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ORE 1.8 Server Development Progress - Printable Version

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RE: ORE 1.8 Server Development Progress - Nickster258 - 02-13-2015

*Sumons xray_doc*

We need methlab #3


RE: ORE 1.8 Server Development Progress - PabloDons - 02-13-2015

(02-13-2015, 10:43 PM)Nickster258 Wrote: *Simons xray_doc*

We need methlab #3

This +1


RE: ORE 1.8 Server Development Progress - Xray_Doc - 02-13-2015

Good luck getting me on the server again.

The meth lab only existed on my plot, all of its content came from you guys.

You are the real meth lab


RE: ORE 1.8 Server Development Progress - Magic :^) - 02-14-2015

(02-13-2015, 11:07 PM)Xray_Doc Wrote: You are the real meth lab

<3


RE: ORE 1.8 Server Development Progress - Nickster258 - 02-14-2015

WorldEdit works, upside down slabs work, and plots work...

We may see a release date for ORE 1.8 really soon...


RE: ORE 1.8 Server Development Progress - Legofreak - 02-14-2015

do 1.7.10 schematics work?


RE: ORE 1.8 Server Development Progress - Nickster258 - 02-14-2015

(02-14-2015, 02:24 AM)RekcirBrickeR Wrote: do 1.7.10 schematics work?

Has schematics ever worked? *chuckles*

It should. I am going to issue the server with multi-verse. People could transfer their things later.

I will work on the schematics thing after this ORE 1.8 update. Too busy at the moment. xD


RE: ORE 1.8 Server Development Progress - slugdude - 02-14-2015

Is it really impossible to make chunk borders? They are really useful, especially when building chunk loading wires for the network, which depend upon pistons on the chunk border facing into another chunk. Could a little plugin be written that when stuff is generating, it dots the new terrain with chunk borders?


RE: ORE 1.8 Server Development Progress - Nickster258 - 02-14-2015

(02-14-2015, 08:29 PM)slugdude Wrote: Is it really impossible to make chunk borders? They are really useful, especially when building chunk loading wires for the network, which depend upon pistons on the chunk border facing into another chunk. Could a little plugin be written that when stuff is generating, it dots the new terrain with chunk borders?

With plotme you may have some issues with your system. Plotme doesn't allow pistons to extend out of a plot but I think you can get away with it considering builders will be able to build anywhere with PlotMe.


RE: ORE 1.8 Server Development Progress - slugdude - 02-14-2015

May I also add that being able to later expand the world is a must. Look what happened to school when it ran out of plots. Will the new world have a map like before? I'd like that.

(02-14-2015, 08:31 PM)Nickster258 Wrote: Plotme doesn't allow pistons to extend out of a plot

Oh god pleas no