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		<title><![CDATA[Forums - Open Redstone Engineers - Devices]]></title>
		<link>https://forum.openredstone.org/</link>
		<description><![CDATA[Forums - Open Redstone Engineers - https://forum.openredstone.org]]></description>
		<pubDate>Mon, 25 May 2026 22:27:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Redstone torch key]]></title>
			<link>https://forum.openredstone.org/thread-15881.html</link>
			<pubDate>Fri, 10 Jul 2020 14:10:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=12235">PopcornGC</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15881.html</guid>
			<description><![CDATA[https://youtu.be/VNyyTnzdenE]]></description>
			<content:encoded><![CDATA[https://youtu.be/VNyyTnzdenE]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Impossible Piston Feed Tape]]></title>
			<link>https://forum.openredstone.org/thread-15701.html</link>
			<pubDate>Sun, 29 Mar 2020 09:23:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=11778">NokBand</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-15701.html</guid>
			<description><![CDATA[<span style="color: #d7dadc;" class="mycode_color"><a href="https://youtu.be/mJ-PagaDRio" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">https://youtu.be/mJ-PagaDRio</span></a></span><br />
<br />
<br />
My first video on Youtube. I showed how to make a simple impossible piston feed tape with a block by block tutorial and an explanation of how it works.<br />
<br />
Please check it out and consider to Subscribe]]></description>
			<content:encoded><![CDATA[<span style="color: #d7dadc;" class="mycode_color"><a href="https://youtu.be/mJ-PagaDRio" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">https://youtu.be/mJ-PagaDRio</span></a></span><br />
<br />
<br />
My first video on Youtube. I showed how to make a simple impossible piston feed tape with a block by block tutorial and an explanation of how it works.<br />
<br />
Please check it out and consider to Subscribe]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2Bit Branch Predictor (saturation counter)]]></title>
			<link>https://forum.openredstone.org/thread-14203.html</link>
			<pubDate>Mon, 25 Jun 2018 22:33:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-14203.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/dXVSOgWmO2A" frameborder="0" allowfullscreen></iframe><br />
So its just an down/up 2 bit counter with edge protection. This is also called a saturation counter, IE) when decrementing and at state 00 it will remain at state 00 instead of decrementing to 11; when incrementing at state 11 it will remain at state 11 instead of incrementing to 00. The MSB is the BP's prediction(1=take, 0 =dont take), the LSB is the last outcome of the CPU(did it take the branch or not?; 1 = taken, 0 = did not take). The down/up control line comes from the result of the branch after the result is found(1 clock cycle later).]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/dXVSOgWmO2A" frameborder="0" allowfullscreen></iframe><br />
So its just an down/up 2 bit counter with edge protection. This is also called a saturation counter, IE) when decrementing and at state 00 it will remain at state 00 instead of decrementing to 11; when incrementing at state 11 it will remain at state 11 instead of incrementing to 00. The MSB is the BP's prediction(1=take, 0 =dont take), the LSB is the last outcome of the CPU(did it take the branch or not?; 1 = taken, 0 = did not take). The down/up control line comes from the result of the branch after the result is found(1 clock cycle later).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AM wave generation and capture, with transistor audio amp!]]></title>
			<link>https://forum.openredstone.org/thread-13791.html</link>
			<pubDate>Fri, 16 Mar 2018 21:48:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-13791.html</guid>
			<description><![CDATA[In this video I demonstrate a 3 transistor circuit that acts like a tune-able diode, with a Common Emitter NPN BJT transistor. <br />
<br />
*First I review basic AM waves and what they are.<br />
<br />
*Then I try to show the most basic way to capture a Pure AM signal with a Diode and RC envelope Detector.<br />
<br />
*Next I describe how engineers are not mathematicians so we do not need to derive every transform that we need(Z, Fourier, Laplace, etc, etc..)<br />
<br />
*With that in mind, I review how to move a low frequency content into a higher frequency by multiplication of a complex exponential or sinusoidal signal. <br />
<br />
*I explored a Modulation Table that shows the form of the carrier signals for all different forms of AM(AM, DSB, VSB, SSB, and QAM). This table also shops the respective Fourier Transform, Magnitude and Phase spectrum(with respect), Bandwidth, Power, and Modulation and Demodulation methods. <br />
