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Red game 4: - Printable Version

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RE: Red game 4: are they f***** serious - EDevil - 05-09-2014

Wasn't talking bout you. Was talking to the creator of this thread.


RE: Red game 4: are they f***** serious - Xray_Doc - 05-09-2014

Well you said everyone and typed it in plural, so I wasn't sure if you were including myself and others.


RE: Red game 4: are they f***** serious - Dcentrics - 05-09-2014

(05-08-2014, 06:14 PM)dudearent006 Wrote: Hello! Yes, it is I, the creator of the overrated computer series you all hate so much for some reason!

Been a while, hasn't it? Looking at these posts, you guys haven't changed a bit (other than the name change)! Glad I left this "community" when I did.


(05-08-2014, 03:11 AM)greatgamer34 Wrote: FAKING SKRUB, it should start at (0,0).........
Ah, this again, you RDF people and your weird complaints. You guys always seem to desperately find something wrong with everything I build. Whatever happened to constructive criticism?

Anyhow, my rebuttal consists of 2 points:
1: There's a reason for this. All RAM values (except EEPROM addresses) are reset to 0 on boot, including GPU registers. Along with that, All 0 values in the GPU coordinate registers are ignored. Therefore, if you want to plot a point, you only set one register set and don't need to worry about the other set. It also makes more sense in my opinion, which brings me to my second point.

2: starting at 0 isn't a standard set in stone. For example, in languages like Java, arrays and such start at 0, while in languages such as Lua, they start at 1. Does it matter that much? clearly not; I've never seen anyone complain about it until now.

As a side note, no idea what "FAKING SKRUB" 's supposed to mean.

(05-08-2014, 10:21 AM)David Wrote: Command blocks in a computer?!?!?!?!?!?!?!? Please.
I, of course, was fully aware this was going to be complained upon, using command blocks was my first and biggest design decision made way before I started building it. Let's assume your reason for not liking command blocks is that they are overpowered.

However, they are part of Vanilla Minecraft, and it's still a challenge to build with them. Why hardly anyone attempts redstone computers with command blocks is completely beyond me. It could be a different class of computers; You'd have "pure redstone" ones and "command block" ones.

It's a fact humans don't like change. Are you all too lazy to learn command blocks, or adapt to this technology making all your "pure redstone" creations obsolete? Possibly. But you need to get with the times! There's so many great things you can do with command blocks, why NOT make computers?

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Now, I'm still interested in what you find so terrible about my projects. So I challenge you all: Find a problem with my build so far. A legitimate problem. Actually, as many as you can.

And I mean VALID problems, whining about starting at 0 or 1 or usage of game mechanics such as command blocks are silly, desperate complaints.

I know you may think that I see the world being all about me, but the above is simply self defence, though mostly from my frustration with this group and its way of acting. I realise my computer is not the best computer out there, I never said it was. But it's not complete rubbish like you claim it to be.

Don't get me wrong, I'd love to make friends instead of enemies. But if you insist that everything I make is automatically bad and only worth complaining about, I will continue proving you wrong. It's your choice:
make friends, or foes.

Command block logic should be interesting non the less but if I were you I would wait until the new update to build it. Slime block logic will be a great help/herp when it comes to bussing and other things.


RE: Red game 4: are they f***** serious - EDevil - 05-09-2014

(05-09-2014, 02:01 PM)Dcentrics Wrote: Command block logic should be interesting non the less but if I were you I would wait until the new update to build it. Slime block logic will be a great help/herp when it comes to bussing and other things.

hahahaha... no.


RE: Red game 4: are they f***** serious - Dcentrics - 05-09-2014

(05-09-2014, 02:03 PM)EDevil Wrote:
(05-09-2014, 02:01 PM)Dcentrics Wrote: Command block logic should be interesting non the less but if I were you I would wait until the new update to build it. Slime block logic will be a great help/herp when it comes to bussing and other things.

hahahaha... no.

COME AT ME. IM TRYING TO SHOW SUPPORT.


RE: Red game 4: are they f***** serious - Dcentrics - 05-09-2014

(05-09-2014, 02:03 PM)EDevil Wrote:
(05-09-2014, 02:01 PM)Dcentrics Wrote: Command block logic should be interesting non the less but if I were you I would wait until the new update to build it. Slime block logic will be a great help/herp when it comes to bussing and other things.

hahahaha... no.



RE: Red game 4: are they f***** serious - Xray_Doc - 05-09-2014

Stop talking to yourself


RE: Red game 4: are they f***** serious - David - 05-09-2014

I really don't get why people hate it so much. Ok, ik has its flaws apparently. But really? Cmon, why hate this computer in particular? There are so many TERRIBLE computers out there (like all of mine), why this computer? It just doesn't make any sense.
I will keep my views on the command blocks though, in my opinion it gets rid of one of the key components of redstone (within the logical side of redstone that is), boolean logic.


RE: Red game 4: are they f***** serious - Apuly - 05-09-2014

It's not necessarily the computer itself that they hate, but it's the quality/popularity ratio that they hate. For a shitty mac shit shit computer (compared with some more recent computers) it's gets a bit too much attention.


RE: Red game 4: are they f***** serious - Legofreak - 05-09-2014

It's called JEALOUSY...

the same thing happens with sethbling in this community.

he makes cool stuff too but everyone here hates him for his popularity.

y'all need to grow up.