A Small Machine - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: Completed Projects (https://forum.openredstone.org/forum-21.html) +---- Thread: A Small Machine (/thread-974.html) |
A Small Machine - AKAhyperNOVA - 09-14-2013 This is an 8 bit ALU, it has 12 Functions. Clock speed is 7 ticks or 1.4 Hz. I plan to make it an 8 bit Computer with 12 bytes of RAM, and 16 bytes of ROM, 7 General Purpose Registers, and a 8 x 8 Pixel GPU which display lines, shapes, and games such as Snake. It will be using RISC Instruction Set, and I hope it will not be below 1 Hz when I finish it. Pic: Update: 1. ALU's longest operation now only takes 7 ticks so 1.4 Hz. 2. ITS DONE!!!!!!!!!!!!!!!!!!!!!!! 10 tick Clock Speed = 1 Hertz! 16 byte RAM, 128 Byte ROM, 7 General Purpose Registers, 12 x 12 Pixel GPU, 16 bit RISC IS, 8 bit ALU with 12 Functions, 40 lines of 32 bit Program Memory! RE: A Small Machine - EDevil - 09-14-2013 Cant find Registers, RAM & ROM? RE: A Small Machine - AKAhyperNOVA - 09-14-2013 (09-14-2013, 09:11 AM)EvilDevil59NL Wrote: Cant find Registers, RAM & ROM?This is just the ALU, Its still wip. RE: A Small Machine - EDevil - 09-14-2013 aha, awesome! Looking forward for more! |