<br />
*Next I explored my MicroElectronics textbook for a MOSFET CS amplifier(which is the MOSFET equivalent to a BJT Common Emitter Amplifier used in my circuit.) <br />
<br />
*Lastly I simulate an AM signal and then rectify and amplify it to produce an output to emit to a speaker <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/4-IRhPiHs-Q" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[In this video I demonstrate a 3 transistor circuit that acts like a tune-able diode, with a Common Emitter NPN BJT transistor. <br />
<br />
*First I review basic AM waves and what they are.<br />
<br />
*Then I try to show the most basic way to capture a Pure AM signal with a Diode and RC envelope Detector.<br />
<br />
*Next I describe how engineers are not mathematicians so we do not need to derive every transform that we need(Z, Fourier, Laplace, etc, etc..)<br />
<br />
*With that in mind, I review how to move a low frequency content into a higher frequency by multiplication of a complex exponential or sinusoidal signal. <br />
<br />
*I explored a Modulation Table that shows the form of the carrier signals for all different forms of AM(AM, DSB, VSB, SSB, and QAM). This table also shops the respective Fourier Transform, Magnitude and Phase spectrum(with respect), Bandwidth, Power, and Modulation and Demodulation methods. <br />
<br />
*Next I explored my MicroElectronics textbook for a MOSFET CS amplifier(which is the MOSFET equivalent to a BJT Common Emitter Amplifier used in my circuit.) <br />
<br />
*Lastly I simulate an AM signal and then rectify and amplify it to produce an output to emit to a speaker <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/4-IRhPiHs-Q" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[behemoth diary: sort-of-a-tutorial]]></title>
			<link>https://forum.openredstone.org/thread-5922.html</link>
			<pubDate>Fri, 06 Mar 2015 17:42:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=3625">fuirippu</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-5922.html</guid>
			<description><![CDATA[This is more of a “Projects &amp; Inventions / Completed Projects” post, but I don't think it's worthy of that forum. I'm calling it a “sort of tutorial” because I wrote it hoping to inspire or instruct redstoners like myself who are beginning to explore CPU or computer construction.<br />
<br />
TL;DR: fuirippu built a machine; it's big, slow and not very adaptable<br />
<br />
with pictures<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">My first Computer (the behemoth)</span></span><br />
First some specs...<ul class="mycode_list"><li>embarrassingly high ticks per cycle<br />
</li>
<li>8-bit processor<br />
</li>
<li>8 bytes RAM, 8 bytes data ROM<br />
</li>
<li>4 bit program counter (16 bytes PROM)<br />
</li>
<li>fixed 8-bit instruction set<br />
</li>
<li>conditional branch<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Background</span><br />
Yeah, I know: it's not gonna win any prizes like that. And wait til you see it: it's huge. Also, it took me probably a month and a half to build (I have a few no good excuses). Despite all this, I'm pleased with the result and I got to have fun learning stuff along the way.<br />
<br />
At the start of 2015, I had got back into Minecraft after a long break. I had just started redstoning and built a few devices for survival mode. I had heard that people had built computers with redstone, and I had seen some YouTubes without really studying them. I wanted to build a general computing machine of redstone. I had built sequential logic circuits and knew roughly how these could combine into a computer (it's all NAND or NOR gates, right?).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Project Goals</span><br />
I would base it on a simple processor I knew a bit about, and give it a simple task...<br />
<span style="text-decoration: line-through;" class="mycode_s">a Motorola 68000 tribute, capable of executing a recursive subroutine</span><br />
<br />
This goal was too ambitious, so it got downgraded to...<br />
<span style="text-decoration: line-through;" class="mycode_s">a Zilog Z80 clone, capable of executing a routine to calculate factorials</span><br />
<br />
Later this became...<br />
<span style="font-style: italic;" class="mycode_i">a computer based on the MOS Technology 6502, capable of executing a multiply routine[/i</span>]<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">First Steps</span><br />
Things moved along and I made a 1-bit memory cell using the classic torch-based RS latch from the Minecraft Wiki...<br />
<br />
4/1/15 <a href="http://imgur.com/anopLS2" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/anopLS2.png" alt="[Image: anopLS2.png]" class="mycode_img" /></a><br />
