"NIBL16" 64 Bit Memory Programmable Music Player - Printable Version +- Forums - Open Redstone Engineers (https://forum.openredstone.org) +-- Forum: ORE General (https://forum.openredstone.org/forum-39.html) +--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html) +---- Forum: In Progress (https://forum.openredstone.org/forum-20.html) +---- Thread: "NIBL16" 64 Bit Memory Programmable Music Player (/thread-1560.html) |
"NIBL16" 64 Bit Memory Programmable Music Player - Legofreak - 12-12-2013 It uses comparator memory cells to store 16 nibbles(half bytes) or 64 bits. I attached it to note blocks to play a programmable 16 note song with 15-16 possible note blocks. 0 is mutable. Light Blue: Memory Cells Lime Green: Cell Select Blue: Write Black: Zero/Reset Pink: Read Send Red: Read Return Magenta: Output The lamp display was for debugging purposes. RE: "NIBL16" 64 Bit RAM Programmable Music Player - EDevil - 12-12-2013 This is something completely different than what we're used to see, but i'm impressed RE: "NIBL16" 64 Bit RAM Programmable Music Player - Legofreak - 12-12-2013 Yeah it looks like most of the stuff here just uses digital logic. When comparators first came out, I really liked the ability to store a hex value in such a small space. I knew ram was possible but I had a hard time getting over the short distances between comparators. Edit: I built a newer version on the student server with the help of a few guys(Sensys and another guy i cant remember his name.) It can read and write. I'm debugging a cascade read and erase. Timing can be tricky. |