDATA[Hi, Hopper tick rate was decreased to improve server performance. As a result both of my current projects are broken.<br />
<ul class="mycode_list"><li>Item memory - now completely useless <br />
</li>
<li>My 1x1 display - needs a clock made and synced ever time you want to use it (aka useless)<br />
</li>
</ul>
I'm not the only one with this issue as well... Birduu and Don i believe are having trouble due to this new tick rate that is out of sync with redstone<br />
<br />
I and others need hoppers to update at a normal rate for our builds to work, so i recommend resetting the hopper update rate and drastically lowering the furnace update rate instead, or possibly resetting the map getting rid of the unneeded hopper rendering on people's nearby plots who never get on.<br />
<br />
either way i would just like updates on this issue moving forward thanks :3]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Boat racing in 1.13 is incredible]]></title>
			<link>https://forum.openredstone.org/thread-13884.html</link>
			<pubDate>Thu, 12 Apr 2018 00:18:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=3382">zSwifty</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-13884.html</guid>
			<description><![CDATA[In 1.13 a block called blue ice is being added to the game, boats go 160m/s top speed on them, boat racing has evolved into fzero then i guess, time to design some highspeed mania tracks xD]]></description>
			<content:encoded><![CDATA[In 1.13 a block called blue ice is being added to the game, boats go 160m/s top speed on them, boat racing has evolved into fzero then i guess, time to design some highspeed mania tracks xD]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ticks plugin]]></title>
			<link>https://forum.openredstone.org/thread-13652.html</link>
			<pubDate>Sun, 18 Feb 2018 06:30:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=5730">ElectroPlaysMC</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-13652.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I would post this in School Discussion too if it weren't for the fact that no student cares.</span><br />
<br />
I believe we should raise the TPS for redstone to something higher, whether it be 20-25 or even 30. It would make redstone easier and more exciting, and it doesn't change too much about the redstone except for less wait times. If you want to suggest an even faster wait time, I'll edit or create a new poll later.<br />
<br />
http://www.strawpoll.me/15097205<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I would post this in School Discussion too if it weren't for the fact that no student cares.</span><br />
<br />
I believe we should raise the TPS for redstone to something higher, whether it be 20-25 or even 30. It would make redstone easier and more exciting, and it doesn't change too much about the redstone except for less wait times. If you want to suggest an even faster wait time, I'll edit or create a new poll later.<br />
<br />
http://www.strawpoll.me/15097205<br />
<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Schematic server]]></title>
			<link>https://forum.openredstone.org/thread-13623.html</link>
			<pubDate>Fri, 09 Feb 2018 16:04:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=9586">comman55</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-13623.html</guid>
			<description><![CDATA[Hi,<br />
<br />
currently I am on holidays and internet connection is not stable enough to handle playing on the server, so I think about building something on a local world, then post a builder application and then paste the schematic on the server. I took a look at the guide on how to upload them, but the server http://schems.openredstone.org/ seems to be down.<br />
<br />
 <img src="https://i.imgur.com/l0LYZGv.png" width="162" height="103" alt="[Image: l0LYZGv.png]" class="mycode_img" /><br />
<br />
Please, tell me if the system works.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
currently I am on holidays and internet connection is not stable enough to handle playing on the server, so I think about building something on a local world, then post a builder application and then paste the schematic on the server. I took a look at the guide on how to upload them, but the server http://schems.openredstone.org/ seems to be down.<br />
<br />
 <img src="https://i.imgur.com/l0LYZGv.png" width="162" height="103" alt="[Image: l0LYZGv.png]" class="mycode_img" /><br />
<br />
Please, tell me if the system works.<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.13 Snapshot breaks piston block dropping]]></title>
			<link>https://forum.openredstone.org/thread-13347.html</link>
			<pubDate>Wed, 06 Dec 2017 17:31:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=6628">optimo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-13347.html</guid>
			<description><![CDATA[<span style="text-decoration: line-through;" class="mycode_s">1.13 Snapshot breaks piston block dropping</span><br />
<br />
https://www.reddit.com/r/Minecraft/comments/7hz94j/17w49a_sticky_pistons_no_longer_leave_blocks/]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: line-through;" class="mycode_s">1.13 Snapshot breaks piston block dropping</span><br />
<br />
https://www.reddit.com/r/Minecraft/comments/7hz94j/17w49a_sticky_pistons_no_longer_leave_blocks/]]></content:encoded>
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