<br />
It was rubbish, I re-designed it...<br />
<br />
4/1/15 <a href="http://imgur.com/qJjdKrp" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/qJjdKrp.png" alt="[Image: qJjdKrp.png]" class="mycode_img" /></a><br />
<br />
It was still rubbish, but I didn't know any better. It was at least stackable, 2 blocks high. I stacked bits vertically to make a 4-byte cell wired to an elementary decoder...<br />
<br />
9/1/15 <a href="http://imgur.com/bDclcWw" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/bDclcWw.png" alt="[Image: bDclcWw.png]" class="mycode_img" /></a><br />
<br />
After another two weeks or so, I had 8x 4-byte cells all wired up to a decoder, and I was starting to group input and output into busses...<br />
<br />
22/1/15 <a href="http://imgur.com/r85sTzI" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/r85sTzI.png" alt="[Image: r85sTzI.png]" class="mycode_img" /></a><br />
<br />
It was only in the last week that I thought: there is no way people are building these machines without at least some kind of copy and paste. Wiki taught me the commands /clone and /fill: they were awkward to use, and I made plenty of simple geometry mistakes, but compared to what I had been doing before, they were heaven-sent.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inspiration or Plagiarism</span><br />
At this time /clone and /fill were rocking my world, but bussing my memory cells was a nightmare. I started watching YouTubes, and followed the playlist “Building a Minecraft Computer Tutorial” by bennyscube. This led to a total re-design of memory cells (use bennyscube's), and to the design of an adder (use bennyscube's).<br />
<br />
It had taken me a month to make 4 bytes each of RAM and ROM without de-mux, connected to an 8-bit adder with three registers. Luckily I wasn't in a hurry.<br />
<br />
[2/2/15] <a href="http://imgur.com/377bWVO" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/377bWVO.png" alt="[Image: 377bWVO.png]" class="mycode_img" /></a><br />
<br />
More geometry mistakes with /clone, along with a painful experience rotating the adder by hand, caused me to decide it was worth investigating mods: Forge, WorldEdit, revert to previous version. Boom! Suddenly just with //copy, //rotate and //paste, I had god like power to build my computer. It would be another week before I learnt //stack and //schematics.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Finishing Up</span><br />
After five weeks the memory had been extended and the end was in sight. I had a ToDo list. There were two big items: program memory/clock, and branching. Bennyscube's tutorial doesn't use a register for a Program Counter, instead each operation embeds a goto statement into its code. This gives his machine branching, but not conditional branching. I wanted a counter with parallel load. Google showed me Hans Lemurson's PC – noisy but functional and extremely compact.<br />
<br />
One final problem solved – transient signals on control lines because I hadn't accounted for the need to clock the current instruction into a register before the next instruction was fetched – and my computing machine was finished. It was about the 16th of February. It had taken about 6 weeks, and has rubbish specs, but I'm still a little fond of it.<br />
<br />
I haven't tested the clock speed: the components are so slow and the architecture so basic, that I run it at 32ticks – 16 to fetch and decode, 16 to execute (mumble-mumble pipeline). It seems to do OK multiplying 8-bit values in a loop with no overflow handling.<br />
<br />
There's a gallery <a href="http://imgur.com/a/7AzLq" target="_blank" rel="noopener" class="mycode_url">here</a> if you haven't seen it with my ORE application.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">For the Next Build</span><br />
The main lessons I started my next build with are<ul class="mycode_list"><li>have more program memory<br />
</li>
<li>a tiny amount of RAM is probably enough (unless you want to execute code from it, or use it as a stack during recursion)<br />
</li>
<li>speeds might never be truly satisfactory without pipelining<br />
</li>
</ul>
<br />
<br />
YouTubes...<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLAB22555094B9D077" target="_blank" rel="noopener" class="mycode_url">Building a Minecraft Computer Tutorial</a><br />
bennyscube<br />
<br />
<a href="https://www.youtube.com/watch?v=5u56AbEomoE" target="_blank" rel="noopener" class="mycode_url">Program Counter (with branching!)</a><br />
HansLemurson]]></description>
			<content:encoded><![CDATA[This is more of a “Projects &amp; Inventions / Completed Projects” post, but I don't think it's worthy of that forum. I'm calling it a “sort of tutorial” because I wrote it hoping to inspire or instruct redstoners like myself who are beginning to explore CPU or computer construction.<br />
