Forums - Open Redstone Engineers
intOREconnect IOC - Printable Version

+- Forums - Open Redstone Engineers (https://forum.openredstone.org)
+-- Forum: ORE General (https://forum.openredstone.org/forum-39.html)
+--- Forum: Projects & Inventions (https://forum.openredstone.org/forum-19.html)
+---- Forum: In Progress (https://forum.openredstone.org/forum-20.html)
+---- Thread: intOREconnect IOC (/thread-10380.html)



intOREconnect IOC - MW3_587786 - 07-25-2016

The IOC is a competing network that won't run lines under everyone's plots until it actually needs to. It is based on a "Big papa System. Basically each node will attach to 2 other nodes, (except for Big papa, that one has 4) with a maximum of 128 nodes, which should be plenty. You can connect 8 devices to each baby node. A baby node is the node at the end of the line. Also what will happen when you send info, is the info goes to "Big Papa" which will do things at very high speeds, because let's face it, it's not very likely more than 4 people will be using the IOC at once. Then Big papa will send to a node designated by a 2 bit number, then the next node will connect to two other nodes designated by an 8 bit number. Also, it is impossible for data to arrive at the same time and be lost because there is an input for every machine that is connecting. What doesn't get sent is the IP address, which is a major security addition. However, if communicating with a server, you may send the ip address through the data part of the packet. Speaking of the packet, the first 16 bits is the 9 digit ip of the destination t. The remaining 32 bits is data.
now, speed. The IOC can have speeds of 20 bits/s sending data at 40 Bytes/s then waiting the same time.
10               1 1 0 1 0 100
little papas   nodes     LAN address (connection to multiple devices from the final node) That's an 11 bit IP address. This data is sent to big papa. Then Big papa sends it to the destination IP address, along with the data.
All in all, this system has potential. What I will work on is Big Papa, little Papas, regular nodes, baby nodes, and home switches (1 input and output from and to baby nodes, 8 inputs and outputs for the devices)

I know this may not be the perfect system, but if I can make the necessary components to do this before putting wires in everyone's plots, it would be much easier to run wires after everybody sees that the technology works.

After all, competition in the market can help everyone Wink

Also, a value of 00001010 before hand signifies that you are sending data.
MSB is at top.


RE: intOREconnect IOC - josh03222 - 07-25-2016

why do people still do stuff for intorenet...we all know it won't happen


RE: intOREconnect IOC - MW3_587786 - 07-25-2016

(07-25-2016, 08:14 PM)josh03222 Wrote: why do people still do stuff for intorenet...we all know it won't happen

This isn't intOREnet m8. This is intOREconnect, a whole different type of internet


RE: intOREconnect IOC - Magic :^) - 07-29-2016

Sounds quite similar to something i made a good while ago here https://forum.openredstone.org/showthread.php?tid=8285

I optimised it for just LAN stuff so i deliberately reduced the address range but yeah, I have all the basic hardware on my plot in a mock network under my floor.


RE: intOREconnect IOC - MW3_587786 - 09-07-2017

reviving this thread because I am learning from the mistakes of when I last did it


RE: intOREconnect IOC - tokumei - 09-12-2017

NO. NO. NO. NO. We are not doing this again.

Firstly, this thread is over a year old. If you are restarting the project, especially after this long, make it a new thread please. You said you had learned new things, but neither your most recent post nor your OP has been edited to show that. That was not a useful bump at all.

Second, there has never and will never be an interplot that functions since Crossplot. With the debut fail that was intOREnet, with the damage that was done to the components, we decided that we won't be allowing such networks again. All it takes is one worldedit failure to break a communication line and cause tons of downtime while the problem is diagnosed. It's too much maintenance to uphold.

All network projects must be confined to a limited number of contiguous plots, ideally plots that are owned by the same player so it is clear that they have had permission to do it. A network spanning the entire map will not be allowed.


RE: intOREconnect IOC - LordDecapo - 09-12-2017

^^^