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1.11 Major redstone changes? - Printable Version

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RE: 1.11 Major redstone changes? - tokumei - 10-03-2016

Hey guys, let's make a bunch of instant logic on school and crash nickstar once and for all (nickstar.ftw.openredstone.org)


RE: 1.11 Major redstone changes? - LambdaPI - 10-03-2016

that is a genius idea


RE: 1.11 Major redstone changes? - Magic :^) - 10-04-2016

I can't wait to mess with this stuff. I'll probably wait until the ORE server gets updated with it though.


RE: 1.11 Major redstone changes? - LambdaPI - 10-04-2016

We were a bit too hyped tho.

It will probably good for serial transmission if you figure out a way to smartly update the observer.


RE: 1.11 Major redstone changes? - Laythe - 10-04-2016

(10-04-2016, 04:00 PM)LambdaPI Wrote: We were a bit too hyped tho.

It will probably good for serial transmission if you figure out a way to smartly update the observer.

But Instant Vertical Infinite Diodes! And instant bussing in all 6 directions! And easy randomizers! And cool stuff!


RE: 1.11 Major redstone changes? - LambdaPI - 10-04-2016

But its a pulse


RE: 1.11 Major redstone changes? - LambdaPI - 10-04-2016

You're gonna waste more time converting it to a legit signal than just using a repeater


RE: 1.11 Major redstone changes? - Laythe - 10-04-2016

(10-04-2016, 08:17 PM)LambdaPI Wrote: You're gonna waste more time converting it to a legit signal than just using a repeater

No, because the detection is dual edge. So just plug it into a sticky piston with a redstone block on it. It'll toggle on when the input comes on, and will toggle off when the input turns off.


RE: 1.11 Major redstone changes? - LambdaPI - 10-05-2016

I've tried to make a signal that is solid, but the only thing i'm coming up with is slower than just a normal repeater.


RE: 1.11 Major redstone changes? - LambdaPI - 10-05-2016

Of course i'm not the best observer around.

This block name is trash
Redstone - Redstoner
Observer - Observer

trash