<br />
TL;DR: fuirippu built a machine; it's big, slow and not very adaptable<br />
<br />
with pictures<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">My first Computer (the behemoth)</span></span><br />
First some specs...<ul class="mycode_list"><li>embarrassingly high ticks per cycle<br />
</li>
<li>8-bit processor<br />
</li>
<li>8 bytes RAM, 8 bytes data ROM<br />
</li>
<li>4 bit program counter (16 bytes PROM)<br />
</li>
<li>fixed 8-bit instruction set<br />
</li>
<li>conditional branch<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Background</span><br />
Yeah, I know: it's not gonna win any prizes like that. And wait til you see it: it's huge. Also, it took me probably a month and a half to build (I have a few no good excuses). Despite all this, I'm pleased with the result and I got to have fun learning stuff along the way.<br />
<br />
At the start of 2015, I had got back into Minecraft after a long break. I had just started redstoning and built a few devices for survival mode. I had heard that people had built computers with redstone, and I had seen some YouTubes without really studying them. I wanted to build a general computing machine of redstone. I had built sequential logic circuits and knew roughly how these could combine into a computer (it's all NAND or NOR gates, right?).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Project Goals</span><br />
I would base it on a simple processor I knew a bit about, and give it a simple task...<br />
<span style="text-decoration: line-through;" class="mycode_s">a Motorola 68000 tribute, capable of executing a recursive subroutine</span><br />
<br />
This goal was too ambitious, so it got downgraded to...<br />
<span style="text-decoration: line-through;" class="mycode_s">a Zilog Z80 clone, capable of executing a routine to calculate factorials</span><br />
<br />
Later this became...<br />
<span style="font-style: italic;" class="mycode_i">a computer based on the MOS Technology 6502, capable of executing a multiply routine[/i</span>]<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">First Steps</span><br />
Things moved along and I made a 1-bit memory cell using the classic torch-based RS latch from the Minecraft Wiki...<br />
<br />
4/1/15 <a href="http://imgur.com/anopLS2" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/anopLS2.png" alt="[Image: anopLS2.png]" class="mycode_img" /></a><br />
<br />
It was rubbish, I re-designed it...<br />
<br />
4/1/15 <a href="http://imgur.com/qJjdKrp" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/qJjdKrp.png" alt="[Image: qJjdKrp.png]" class="mycode_img" /></a><br />
<br />
It was still rubbish, but I didn't know any better. It was at least stackable, 2 blocks high. I stacked bits vertically to make a 4-byte cell wired to an elementary decoder...<br />
<br />
9/1/15 <a href="http://imgur.com/bDclcWw" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/bDclcWw.png" alt="[Image: bDclcWw.png]" class="mycode_img" /></a><br />
<br />
After another two weeks or so, I had 8x 4-byte cells all wired up to a decoder, and I was starting to group input and output into busses...<br />
<br />
22/1/15 <a href="http://imgur.com/r85sTzI" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/r85sTzI.png" alt="[Image: r85sTzI.png]" class="mycode_img" /></a><br />
<br />
It was only in the last week that I thought: there is no way people are building these machines without at least some kind of copy and paste. Wiki taught me the commands /clone and /fill: they were awkward to use, and I made plenty of simple geometry mistakes, but compared to what I had been doing before, they were heaven-sent.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inspiration or Plagiarism</span><br />
At this time /clone and /fill were rocking my world, but bussing my memory cells was a nightmare. I started watching YouTubes, and followed the playlist “Building a Minecraft Computer Tutorial” by bennyscube. This led to a total re-design of memory cells (use bennyscube's), and to the design of an adder (use bennyscube's).<br />
<br />
It had taken me a month to make 4 bytes each of RAM and ROM without de-mux, connected to an 8-bit adder with three registers. Luckily I wasn't in a hurry.<br />
<br />
[2/2/15] <a href="http://imgur.com/377bWVO" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/377bWVO.png" alt="[Image: 377bWVO.png]" class="mycode_img" /></a><br />
<br />
More geometry mistakes with /clone, along with a painful experience rotating the adder by hand, caused me to decide it was worth investigating mods: Forge, WorldEdit, revert to previous version. Boom! Suddenly just with //copy, //rotate and //paste, I had god like power to build my computer. It would be another week before I learnt //stack and //schematics.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Finishing Up</span><br />
After five weeks the memory had been extended and the end was in sight. I had a ToDo list. There were two big items: program memory/clock, and branching. Bennyscube's tutorial doesn't use a register for a Program Counter, instead each operation embeds a goto statement into its code. This gives his machine branching, but not conditional branching. I wanted a counter with parallel load. Google showed me Hans Lemurson's PC – noisy but functional and extremely compact.<br />
<br />
One final problem solved – transient signals on control lines because I hadn't accounted for the need to clock the current instruction into a register before the next instruction was fetched – and my computing machine was finished. It was about the 16th of February. It had taken about 6 weeks, and has rubbish specs, but I'm still a little fond of it.<br />
<br />
I haven't tested the clock speed: the components are so slow and the architecture so basic, that I run it at 32ticks – 16 to fetch and decode, 16 to execute (mumble-mumble pipeline). It seems to do OK multiplying 8-bit values in a loop with no overflow handling.<br />
<br />
There's a gallery <a href="http://imgur.com/a/7AzLq" target="_blank" rel="noopener" class="mycode_url">here</a> if you haven't seen it with my ORE application.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">For the Next Build</span><br />
The main lessons I started my next build with are<ul class="mycode_list"><li>have more program memory<br />
</li>
<li>a tiny amount of RAM is probably enough (unless you want to execute code from it, or use it as a stack during recursion)<br />
</li>
<li>speeds might never be truly satisfactory without pipelining<br />
</li>
</ul>
<br />
<br />
YouTubes...<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLAB22555094B9D077" target="_blank" rel="noopener" class="mycode_url">Building a Minecraft Computer Tutorial</a><br />
bennyscube<br />
<br />
<a href="https://www.youtube.com/watch?v=5u56AbEomoE" target="_blank" rel="noopener" class="mycode_url">Program Counter (with branching!)</a><br />
HansLemurson]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Circuit Diagrams]]></title>
			<link>https://forum.openredstone.org/thread-5768.html</link>
			<pubDate>Wed, 11 Feb 2015 10:46:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=2902">Apocryphan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-5768.html</guid>
			<description><![CDATA[Not sure if Circuit diagrams help anyone else here, but I was looking for a few and found the jackpot, 2k pages of them, not organized though, but some interesting ones.<br />
<br />
http://www.seekic.com/circuit_diagram/index980.html]]></description>
			<content:encoded><![CDATA[Not sure if Circuit diagrams help anyone else here, but I was looking for a few and found the jackpot, 2k pages of them, not organized though, but some interesting ones.<br />
<br />
http://www.seekic.com/circuit_diagram/index980.html]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SS Shifter tutorial]]></title>
			<link>https://forum.openredstone.org/thread-4828.html</link>
			<pubDate>Mon, 06 Oct 2014 02:46:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-4828.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/CZNKMK4PuT0" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/CZNKMK4PuT0" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SS Shift Register tutorial]]></title>
			<link>https://forum.openredstone.org/thread-4825.html</link>
			<pubDate>Sun, 05 Oct 2014 06:41:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-4825.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/zYm7azt-qBI" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/zYm7azt-qBI" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CLA Addition]]></title>
			<link>https://forum.openredstone.org/thread-2645.html</link>
			<pubDate>Mon, 03 Mar 2014 18:31:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=43">EDevil</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-2645.html</guid>
			<description><![CDATA[A bit of a rip-off of Benny's video, but i want all adder explanations generalized on my youtube channel.<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube.com/embed/8r8UD90lZk4" frameborder="0" allowfullscreen></iframe></div>]]></description>
			<content:encoded><![CDATA[A bit of a rip-off of Benny's video, but i want all adder explanations generalized on my youtube channel.<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube.com/embed/8r8UD90lZk4" frameborder="0" allowfullscreen></iframe></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ongoing Redstone Calculator Series]]></title>
			<link>https://forum.openredstone.org/thread-1861.html</link>
			<pubDate>Sun, 05 Jan 2014 15:02:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=310">Iceglade</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-1861.html</guid>
			<description><![CDATA[A while back I posted my graphing calculator system to youtube and reddit and such, and it essentially went viral, gaining seven thousand views and a lot of completely awed comments. In order to counteract this awe I actually started a redstone calculator tutorial series in the general style of Bennyscube that basically dethroned the giant redstone creations. This series is ongoing today and it's not doing so well. (Episode 1 had 17 likes, episode 2 went down to 5.) If you could check it out and maybe leave some ratings and feedback I'd appreciate it more than you know. I have high hopes for the series but I need your help! Thanks so much <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
P.S. The idea of this calculator wasn't to make a bare-minimum tutorial like many of benny's series, but to go all out. The final product will likely be very similar to Newo's newomadder calculator with higher bitwidths.<br />
<br />
Enjoy!<br />
<br />
Playlist (updated each episode):<br />
https://www.youtube.com/playlist?list=PLqmvRt-HiqAIZVBEtPhXGjOwz3nbmfo_y<br />
<br />
Episode 1:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Ziv_Tz3vhf0" frameborder="0" allowfullscreen></iframe><br />
<br />
Episode 2:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/lze1O4oO0Nc" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[A while back I posted my graphing calculator system to youtube and reddit and such, and it essentially went viral, gaining seven thousand views and a lot of completely awed comments. In order to counteract this awe I actually started a redstone calculator tutorial series in the general style of Bennyscube that basically dethroned the giant redstone creations. This series is ongoing today and it's not doing so well. (Episode 1 had 17 likes, episode 2 went down to 5.) If you could check it out and maybe leave some ratings and feedback I'd appreciate it more than you know. I have high hopes for the series but I need your help! Thanks so much <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
P.S. The idea of this calculator wasn't to make a bare-minimum tutorial like many of benny's series, but to go all out. The final product will likely be very similar to Newo's newomadder calculator with higher bitwidths.<br />
<br />
Enjoy!<br />
<br />
Playlist (updated each episode):<br />
https://www.youtube.com/playlist?list=PLqmvRt-HiqAIZVBEtPhXGjOwz3nbmfo_y<br />
<br />
Episode 1:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Ziv_Tz3vhf0" frameborder="0" allowfullscreen></iframe><br />
<br />
Episode 2:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/lze1O4oO0Nc" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rock Paper Scissors (RPS) Tutorial!]]></title>
			<link>https://forum.openredstone.org/thread-1636.html</link>
			<pubDate>Wed, 18 Dec 2013 14:16:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-1636.html</guid>
			<description><![CDATA[This is my take on a RPS machine. It was made a little while ago, there may be some derps.<br />
<br />
Www.youtube.com/watch?v=S2NriPtf-YE<br />
<br />
This link should work. <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> lemme know if it doesn't.]]></description>
			<content:encoded><![CDATA[This is my take on a RPS machine. It was made a little while ago, there may be some derps.<br />
<br />
Www.youtube.com/watch?v=S2NriPtf-YE<br />
<br />
This link should work. <img src="https://forum.openredstone.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> lemme know if it doesn't.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multiplier Tutorial!]]></title>
			<link>https://forum.openredstone.org/thread-1450.html</link>
			<pubDate>Sat, 30 Nov 2013 16:38:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.openredstone.org/member.php?action=profile&uid=254">greatgamer34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.openredstone.org/thread-1450.html</guid>
			<description><![CDATA[Here is the tutorial<br />
part 1 https://www.youtube.com/watch?v=yAZvjZgN0LE<br />
<br />
part 2 https://www.youtube.com/watch?v=Sl15UamR93E<br />
<br />
part 3 https://www.youtube.com/watch?v=iDDMk7CB89k]]></description>
			<content:encoded><![CDATA[Here is the tutorial<br />
part 1 https://www.youtube.com/watch?v=yAZvjZgN0LE<br />
<br />
part 2 https://www.youtube.com/watch?v=Sl15UamR93E<br />
<br />
part 3 https://www.youtube.com/watch?v=iDDMk7CB89k]]></content:encoded>
		</item>
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